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Wavetables

The Layer Pages » Oscillators » Synth Mode » Wavetables

Click the down-arrow to the left of the Waveform display to reveal a drop-down menu listing Omnisphere’s DSP wavetables. There are over 500 wavetables in Omnisphere and they are listed in the directories below. Use the SHAPE slider to get an idea of the sonic…

Soundsources

Sharing » Adding Images to a Library » Soundsources

To add images to a single Soundsource, you will need three .jpg files with the following naming convention and dimensions: (replace “Soundsource Name” with the name of the Soundsource to which you want to add images): Soundsource Name.jpg [300w x…

Sample Mode / Soundsources

Concepts » Architecture and Hierarchy » Oscillators » Sample Mode / Soundsources

Soundsources allow Omnisphere’s signal path to begin with sampled sounds instead of DSP waveforms. Soundsources are based on a ‘map’ of audio samples stored in the Core Library of Omnisphere in Spectrasonics’ proprietary STEAM format. A Soundsource can be…

Files and Directories

User Audio » Importing User Audio » Files and Directories

Omnisphere can import single or multiple (hundreds) of audio files at once. The way in which the files are organized prior to importing determines how they are organized in Omnisphere’s Soundsource Browser and in your STEAM folder. Importing Single or Multiple…

Category and Sort

The Browsers » Edit Tags » Category and Sort

CATEGORY Selecting this option will highlight all of the Assignments for the selected Attribute that have been used in the CATEGORY in which the loaded sound resides. The Assignments used for Omnisphere sounds will be highlighted in blue and the ones used on third…

Architecture and Hierarchy

Concepts » Architecture and Hierarchy

Omnisphere is a uniquely powerful synthesizer that takes well-known elements of synthesis a step further to provide inspiration for any level of musician, producer, composer, or sound designer. Omnisphere can quickly provide production-ready sounds with its factory…

Mute and Solo

The Mixer » Mute and Solo

Mute Selecting the M Button mutes the audio output for that Part. However, the Part is still playing in the background when muted, and will continue to use CPU resources. Solo Selecting the S Button will Solo a Part. When the Solo button is selected, only that…

Mute and Solo

Concepts » Omni TR » Main » Mute and Solo

MUTE and SOLO buttons for each Part can be found along the right side of the Multi-Function Sliders. Selecting the “M” button mutes the audio output for that Part. However, the Part is still playing in the background when muted and will continue to use CPU…

Voices and Octave

The Main Page » Voices and Octave

Voices The VOICES selector determines the available polyphony (number of simultaneous playable notes) in a single Part. Omnisphere is capable of up to 64 voices per Part. The higher the number of voices a Patch has available, the more CPU power it will use,…

Humanity and Life

Arpeggiator » Humanity and Life

Arpeggiators have always been the perfect tool for creating metric, machine-like patterns. HUMANITY is a powerful tool which introduces human-like inconsistencies, bringing new life to your Arpeggiator Patterns. The HUMANITY knob controls the amount of…

Knobs and Sliders

Concepts » Interface Conventions » Knobs and Sliders

Using a mouse, Knobs and Sliders (vertical and horizontal) are adjusted by clicking and dragging. Most Knobs and Sliders in Omnisphere can be MIDI-Learned for direct control from a MIDI device. NOTE: Shift-click and drag for more precise adjustments. Knobs …

Inertia and Attractor

The Orb » Inertia and Attractor

Inertia and Attractor are key Orb parameters since they control the movement of the cursor, which directly affects the sonic results. INERTIA Inertia Switch This turns the Inertia ON or OFF. Inertia Amount The Inertia Amount controls the speed and…

Level and Pan

The Mixer » Level and Pan

LEVEL Each Part has a LEVEL fader. Moving the fader to the left decreases volume, moving the fader to right increases volume. The LEVEL meter displays the Part’s current signal level. Although the meter can go into the “red,” Omnisphere will rarely…

Results and Info

Concepts » Interface Conventions » Drop-Down Menus » Full Browser Overview » Results and Info

The Full Browsers have 4 columns for search criteria and the results are displayed in the 5th column on the right. When the Info View is selected, the Info Area provides detailed information about the selected sound in the right column. The image in the right…

