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Stack Mode
Stack Mode
STACK MODE is a powerful feature designed for creating splits, layers, and crossfades with up to eight Parts at once. STACK MODE offers a flexible environment for either live performance or composing and is especially useful for recording a multi-Part performance…
Stack Mode Note Regions
Live Mode » Stack Mode Note Regions
Omnisphere allows the Part-splitting, layering, and fading features of STACK MODE to be used in combination with LIVE MODE. There are times in live performance when splits are desired and you need to switch instantly between Parts. This can be achieved by clicking…
Using Live Mode and Stack Mode
Performing Live with Omnisphere » Using Live Mode and Stack Mode
Live Mode, Stack Mode, and Using Them Together Live Mode LIVE MODE is a powerful feature designed for a multi-Part performance in a live environment. It allows you to instantly and seamlessly switch and layer pre-loaded Parts on-the-fly. Live Mode also gives you the…
Live / Stack / MPE Mode Indicators
Concepts » The Header » Live / Stack / MPE Mode Indicators
When either LIVE MODE or STACK MODE is enabled, you’ll see the respective label displayed on the left side of the Omnisphere header, next to the Magnify Window selector.
Rock Stack
The FX » Amplifier » Rock Stack
ROCK STACK is modeled after the seminal and iconic ’64 Marshall JTM45™ amplifier. Originally based on the Fender Bassman™, it used 12AX7 tubes for more distortion and had an aluminum chassis, to reduce hum. It would be easier to list who has NOT…
Link Omnisphere GUI
Hardware Integration » Link Omnisphere GUI
When a Hardware Profile is loaded, Omnisphere follows your moves on the device by automatically switching to the relevant page. If you are adjusting the Amp Envelope, you’ll be taken to the Main page, and the Global Amp Envelope knobs will be displayed. If…
Notes Mode
The Main Page » Quadzone » Notes Mode
When NOTES Mode is selected, Zones are mapped to a MIDI Note range, allowing you to position them anywhere you like across the keyboard. Each of the 128 lines in the grid corresponds to a MIDI Note Number. Any active Zones directly under the played notes will…
Notes Mode
Stack Mode » Operation Modes » Notes Mode
When NOTES Mode is selected, Part Regions are mapped to a MIDI Note range, allowing you to map splits, layers, and positional crossfades across the keyboard. Each of the 128 lines in the grid correspond to a MIDI Note Number, and Regions can be mapped over a…
CC Mode
Stack Mode » Operation Modes » CC Mode
When CC Mode is selected, Part Regions can be switched or cross-faded using MIDI Control Change messages from a MIDI hardware slider, knob, or wheel. Each Region can be mapped to specific values across the MIDI CC’s range. The MIDI CC number that STACK MODE uses is…
Velo Mode
Stack Mode » Operation Modes » Velo Mode
VELO Mode lets you control Part-switching and cross-fading with your playing Velocity. The Parts are triggered based on their placement along the Horizontal Axis and the velocity of the incoming MIDI messages. Part Regions can still be configured in the same manner…
Latch Mode
Live Mode » Latch and Trigger Modes » Latch Mode
When Latch Mode is enabled for a Part, repeatedly playing a note will toggle the note ON/OFF. When it is toggled ON, the note will continue to sustain, even if the note is released. Playing the same note again will toggle it OFF. NOTE: Any latched notes will stop…
Sample Mode
The Layer Pages » Oscillators » Sample Mode
When in SAMPLE mode, the OSCILLATOR plays back Soundsources from Omnisphere’s massive Core Soundsources library. Soundsources range from complex, multi-sampled sounds to a single sample mapped across the entire keyboard. Soundsource Display The Soundsource…
Velo Mode
The Main Page » Quadzone » Velo Mode
