PRO Verb is the premier, studio-quality reverb unit in the Omnisphere FX arsenal. It’s very versatile and can achieve not only great Room, Plate, and Hall simulations, but it’s also capable of producing unusual metallic resonances and special effects. Be sure to check out the large array of Factory Patches for PRO Verb, as they demonstrate the range of possibilities.

MINI-SLIDER
Controls the mix of the dry signal and the processed (Wet) signal. The percentage indicated is the amount of the signal that is Wet.
Range: 0 ~ 100%

PAGE ONE CONTROLS

  • SIZE
    Controls the Room/Hall size of the reverberation.
    Range: 0 ~ 100
  • TIME
    Controls the overall length of the reverb.
    Range: 100 ~ 20000 ms
  • PREDELAY
    Controls the time it takes for the first reflection to appear.
    Range: 0 ~ 500 ms
  • CPU LOAD
    Controls the quality of the reverb by allowing to plug-in to use more or less CPU power to create a higher or lower resolution of the reverb effect. Also very useful for making different density variations.
    Range: 0 ~ 100%
  • DENSITY
    Controls the smoothness or coarseness of the reflections.
    Range: 0 ~ 1000
  • [TONE] LOWS
    Cuts or boosts low frequencies in the reverb.
    Range: -18 ~ +6 dB
  • [TONE] HIGHS
    Cuts or boosts high frequencies in the reverb.
    Range: -18 ~ +6 dB

PAGE TWO CONTROLS

  • [REVERB SHAPING] LO FREQ
    Chooses the low crossover frequency of the reverb signal.
    Range: 25 ~ 1000 Hz
  • [REVERB SHAPING] LO TIME
    Controls the specific length of the reverb’s low frequencies.
    Range: 10 ~ 400
  • [REVERB SHAPING] HI FREQ
    Chooses the high crossover frequency of the reverb signal.
    Range: 500 ~ 22000 Hz
  • [REVERB SHAPING] HI TIME
    Controls the specific length of the reverb’s high frequencies.
    Range: 10 ~ 400
  • WIDTH
    Adjusts the stereo width of the Wet signal.
    Range: 0 ~ 100%
  • DIFFUSION
    Controls the amount of chaotic variation in the reverb reflections.
    Range: 0 ~ 100
  • FREEZE
    Locks the reverb signal that is currently in the buffer to create an infinite reverb effect.

NOTE: The FREEZE buffer is cleared when Omnisphere is closed. To save the FREEZE buffer, you need to render Omnisphere to an audio file.

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