The STEAM Engine® is the core technology created by the Spectrasonics in-house development team, and is used as the basis of all Spectrasonics performance instruments. Like our core S.A.G.E. technology, used for groove-based instruments like Stylus RMX, STEAM completes the technology transition from earlier performance virtual instruments that were based on the licensed UVI Engine.

Virtual instruments built with the multi-timbral STEAM Engine® offer a wide variety of development possibilities in hybrid synthesis and control capabilities. These include high-resolution Streaming Sample Playback, Integrated FX, Variable Waveshaping synthesis, Granular synthesis, FM synthesis, polyphonic Ring Modulation, Timbre Shifting, and a comprehensive Flex-Mod modulation routing system.

The STEAM Engine® enables us to respond quickly to changes in technology. Our instruments are fully-supported across industry changes and this flexible software permits more innovations and faster transitions in the future. Just as Stylus RMX, based on S.A.G.E. technology, made early compatibility with Apple’s Intel-Macs possible, new instruments based on STEAM technology will make future transitions much easier for our customers.

Using STEAM, new products are being created from the ground up that support Spectrasonics’ long-term vision of the highest-quality sounds and the most musically intuitive user experience.

Virtual instruments powered by STEAM have unlimited expansion possibilities. The core software is flexible and open, allowing sounds to be shared across hosts and computer platforms. New sounds can be added to the Core Library via Patch and Soundsource updates, User Audio import, Sharing well as a Satellite Instrument like Keyscape or Trilian. In addition, all Spectrasonics virtual instruments based on S.A.G.E. and STEAM technologies can interact in musically useful and innovative ways for a smoother creative flow.