VELO Mode lets you control which Layers will be triggered using Velocity. In VELO Mode, the width of the grid represents MIDI Velocity values 1-128. Layers are triggered based on the placement of Zones in the Grid and the velocity of the incoming MIDI messages. The…
Fader Mode
The Main Page » Quadzone » Fader Mode
In FADER mode, all engaged Layers are triggered simultaneously, but the fader’s horizontal position on the Grid determines which ones will be heard – only the Layers with active Zones directly under the FADER handle will be audible. The Quadzone Fader is a…
Synth Mode
The Layer Pages » Oscillators » Synth Mode
When the OSCILLATOR is in Synth Mode, Omnisphere uses DSP wavetables generated in real-time by the STEAM engine. A wavetable is a collection of single-cycle waveforms that can be swept through smoothly (using the SHAPE slider), creating dynamic timbral changes.…
Trigger Mode
The Layer Pages » LFOs » Trigger Mode
The LFO Trigger Mode determines how the LFO will begin its cycle. There are four available LFO Trigger Modes: Free – The LFO will cycle independently, regardless of when a note is triggered. Note – The LFO will restart its cycle with every new note…
Live Mode
Live Mode
LIVE MODE is a powerful feature that allows you to switch and layer Patches seamlessly. LIVE MODE was designed for use in a live performance environment, but is also an inspiring way to interact with the sounds of Omnisphere in composition and production situations.…
Latch Mode
Stack Mode » Latch and Trigger Modes » Latch Mode
When Latch Mode is enabled for a Part, repeatedly playing a note will toggle the note ON / OFF. When it is toggled ON, the note will continue to sustain, even if the note is released. Playing the same note again will toggle it OFF. When the STACK MODE page is open,…
Trigger Mode
Stack Mode » Latch and Trigger Modes » Trigger Mode
Trigger Modes control the playback timing of incoming MIDI notes, providing real-time quantization as those notes are played. When the STACK MODE page is open, you can access the Trigger Mode settings for a Part by right-clicking on the Part Region. NOTE:…
Trigger Mode
Live Mode » Latch and Trigger Modes » Trigger Mode
Trigger Mode enables real-time quantization of incoming MIDI notes, so that multiple Parts will always play in sync. Trigger Mode is accessed from the LIVE MODE page using the LATCH View button. NOTE: Trigger Modes can also be viewed and accessed from the…
Sample Mode / Soundsources
Concepts » Architecture and Hierarchy » Oscillators » Sample Mode / Soundsources
Soundsources allow Omnisphere’s signal path to begin with sampled sounds instead of DSP waveforms. Soundsources are based on a “map” of audio samples stored in the Core Soundsources library of Omnisphere in Spectrasonics’ proprietary STEAM format.…
Synth Mode / DSP
Concepts » Architecture and Hierarchy » Oscillators » Synth Mode / DSP
Synth Mode employs your computer’s processor through the use of DSP (Digital Signal Processing) to synthesize wavetables in real-time. A wavetable is a collection of single-cycle waveforms that can be swept through smoothly (using the Shape slider), creating…
Dual Live Mode
Live Mode » Dual Live Mode
Dual Live Mode is designed to be used with two independent MIDI controllers. It divides the eight Parts into two sets of four (Parts 1~4 and Parts 5~8) and each set can receive MIDI messages on its own MIDI channel. Activating Dual Live Mode To activate Dual Live…
Multis
Concepts » Architecture and Hierarchy » Multis
A Multi is comprised of all eight Parts, four Aux FX Racks, a Master FX Rack and a Master Mixer. It also includes any Live Mode and Stack Mode settings, and all MIDI Learn assignments. Therefore, saving a Multi is saving the entire state of the instrument for…
MIDI Channel Menu
Stack Mode » MIDI Channel Menu
All of the Parts in STACK MODE respond to a single MIDI Channel, even if the Parts are assigned to different MIDI Channels on the MIXER page. Use the MIDI Channel Menu to select STACK MODE’s MIDI Channel. Range: Any, CH: 1 – CH: 16.
