This FX unit combines Omnisphere’s Waveshaper with different filter types. It provides the same effect as the existing Waveshaper in Omnisphere, but with the flexibility of using it anywhere in an FX chain.

MINI-SLIDER

Controls the mix of the dry signal and the processed (wet) signal. The percentage indicates the amount of the signal that is wet.

PAGE ONE CONTROLS

CRUSH

ntroduces distortion by reducing the resolution of digital audio. This lowers the dynamic range and increases the noise floor. Use this for achieving grainy or lo-fi sounds. The effect can range from slightly distorted to very harsh, depending on the setting.

REDUCE

Controls the amount of sample rate reduction that is introduced to the Oscillator. By reducing the sample rate, distortion and artifacts called “aliasing” are introduced to the sound. Generally, aliasing is avoided in digital audio, but here it can be used in a controlled manner to add wildly different tonal qualities. The higher this slider is set, the lower the sample rate, and the more pronounced the effect will be.

WAVESHAPER 

Drop-down menu for selecting one of the four preset waveshaping algorithms. These range from 1 (softer) to 4 (more aggressive).

DEPTH

Controls the amount of waveshaping applied to a sound. The higher the setting, the more pronounced the effect. If Waveshaper is OFF, it will have no effect.

GAIN

Adjusts the overall output volume.

PAGE TWO CONTROLS

CRUSH FORCE

This control adds a unique distortion to the bit depth for a more aggressive sound. This parameter will have no effect if the CRUSH knob is set to zero.

REDUCE ANIM

The Animation slider adds a dynamic, time-variant character to the sample rate reduction. This parameter will have no effect if the REDUCE knob is set to zero.

FILTER

Drop-down menu for selecting the filter type: LPF, BPF, HPF or OFF.

[FILTER] CUTOFF

Controls the filter Cutoff frequency.

[FILTER] RESO

Controls the filter Resonance.

[FILTER] PRE/POST

Controls where the filter sits in the audio path: “PRE” places it before the crushed/reduced/waveshaped signal, POST places it after.