Solo and Glide

The Main Page » Solo and Glide

SOLO SOLO allows the Patch to play monophonically and is the most effective when playing lead or bass lines. It works in conjunction with the LEGATO button to the left of it, which determines how the sound is triggered. LEGATO Legato is a triggering mode…

Parts and Patches

Concepts » Architecture and Hierarchy » Parts and Patches

In Omnisphere, a Part can be thought of as an entire synthesizer, complete a multitude of parameters: oscillators, modulation routings, FX etc. A Patch is a snapshot of settings for those parameters and is loaded into a Part. A Patch is the most commonly used type…

Results and Info

The Browsers » Mini-Browser Overview » Results and Info

After filtering using Attributes Mode or using Sound Match to find similar sounds, the list of results is displayed in the lower area of the Mini-Browser. Information about the loaded Patch and is displayed in the middle area of the Main Page. When this area…

Strength and Clear

Arpeggiator » Groove Lock » Strength and Clear

Once you drop a MIDI Groove into the Arpeggiator, you can set the amount of the lock with the GROOVE LOCK’s STRENGTH slider. STRENGTH is a blend control that determines how much the imported MIDI Groove will affect the feel of the arpeggiated Pattern. At the…

Keywords and Notes

The Browsers » Edit Tags » Keywords and Notes

Keywords Keywords are descriptive words and phrases that are outside of the scope of Attributes, but are still useful when searching and browsing sounds. These can be more subjective and can be changed or added to both factory and User-created Multis and Patches. You…

Sustain and Expression

The Main Page » Sustain and Expression

SUSTAIN MODES There are two Sustain Modes available in the Footer—Standard Sustain (Mode 1) and Alternate Sustain (Mode 2). The Sustain Mode selection switches (numbered 1 and 2) allow you to switch between modes, and are MIDI-Learnable switches. Standard…

Latch and Trigger Modes

The Main Page » Latch and Trigger Modes

Latch and Trigger Modes Latch and Trigger Modes extend the performance capabilities of Omnisphere, especially when used together with LIVE MODE and/or STACK MODE. Used together, they enable a wide range of creative performance, live remixing, and composition…

Adding and Removing Parts

Stack Mode » Adding and Removing Parts

To add a Part, Right/Control-Click on the desired Row in the STACK MODE Grid, then choose a Part from the menu. All of the Patches loaded into the current Multi will appear in this menu. Any unassigned Parts will display as “Empty.“ NOTE: You can add Parts to…

Latch and Trigger Modes

Stack Mode » Latch and Trigger Modes

The Latch Mode and Trigger Mode features extend the multi-timbral performance capabilities of Omnisphere, especially when used together with LIVE MODE or STACK MODE. They enable real-time creation of complex, multi-Part performances with full synchronization…

MIDI Learn and Automation

Concepts » MIDI Learn and Automation

Understanding Parameter Control There are three ways to control parameters in Omnisphere: Modulation, MIDI Learn, and Automation. Deciding which type of Parameter Control to use depends on a number of factors including which host you use, which parameters you…

Copying and Pasting FX

The FX Page » FX Presets » Copying and Pasting FX

In addition to reorganizing FX units by dragging, you have the option to copy and paste them to alternate locations. Copying an FX Unit, along with all of its current parameter settings and pasting it into a different slot or rack is another way of changing the…

Selecting and Linking Layers

Concepts » Omni TR » Controls » Selecting and Linking Layers

The Layer Selection Buttons toggle between the controls for each Layer in a Patch. The Layer selection controls will be highlighted to indicate the selected Layer. The LINK Button in the center allows you to lock the controls of both Layers together. When enabled,…

Level, Amp, and Pan

The Layer Pages » Layer Page Basics » Level, Amp, and Pan

Each Layer has Level and Pan controls in addition to an AMP control—these are commonly used as modulation targets. LAYER LEVELS The level sliders are used to blend the Layers. Often, even a subtle change in level can affect the sound dramatically. Range -inf…

Copying and Pasting Racks

The FX Page » FX Presets » Copying and Pasting Racks

Copying an FX Rack along with all of its current parameter settings and pasting to a different Rack is a quick and useful way of working with FX Racks. It’s not required to save a preset in order to copy it to another Rack. You can simply copy the Rack with its…

Displaying and Navigating Results

The Browsers » Operation » Displaying and Navigating Results

There are numerous options available for navigating through the sounds and changing how they are organized and displayed. These tools let you sort sounds in various ways, and because there are many thousands of sounds to explore, these controls help you delve deeper…

Parameter and Browser Scrolling

Concepts » Interface Conventions » Parameter and Browser Scrolling

Omnisphere lets you adjust parameters by scrolling with your mouse, trackball, trackpad, or Windows MultiTouch when the cursor hovers over any scroll bar, knob, slider, menu, or browser.