Save as Default Multi
Concepts » The Header » Utility Menu » Save as Default Multi
Saving a Multi preserves the entire state of the plug-in for future recall. A Multi stores all of the settings from the MIXER page, the Multi FX, the LIVE MODE and STACK MODE pages, all MIDI Learn & Automation assignments, as well as all of the settings (including…
Part Number and MIDI Channel
The Mixer » Part Number and MIDI Channel
Part Number Each of Omnisphere’s eight Parts is numbered along the far left of the MIXER page. MIDI Channel By default, Parts 1–8 are assigned sequentially to MIDI Channels 1 ~ 8. However, each Part in a MULTI can be set to respond to any one of 16 MIDI…
The Header
Concepts » The Header
The top area of the Omnisphere interface is the Header. The Header is visible from any page in Omnisphere (except when any Full Browser is open) and is the primary navigation area of the interface. The Header contains the Utility Menu, the Resize Interface menu,…
Navigation Buttons
Concepts » The Header » Navigation Buttons
The Navigation Buttons in the header are used to select and view any of the eight Parts, the Multi Section, or the System Page. Only one button can be selected at a time. PART (1 ~ 8) Buttons 1–8 are Part Select Buttons. Selecting a Part lets you access and…
Selecting Parts
Live Mode » Selecting Parts
To get the most out of LIVE MODE, it can often be more convenient to switch Parts by other means than the mouse — such as Windows Multitouch. To MIDI-Learn a Part, Right/Control-click on its Slot to open the contextual menu, then choose the Part selection method…
Using Satellite Instruments
Concepts » Satellite Integration » Using Satellite Instruments
Keyscape’s keyboards and Trilian’s basses come equipped with controls that allow you to modify them in creative ways. For those who want to delve even deeper, users can open any of the sounds from the Keyscape and Trilian libraries inside our flagship instrument,…
Display Menu
Stack Mode » Display Menu
The Display Menu allows you to choose which information is displayed with each Region in the STACK MODE Grid. Show Name Displays only the Part Name. Show Part # Displays only the Part Number. This corresponds to the Part Number on the MIXER Page. …
Quadzone
The Main Page » Quadzone
QUADZONE unlocks a wide range of sound design options by letting you manipulate the Layers in a Patch in a variety of ways. Here are only some of the possibilities: Create evolving textures by crossfading between Layers. Trigger a different Layer with every new…
Arpeggiator
Arpeggiator
An arpeggiator receives incoming MIDI notes, and outputs a sequenced pattern of notes based on a defined set of rules. Although similar in concept to a step sequencer, an arpeggiator has a number of differences that set it apart. Like a step sequencer, an…
Latch and Trigger Modes
The Main Page » Latch and Trigger Modes
Latch and Trigger Modes Latch and Trigger Modes extend the performance capabilities of Omnisphere, especially when used together with LIVE MODE and/or STACK MODE. Used together, they enable a wide range of creative performance, live remixing, and composition…
Settings Zoom
Live Mode » Settings Zoom
The SETTINGS page allows the configuration of LIVE MODE parameters. These include the Part selection methods LIVE MODE responds to, as well as settings for MIDI Channel, Modes, and Display Formats. Settings in DUAL LIVE MODE When Dual Live Mode is enabled, the…
Presets Menu
Stack Mode » Presets Menu
All STACK MODE settings (except MIDI Channel, which will always default to “Any”) are saved and recalled with the MULTI, which means you can set up a STACK MODE-enabled MULTI. In addition to saving and loading complete MULTIS, Stack Presets can be independently…
Operation Modes
Stack Mode » Operation Modes
There are three ways that Part Regions can be used in STACK MODE: NOTES Part Regions are mapped to a MIDI Note range. VELO Part Regions are mapped to a specific Velocity range. CC Part Regions can be switched or cross-faded using MIDI CC…
MIDI CC Menu
Stack Mode » MIDI CC Menu
