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Sharing

Sharing

Using the Sharing feature, it’s easy for you to share your custom Omnisphere sounds, no matter if they were created using Factory Soundsources, Wavetables, or your own audio. You can share any combination of Patches, Multis, and User Soundsources with a few…

Sharing Sounds

Sharing » Sharing Sounds

When you want to share only one type of sound at a time, (Multis, Patches, or User Soundsources), this is the quickest and simplest method. NOTE: You can share User Soundsources by themselves, without Patches or Multis, but if a Patch or Multi you are sharing employs…

Sharing Projects

Sharing » Sharing Projects

Sharing Projects lets you assign sounds to a specific Project and share them with other users. This method uses the Project features located in the Full Browsers. You can share any combination of Patches, Multis, and User Soundsources with a few simple steps. All the…

Filters

The FX Page » Filters

Omnisphere includes six ultra-musical, powerful, and dynamic filters for sonic coloring and customization—even in real-time. Sculpt individual layers or overall sounds, create dynamic envelopes with vocal formants and tube radios, or…

Adding Sounds

Sharing » Adding Sounds

Adding sounds to your library that have been Shared by other Omnisphere users is simple! Omnisphere sounds that have been shared using the Sharing feature are conveniently collected into a single .omnisphere file. Files with the extension .omnipshere can be added to…

Publishing a Library

Sharing » Publishing a Library

The Publish Library feature was created for third-party developers of Omnisphere Libraries. It allows developers to easily export or “publish” a library of tagged and categorized Multis, Patches, any associated Soundsources, and custom images in a single…

Share Sounds

Concepts » The Header » Utility Menu » Share Sounds

Using the Sharing feature, it’s easy for you to share your custom Omnisphere sounds, no matter if they were created using Factory Soundsources, Wavetables, or your own audio. You can share any combination of Patches, Multis, and User Soundsources with a few…

Modulation Sources

The Layer Pages » Modulation » Modulation Sources

The SOURCE menu brings up a list of the 48 available Modulation Sources available in Omnisphere: LFO1 – Low Frequency Oscillator 1 LFO2 – Low Frequency Oscillator 2 LFO3 – Low Frequency Oscillator 3 LFO4 – Low Frequency Oscillator…

Marking Sounds

The Browsers » Operation » Marking Sounds

Sounds can be marked with two purposes: for sharing them and for adding them to Projects. To mark a sound, shift+click on it in the Browser. The sound will be with highlighted with a pale blue bar and a dot. To unmark a sound, shift+click on it again. To…

Loading Third-Party Libraries

The Browsers » Loading Third-Party Libraries

The most convenient method for sharing and/or adding third-party sounds is through the use of .omnisphere files (see Sharing), which contain all Patches and Soundsources being shared, as well as additional organization and information by the developer. If your…

Install .omnisphere

Concepts » The Header » Utility Menu » Install .omnisphere

Adding sounds to your library that have been Shared by other Omnisphere users is simple! Omnisphere sounds that have been shared using the Sharing feature are conveniently collected into a single .omnisphere file, which can be added to your library in a single…

Projects

The Browsers » Projects

Projects are an excellent way to manage and organize your sounds, making it easier to work efficiently within Omnisphere’s enormous library. Saving your sounds into Projects lets you collect and organize sounds together with a particular job or session and…

Browser Header

The Browsers » Full Browser Overview » Browser Header

The Full Patch Browser Header contains the Browser Title, the Part selector drop-down menu, a Memory Meter, controls that let you apply filtering options using the Directory Menu, buttons that allow selection of the three browsing modes (Attributes, File…

Patches

Sharing » Adding Images to a Library » Patches

Images can be shared by an entire library of Patches, by a Category, or used by a single Patch. Adding Images to a Patch Library An image can be shared by all the Patches in a Library. You will need two .jpg files with the following naming convention and…

Multis

Sharing » Adding Images to a Library » Multis

A set of images can be shared by an entire library of Multis, by a Category, or used by a single Multi. Adding Images to a Multi Library A set of images can be shared by all the Multis in a library. You will need two .jpg files with the following naming convention…

Utility Menu

Concepts » The Header » Utility Menu

The Utility Menu is located in the upper left-hand corner of the Header and gives you access to some of Omnisphere’s fundamental functionality. This menu contains a MIDI Learn and Automation sub-menu as well as Undo/Redo commands. Here, you can Save, Clear,…