Saving and Managing Sounds

The Browsers » Saving and Managing Sounds

Omnisphere offers a flexible way to manage custom Patches and Multis. You can create custom collections of sounds organized by project or style and they can be searched, selected, filtered, or shared using the Full Browsers. The process of saving and managing…

Architecture and Signal Flow

The FX Page » Architecture and Signal Flow

The FX in Omnisphere are organized into Racks, with each one containing up to four FX Units. PATCH FX A Patch in Omnisphere can contain up to six Racks of four FX Units each, for a total of twenty-four FX Units in a single Patch. To access the FX Racks for a…

Reset Defaults and Preferences

Concepts » The Header » Utility Menu » Reset Defaults and Preferences

The Utility Menu lets you perform a “factory reset” by selecting “Reset Defaults and Preferences.” After selecting this option, a message will be displayed, warning you that this action will overwrite your default Multi and User Preferences. A…

Mixer and Jumbo Views

Live Mode » Mixer and Jumbo Views

When Mixer View is selected, this area displays the basic mixer controls for each of the eight Parts. In addition to Level, Mute, and Solo, there is a Folder icon to access the Patch Browser, Latch and Trigger selectors, the Settings Zoom icon, and the Stop All…

Latch and Trigger Modes

Live Mode » Latch and Trigger Modes

Latch Mode and Trigger Mode extend the multi-timbral performance capabilities of Omnisphere, especially when used together with Live Mode or Stack Mode. They enable real-time creation of complex, multi-Part performances with full synchronization between Parts,…

Browsing Patches and Multis

Concepts » Omni TR » Browsing Patches and Multis

Omni TR gives you the convenience of browsing Omnisphere Patches and Multis remotely from your iPad. Browsing Multis You can browse Multis from every page in Omni TR. Touch the folder icon to the left of the “Browse Multis” display to reveal a list…

Dice, Depth, and Inertia

Concepts » Omni TR » The Orb » Dice, Depth, and Inertia

DICE Pressing the DICE button will instantly create a brand new group of intelligent sonic modifications and effects to try. There’s no limit to how many serendipitous sonic variations the DICE can create – opening up the vast power of the STEAM engine to…

Latch and Trigger Modes

Concepts » Omni TR » Main » Latch and Trigger Modes

The LATCH and TRIGGER Modes extend the multi-timbral performance capabilities of Omnisphere, especially when used together with Live Mode or Stack Mode. They enable real-time creation of complex, multi-Part performances which synchronize with other Parts and clocked…

Moving, Crossfading, and Resizing

Stack Mode » Moving, Crossfading, and Resizing

Moving To move a Region, click inside the Region and drag horizontally. NOTE: You can only drag Regions horizontally, and not vertically across Rows. To relocate a Part to another Row, simply add the Part to the desired Row by right-clicking and using the Add…

Selecting, Linking, and Soloing Layers

The Layer Pages » Layer Page Basics » Selecting, Linking, and Soloing Layers

Selecting Layers To select a Layer and bring its controls into focus, (even if more than one Layer is ON—indicated by LEDs under the Layer tabs or highlighted Layer Selection buttons in the Footer—click on the desired Layer tab or Layer Selection button. …

Part Number and MIDI Channel

The Mixer » Part Number and MIDI Channel

Part Number Each of Omnisphere’s eight Parts is numbered along the far left of the MIXER page. *MIDI Channel * By default, Parts 1–8 are assigned sequentially to MIDI Channels 1 ~ 8. However, each Part in a MULTI can be set to respond to any one of 16 MIDI…