Use the MIDI CC Menu to select STACK MODE’s MIDI Control Change number when using CC Mode. When using CC, all Parts added to the Stack Mode Grid will be triggered simultaneously when notes are played, even if their Regions are outside the CC value range, and…
QuickStart
Getting Started » QuickStart
This QuickStart provides an overview of the essential things you’ill need to know in order to get started using Omnisphere. Omnisphere is a powerful software instrument and can be run as a standalone application or hosted in any software DAW. Omnisphere…
Grid
Stack Mode » Grid
The Stack Mode Grid is made up of 8 horizontal Rows, each divided by 128 lines that correspond to the full range of possible MIDI Note Values. Up to 8 Parts can be arranged on the STACK MODE Grid as Regions. A Region will always correspond to one Part, and is…
MPE
System » MPE
Omnisphere is compatible with MIDI Polyphonic Expression (MPE), an extension to the MIDI standard that enables per-note expressive control, allowing parameters like pitch, volume, and timbre to be adjusted individually for each note. To use MPE with Omnisphere, you…
Adding and Removing Parts
Stack Mode » Adding and Removing Parts
To add a Part, Right-click / Control-click on the desired Row in the STACK MODE Grid, then choose a Part from the menu. All of the Patches loaded into the current Multi will appear in this menu. Any unassigned Parts will display as “Default.“ To place two or…
Patch Browser Access
Stack Mode » Patch Browser Access
To access the Patch Browser for a specific Part, right-click its Part Region and select “Popup browser to choose new patch” from the menu. Once you’ve selected the Patch, close the Patch Browser and you’ll be returned to the STACK MODE…
Latch and Trigger Modes
Stack Mode » Latch and Trigger Modes
The Latch Mode and Trigger Mode features extend the multi-timbral performance capabilities of Omnisphere, especially when used together with LIVE MODE or STACK MODE. They enable real-time creation of complex, multi-Part performances with full synchronization…
Latch
Arpeggiator » Latch
The LATCH button allows you to toggle LATCH ON / OFF for the selected Arpeggiator Pattern. NOTE: Playing the same notes again will stop the notes from playing. Switching Patches will also stop the sustain, but the LATCH switch remains ON until you switch it…
Patch Browser
The Browsers » Full Browser Overview » Patch Browser
You can use the Full Browser to browse Patches by accessing it in multiple ways: Click on the Patch Name Display, which is always visible and available from any of the Part pages. Click on the Patch Name Display to open the Full Patch Browser. Click on the…
Moving, Crossfading, and Resizing
Stack Mode » Moving, Crossfading, and Resizing
Moving To move a Region, click inside the Region and drag horizontally. NOTE: You can only drag Regions horizontally, and not vertically across Rows. To relocate a Part to another Row, simply add the Part to the desired Row by right-clicking and using the Add…
Latch and Trigger Modes
Live Mode » Latch and Trigger Modes
Latch Mode and Trigger Mode extend the multi-timbral performance capabilities of Omnisphere, especially when used together with Live Mode or Stack Mode. They enable real-time creation of complex, multi-Part performances with full synchronization between Parts,…
Using Hardware Integration Live
Performing Live with Omnisphere » Using Hardware Integration Live
One of the great things about using hardware devices on a live gig is that you can reach for a knob and tweak the sounds in real time. If your live setup includes a hardware synth or controller, you can do just that with Omnisphere by using Hardware Integration. You…
Using Multis
Performing Live with Omnisphere » Using Multis
Using Multis If your live gig is relatively straightforward and you don’t need to change Patches frequently, loading one Patch at a time remotely is often the simplest way to go. However, if you anticipate needing more sounds or you just want to have options,…
Performing Live with Omnisphere
Performing Live with Omnisphere
Bringing Omnisphere to the gig lets you bring your favorite studio sounds into the live performance arena. With today’s fast laptops and by using either our standalone application or instantiating Omnisphere as a plug-in inside your DAW of choice, you’ll…
