Moving this slider to the right increases the number of grains which are created from the Soundsource. The higher the number of grains, the higher the demand on the CPU. Excellent results can usually be obtained without using a lot of GRAIN DEPTH, so use it carefully. In the Granular Visualizer, GRAIN DEPTH adds more loops to the spiral, which represent more grains overlapping with each other.

Range 0.000 to 1.000


When the sound is sliced into grains, the grain size can be altered, changing the speed and intensity of the effect. When the INTENSITY slider is lower, the grains are longer and there is a slower transition to the next grain. When the INTENSITY slider is higher, the grains are shorter and make the transition more quickly. In the Granular Visualizer, INTENSITY increases the density of the spokes, to show shorter intervals.

GRAIN INTENSITY is a Modulatable parameter.

Range 0.000 to 1.000


Since the grains can vary in pitch and amplitude, the change from grain to grain can be abrupt and jarring. Increasing the value of this slider softens the sharp transitions. Think of SMOOTHING as cross-fading between the grains. In the Granular Visualizer, SMOOTHING changes the brightness of the blue lines.

Range 0.000 to 1.000


This slider controls the placement of the grains within the stereo image – the higher the SPREAD, the wider the grains will be panned across the stereo field. In the Granular Visualizer, SPREAD adds a 3D appearance to represent the added dimension.

Range 0.000 to 1.000


The grains can be detuned by increasing this control’s value. The higher DETUNING is set, the more variation in pitch will be heard in the grains. In the Granular Visualizer, DETUNING adds a waviness to the spiral..

Range 0.000 to 1.000


Granular Trigger is an advanced feature that can be accessed only from the Modulation Matrix. It allows for single grains to be triggered at specific time intervals without affecting their size.

For example, turn Granular ON and create a modulation routing with LFO 1 set to a Square waveform as the source and Granular Trigger as the target. When you play a note on your keyboard, a single grain will be triggered every time the LFO transmits a value above zero. Increase the LFO Rate and the grains will be triggered more often. Increase the Intensity value in the Oscillator Zoom Granular page, and the grains will be smaller but still triggered at the same rate. To make it more interesting, try modulating Intensity with a different source (e.g. a different LFO or an Envelope) at a different speed. Constantly fluctuating sounds can be created using this technique. When the modulations are synced to the host’s tempo, it is possible to get interesting stuttering FX that are synced to your music.