Pitch Ribbon and Octave Shift

Concepts » Omni TR » Controls » Pitch Ribbon and Octave Shift

The pitch of a Patch can be expressively bent and manipulated from the Pitch Ribbon Controller, which is located along the bottom of the page. This works in a similar fashion to the ribbon controller on a Yamaha CS-80. It can be set to Absolute Mode, where the null…

Clear, Save, Copy, and Paste

Concepts » The Header » Utility Menu » Clear, Save, Copy, and Paste

The Utility Menu provides options to Initialize or Clear Multis, Patches and Layers, and to Save Multis and Patches. There are also functions that allow Part and Layer settings to be copied and pasted. Initialize vs. Clear (Multi, Patch, & Layer) When you…

Omni TR Setup and System Requirements

Concepts » Omni TR » Omni TR – Getting Started » Omni TR Setup and System Requirements

System Requirements The Omni TR iPad app requires iOS 4 (or higher) and is compatible up through iOS13 and iPadOS. OmniTR works with Omnisphere 1.5 (or higher) on both macOS and Windows systems (Windows users will need to install Bonjour Printer Services from…

Share Sounds

Concepts » The Header » Utility Menu » Share Sounds

Using the Sharing feature, it’s easy for you to share your custom Omnisphere sounds, no matter if they were created using Factory Soundsources, Wavetables, or your own audio. You can share any combination of Patches, Multis, and User Soundsources with a few…

Browsing Sounds

Sonic Extensions » Browsing Sounds

Browsing and selecting Sonic Extensions sounds works in the same way it does in Omnisphere. Select a Sonic Extension from the Sonic Extensions Directory. Patches are available for browsing on the left in the Mini-Browser, where you can select them with your…

Oscillators

The Layer Pages » Oscillators

The Oscillator is the heart of Omnisphere’s vast synthesis capabilities. It has a “split-personality” since each of the 4 Layers’ Oscillators can have either high-definition, streaming sample-playback or dynamic, real-time, DSP-generated…

Sharing

Sharing

Using the Sharing feature, it’s easy for you to share your custom Omnisphere sounds, no matter if they were created using Factory Soundsources, Wavetables, or your own audio. You can share any combination of Patches, Multis, and User Soundsources with a few…

Sharing Sounds

Sharing » Sharing Sounds

When you want to share only one type of sound at a time, (Multis, Patches, or User Soundsources), this is the quickest and simplest method. NOTE: You can share User Soundsources by themselves, without Patches or Multis, but if a Patch or Multi you are sharing employs…

Oscillators

Concepts » Architecture and Hierarchy » Oscillators

An oscillator can be thought of as the smallest building block of a sound and the best place to start when creating a new Patch from scratch in Omnisphere. The signal path of Omnisphere starts with its oscillators, so oscillator settings will affect all of the…

Granular

The Layer Pages » Oscillators » Oscillator Zoom » Granular

Granular synthesis is a powerful type of synthesis that fragments pieces of audio into very small bits called “grains.” Since each grain can have its own duration, amplitude and envelope, they can create a layered ‘soundscape’ of overlapping tones.…

Synth Mode / DSP

Concepts » Architecture and Hierarchy » Oscillators » Synth Mode / DSP

Synth Mode employs your computer’s processor through the use of DSP (Digital Signal Processing) to synthesize wavetables in real-time. A wavetable is a collection of single-cycle waveforms that can be swept through smoothly (using the Shape slider), creating…

Special Articulations

The Layer Pages » Oscillators » Soundsource Zoom » Special Articulations

There are two types of additional Soundsources loaded in the background that are automatically triggered depending on how a passage is performed. These consist of Release Noise articulations and Legato Soundsources (samples of actual Legato performances).…

Layers View

The Main Page » Layers View

The LAYERS view provides the names and a visual representation of the Waveforms or Soundsources that make up the Patch, along with Volume faders for each Layer. You can click on the Layer labels (A / B C / D) to turn that Layer ON / OFF. Clicking on the waveform…

Synth Mode

The Layer Pages » Oscillators » Synth Mode

When the OSCILLATOR is in Synth Mode, Omnisphere uses DSP wavetables generated in real-time by the STEAM engine. A wavetable is a collection of single-cycle waveforms that can be swept through smoothly (using the SHAPE slider), creating dynamic timbral changes.…