STEAM Engine

Concepts » STEAM Engine

The STEAM Engine® is the core technology created by the Spectrasonics in-house development team, and is used as the basis of all Spectrasonics performance instruments, including Omnisphere, Keyscape, and Trilian. Like our core S.A.G.E. technology, used for…

Soundsources

Sharing » Adding Images to a Library » Soundsources

To add images to a single Soundsource, you will need three .jpg files with the following naming convention and dimensions: (replace “Soundsource Name” with the name of the Soundsource to which you want to add images): Soundsource Name.jpg [300w x…

The Browsers

The Browsers

Omnisphere ships with a large library of sounds, so it requires sophisticated search, filtering and browsing capabilities. The Browsers in Omnisphere were designed to provide an intuitive and convenient way to quickly find exactly what you need from a library…

Polyphonic

The Layer Pages » LFOs » Polyphonic

LFO 8 can be monophonic or polyphonic. When you select LFO 8, you will see a small button, labeled “P” in between the RATE and DEPTH knobs. Engaging it makes LFO 8 polyphonic, meaning each note will trigger it’s own LFO, instead of all notes…

Polyphonic

The Layer Pages » Envelopes » Envelope Zoom » Polyphonic

Mod Envelope 4 can be monophonic or polyphonic. When you select the MOD 4 tab in the Envelope Zoom, you will see a small button, labeled “P” to the right of the tab. Engaging it makes Mod Envelope 4 polyphonic, meaning each note will trigger…

Modulation Targets

The Layer Pages » Modulation » Modulation Targets

A Modulation Target is a parameter that can be controlled by a source. Target is another word for Destination. Omnisphere has an extensive set of nearly 100 different Modulation Targets. They are grouped in six categories: Oscillator Pitch Coarse – The…

Creating a Library

Sharing » Creating a Library

Patch Library To create a Patch Library, first make sure your host is not running, then locate the “Current Categories.zip” file here: Spectrasonics/STEAM/Omnisphere/Settings Library/Patches/Current Categories.zip Before uncompressing the Current…

Using Projects

The Browsers » Projects » Using Projects

A Project is a user-defined collection of sounds, organized in a single group. This can be applied in many useful ways. For example, Projects can be created and named according to current jobs, different sessions, songs, or styles. You can add Multis, Patches,…

Architecture and Hierarchy

Concepts » Architecture and Hierarchy

Omnisphere is a uniquely powerful synthesizer that takes well-known elements of synthesis a step further to provide inspiration for any level of musician, producer, composer, or sound designer. Omnisphere can quickly provide production-ready sounds with its factory…

Importing User Audio

User Audio » Importing User Audio

Omnisphere allows you to import your own audio to use as Soundsources and to create your own Patches and Multis. You can process and manipulate your own audio in creative ways using Omnisphere’s powerful synthesis capabilities. You might want to import a…

Optimizing Performance

Performing Live with Omnisphere » Optimizing Performance

The vast majority of Omnisphere Patches will play comfortably in your host, without over-stressing the computer’s CPU or memory. However, certain Patches employ more sophisticated effects or large numbers of streamed samples, and those may require special…

Sampling/Trademark FAQs

Legal » Sampling/Trademark FAQs

The purpose of this document is to clear up any confusion regarding the sampling of Spectrasonics Virtual Instruments. We get a lot of questions about this topic from other sound designers, so we’d like to make sure our policies are clear and upfront. The…

FX Descriptions

The FX Page » FX Descriptions

There are 58 different professional-quality internal FX Units to choose from in Omnisphere (which can be expanded up to 66 via Sonic Extensions). For more detailed descriptions of the controls and operation, please click on the FX Unit names. DYNAMICS Tube…

Software License Agreement

Legal » Software License Agreement

Spectrasonics virtual instruments come with two License Agreements, one for the software itself and another covering usage of the sounds. Below is an example of our standard Software License Agreement. We encourage potential users to see the extensive Licensing FAQs…

Performance Optimzation

Concepts » Performance Optimzation

The vast majority of Omnisphere Patches will play comfortably within your host, without over-stressing the computer’s CPU or memory. However some Patches employ sophisticated effects or large numbers of streamed samples, and those may require special attention.…