Soundsource Zoom

The Layer Pages » Oscillators » Soundsource Zoom

The SOUNDSOURCE ZOOM provides controls for managing the complex Soundsources in Omnisphere. This single interface provides important sound-shaping and memory management capabilities. Select from the three sub-panes by selecting the EDIT, THIN, and INFO buttons in…

Sharing Projects

Sharing » Sharing Projects

Sharing Projects lets you assign sounds to a specific Project and share them with other users. This method uses the Project features located in the Full Browsers. You can share any combination of Patches, Multis, and User Soundsources with a few simple steps. All the…

Sample Mode

The Layer Pages » Oscillators » Sample Mode

When in SAMPLE mode, the OSCILLATOR plays back Soundsources from Omnisphere’s massive Core Library. Soundsources range from complex, multi-sampled sounds to a single sample mapped across a keyboard. SAMPLE MAIN Soundsource Display The Soundsource Display…

Save User Tweaks

Hardware Synth Integration » Save User Tweaks

When you load a HW profile, Omnisphere is instantly set up to perform a large number of sophisticated actions with the touch of a knob. You might be using your hardware synth to instantiate Omnisphere effects, create modulation routings, control multiple scaled…

Thinning

The Layer Pages » Oscillators » Soundsource Zoom » Thinning

In addition to Special Articulations, Soundsources may also include multiple Round Robin samples and velocity-switched samples. For this reason, a fully loaded Soundsource can use quite a bit of memory. The SAMPLE THINNING interface helps to manage the use of…

Publishing a Library

Sharing » Publishing a Library

The Publish Library feature was created for third-party developers of Omnisphere Libraries. It allows developers to easily export or “publish” a library of tagged and categorized Multis, Patches, any associated Soundsources, and custom images in a single…

Start

The Layer Pages » Oscillators » Sample Mode » Start

The START control determines at what point in the sample that it begins when the Oscillator is triggered. This setting will vary depending on the number of samples in the Soundsource. This feature has several applications. First, it can remove sharp attacks or…

User Audio

Arpeggiator » User Audio

Omnisphere is an extremely powerful synthesizer that allows you to import your own audio to use as Soundsources for the creation of your own Patches and Multis. This lets you creatively morph, meld, and mangle your own audio the same way you can with the included…

User Audio

User Audio

Omnisphere is an extremely powerful synthesizer that allows you to import your own audio to use as Soundsources for the creation of your own Patches and Multis. This lets you creatively morph, meld, and mangle your own audio the same way you can with the included…

Info Zoom Views

The Browsers » Operation » Info Zoom Views

When the Info View mode is selected, the right column contains information about the selected sound. In addition, there is a Zoom Button that will open a Zoom View for additional details about the sound. The Zoom Views in the different Browsers contain similar…

Creating a Library

Sharing » Creating a Library

Patch Library To create a Patch Library, first make sure your host is not running, then locate the “Current Categories.zip” file here: Spectrasonics/STEAM/Omnisphere/Settings Library/Patches/Current Categories.zip Before uncompressing the Current…

User Audio

Concepts » The Header » Utility Menu » User Audio

Omnisphere allows you to import your own audio to use as Soundsources and to create your own Patches and Multis. You can process and manipulate your own audio in creative ways using Omnisphere’s powerful synthesis capabilities. Each imported audio file will…

Marking Sounds

The Browsers » Operation » Marking Sounds

Sounds can be marked with two purposes: for sharing them and for adding them to Projects. To mark a sound, shift+click on it in the Browser. The sound will be with highlighted with a pale blue bar and a dot. To unmark a sound, shift+click on it again. To…

Importing User Audio

User Audio » Importing User Audio

Omnisphere allows you to import your own audio to use as Soundsources and to create your own Patches and Multis. You can process and manipulate your own audio in creative ways using Omnisphere’s powerful synthesis capabilities. You might want to import a…

Adding Sounds

Sharing » Adding Sounds

Adding sounds to your library that have been Shared by other Omnisphere users is simple! Omnisphere sounds that have been shared using the Sharing feature are conveniently collected into a single .omnisphere file. Files with the extension .omnipshere can be added to…

Adding Images to a Library

Sharing » Adding Images to a Library

Omnisphere’s interface has several pages where images are shown as a visual representation of a sound. Patches, Multis, and Soundsources can have unique images displayed in different pages of the instrument. You can include…

Full Browser Overview

Concepts » Interface Conventions » Drop-Down Menus » Full Browser Overview

The layout is the same for all three Full Browsers. Once you familiarize yourself with the layout and operation of any Full Browser, you will be comfortable with all of them. NOTE: When using Satellite Instruments inside Omnisphere, its Soundsources, Patches, and…

Streaming

System » Streaming

The first column contains controls for the streaming function in Omnisphere. Streaming permits samples to reside largely on disk. In this way you can use large samples with a relatively small amount of memory. PRE-LOAD MEMORY SIZE Determines how much memory…

Sonic Extensions

Concepts » Sonic Extensions

Sonic Extensions is a completely new experience for Omnisphere — an innovative brand of products built by Spectrasonics. Each Sonic Extension focuses on a specific aesthetic with a unique interface, a vast array of stunning, next-level sounds, and…

Lite Version

The Browsers » Operation » Lite Version

Some of the sounds included in the Omnisphere Factory Library are quite large, and can place a heavy demand on available memory and take a longer time to load. Lite Version is a feature located in the Full Browsers and provides added flexibility when loading…

QuickStart

Getting Started » QuickStart

This QuickStart provides an overview of the essential things you’ill need to know in order to get started using Omnisphere. Omnisphere is a powerful software instrument and can be run as a standalone application or hosted in any software DAW. Omnisphere…

Browser Settings

The Browsers » Operation » Browser Settings

Select the Settings Button to open the Browser Settings Zoom View. Settings are saved across sessions, and are restored the next time you load Omnisphere. Audition Auto Play When enabled, every time a Multi, Patch, or Soundsource is selected in the Browser,…

Sonic Extensions

Sonic Extensions

Sonic Extensions is a completely new experience for Omnisphere — an innovative brand of products built by Spectrasonics. Each Sonic Extension focuses on a specific aesthetic with a unique interface, a vast array of stunning, next-level sounds, and…

Synth Controls

The Layer Pages » Oscillators » Oscillator Zoom » Harmonia » Synth Controls

. When the OSCILLATOR is set to SYNTH mode, all of the HARMONIA features in SAMPLE mode are available, as well as a second set of options that are unique to SYNTH mode. This special set of controls allows independent waveform control over each HARMONIA voice.…

Mix

The Layer Pages » Oscillators » Soundsource Zoom » Mix

Omnisphere supports Soundsources of up to four channels, called Sublayers. Each Sublayer one can be mono or stereo. The controls in this section allow you to mix the output channels. Sublayer Power Button Turning this button OFF mutes the audio and disables…

Satellite Integration

Concepts » Satellite Integration

Omnisphere 2 can fully integrate Trilian and Keyscape as Satellite instruments within the Omnisphere® interface. Not only is it a significant expansion of new Patches and Soundsources, this capability allows Omnisphere 2 users to harness and apply the full…

Browser Filters

Concepts » Interface Conventions » Drop-Down Menus » Full Browser Overview » Browser Filters

The four-column layout of the Full Browser Filters provides both hierarchical and Attributes-based filtering functions, and operates in two distinct modes. In Attributes Mode, the Full Browser Filters display selectable Category and context-sensitive Attributes…

Loading Satellite Sounds

The Browsers » Loading Satellite Sounds

One of the powerful features of Omnisphere is Library Integration. If you also have Keyscape and/or Trilian installed, the libraries for those satellite instruments will appear in the Browser DIRECTORY menu along with your other Omnisphere libraries. The…

Organizing User Audio Libraries

User Audio » Organizing User Audio Libraries

Once User Audio has been imported, it resides in the following directory on your drive: STEAM/Omnisphere/Soundsources/User The first four sub-directories under “User” are reflected in the first four columns of the Soundsource Browser when in File…

Memory Management

System » Memory Management

The Sample Memory Menu allows you to manually limit the amount of virtual memory Omnisphere can use for Sample Memory. The default is “Process limit.” To disable memory limit alerts, use “No limit on Sample Memory” instead. Selecting a…

Main

The Layer Pages » Oscillators » Oscillator Zoom » Main

The Main OSCILLATOR ZOOM Sub-Page contains many of the controls already present in the Layer Page, with some additions and a different layout. Some of the controls will change depending on the selected Oscillator mode. TRANSPOSE TRANSPOSE works like MIDI…

Getting Started

Getting Started

Welcome to Omnisphere 2 Reference Guide! Software Soundsources Patches 2.8.0d v2.6.1c v2.8.0c This Reference Guide is your source for comprehensive information about the functions and…

The Browsers

The Browsers

Omnisphere ships with a large library of sounds, so it requires sophisticated search, filtering and browsing capabilities. The Browsers in Omnisphere were designed to provide an intuitive and convenient way to quickly find exactly what you need from a library…

Favorites

The Browsers » Favorites

The Favorites feature in Omnisphere provides a familiar and convenient way of rating and organizing sounds in the library. You identify Favorites by applying Ratings to Multis, Patches, and Soundsources. You can also sort sounds in the Browser by Ratings, bringing…

What is a Hardware Profile?

Hardware Synth Integration » What is a Hardware Profile?

Omnisphere Hardware Profiles convert the supported hardware synths into hands-on controllers for Omnisphere. When a Hardware Profile is loaded, Omnisphere is instantly linked to that hardware synth. By translating MIDI messages from the hardware, it triggers…

Folder Icon Buttons

Concepts » Interface Conventions » Folder Icon Buttons

Besides the Mini-Browser, there are three Full Browsers built into Omnisphere, one each for Multis, Patches, and Soundsources. All three Full Browsers have identical functions, but access different parts of the Core Library. Anywhere that you see a Folder icon,…

Loading Third-Party Libraries

The Browsers » Loading Third-Party Libraries

The most convenient method for sharing and/or adding third-party sounds is through the use of .omnisphere files (see Sharing), which contain all Patches and Soundsources being shared, as well as additional organization and information by the developer. If your…

Seismic Shock

Sonic Extensions » Sonic Extensions Titles » Seismic Shock

Sonic power reigns supreme in Seismic Shock. By forging epic sounds with the next-level Seismic FX, a vast amount of new terrain is covered — from throbbing rhythms to highly playable sounds. Designed for producers in search of maximum impact, you’ll unearth…

Sampling/Trademark FAQs

Legal » Sampling/Trademark FAQs

The purpose of this document is to clear up any confusion regarding the sampling of Spectrasonics Virtual Instruments. We get a lot of questions about this topic from other sound designers, so we’d like to make sure our policies are clear and upfront. The…

Undercurrent

Sonic Extensions » Sonic Extensions Titles » Undercurrent

With its vast world of evocative moods and brooding textures, Undercurrent is the quintessential tool for dark electronic music production. Highly playable and customizable, you’ll find truly endless creative possibilities. These remarkable sounds and highly…

Unclean Machine

Sonic Extensions » Sonic Extensions Titles » Unclean Machine

Get ready for the ultimate LO-FI experience! After the wild success of the “Retroland” category in Omnisphere with producers, we decided it was time to develop an entire Sonic Extension dedicated to these iconic sounds. With the ultra-vibey new Unclean FX and a…

Ring Modulation

The Layer Pages » Oscillators » Oscillator Zoom » Ring Modulation

RING is short for Ring Modulation, which is similar in concept to FM (and the parameters are exactly the same as those in the FM sub-page). In Ring Modulation the frequencies of both oscillators are multiplied, which changes their overall…

Bias

The Layer Pages » Modulation » Bias

Bias is a useful Modulation Source which can be applied to any of Omnisphere’s modulatable targets. Bias has a user-defined “Bias Point” (any key on the keyboard), which can be thought of as a fulcrum from which a linear boost or decrease can be applied above…

Frequency Modulation

The Layer Pages » Oscillators » Oscillator Zoom » Frequency Modulation

FM stands for Frequency Modulation. FM has been a feature on synthesizers since the 1960s, but it became mainstream in the 1980s with Yamaha’s DX/TX series of digital synthesizers. It was well-known for producing glassy, metallic, and other harmonically complex…

Miscellaneous

System » Miscellaneous

This area provides global options for the instrument’s Startup Page, Round Robin settings, and preferences for how the Layers behave in the interface. Startup Page Preference Omnisphere’s default startup page is the Main Page. This menu allows you to select…