Zones
The Main Page » Quadzone » Zones
The Quadzone Grid is made up of four horizontal rows. Each row corresponds to a Layer, and is divided by 128 lines that represent MIDI values. The Quadzone page will highlight the Layers that are active in a Patch, and show the name of the Wavetable/Soundsource loaded…
Re-ordering Parts
Live Mode » Re-ordering Parts
Parts can be re-ordered by dragging and dropping them between the eight Slots. Dropping a Part into an occupied Slot doesn’t delete the existing Part. Instead, all the remaining Parts will move to make room for the dropped Part. NOTE: Re-ordering Parts in the…
Selecting, Linking, and Soloing Layers
The Layer Pages » Layer Page Basics » Selecting, Linking, and Soloing Layers
Selecting Layers You can select a Layer and bring its controls into focus by clicking on the desired Layer tab or Layer Selection button. NOTE: By default, turning a Layer ON also selects it. This behavior can be controlled by the SWITCH TO LAYER UPON…
Windows MultiTouch
Concepts » Windows MultiTouch
Intended especially for live performance, Omnisphere’s Windows MultiTouch functionality allows you to quickly and easily operate Live Mode with MultiTouch-equipped screens. It allows for selecting and layering Parts in Live Mode by clicking on two Part buttons…
Unipolar Switch
The Layer Pages » LFOs » Unipolar Switch
The UNIPOLAR Switch is represented by a small (+) button in the LFO section on the Layer Pages or with a “UNIPOLAR” switch in the SHOW MODULATION sidebar on the left. When it is not selected, the LFO will be in BIPOLAR mode. In BIPOLAR mode, the LFO’s…
Bypassing an FX Unit
The FX » FX Basics » Bypassing an FX Unit
It can be useful to audition sounds and Patches by bypassing one or more of the FX units. When an FX unit is bypassed it is removed from the audio chain, allowing you to hear how any particular effect (or group of effects) is changing the sound. Bypassing an FX…
Oscillators
The Layer Pages » Oscillators
The Oscillator is the heart of Omnisphere’s vast synthesis capabilities. It has a “split-personality” since each of the 4 Layers’ Oscillators can have either high-definition, streaming sample-playback or dynamic, real-time, DSP-generated…
The Browsers
The Browsers
Omnisphere comes with thousands of sounds, so it’s very important that you can find the kind of sound you are looking for quickly. There are three different kinds of sounds in Omnisphere that require you to use the Browser: Soundsources Soundsources are…
The Layer Pages
The Layer Pages
The Layer Pages comprise the basic building blocks of a Patch. This is where the majority of your sound design and editing decisions will be made. This chapter covers the following: Layer Page…
Mixer Controls
Live Mode » Mixer Controls
Displays the basic Mixer Controls for each of the eight Parts, and includes a Mute button, Solo button, a Level slider, and a Folder icon to access the Patch Browser. Any changes made using the Mixer Controls on the LIVE MODE page will be reflected on the MIXER…
System
System
The System Page is a universal control area that governs how Omnisphere’s sounds are streamed, sets certain user defaults, master tuning, and configurations for the modulation controls. The System page is divided into six sections: MPE Memory…
Aux Sends
The Mixer » Aux Sends
Each of the four Aux Sends has its own FX Rack (accessed by selecting the FX Button at the top of the MIXER). The AUX1–AUX4 knobs let you control the amount of FX applied to the Part. NOTE: The Aux Sends FX are shared by all 8 Parts in the MULTI. Please see the…
Patch Name
The Mixer » Patch Name
The Patch Name Display shows the currently loaded Patch. Clicking the Patch Name Display will open the Patch Browser. Patches can then be browsed and loaded for that Part. Closing the Patch Browser will return you to the MIXER page. *Please refer to the BROWSER…
Browsing Sounds
Sonic Extensions » Browsing Sounds
Browsing and selecting Sonic Extensions sounds works in the same way it does in Omnisphere. Select a Sonic Extension from the Sonic Extensions Directory. Patches are available for browsing on the left in the Mini-Browser, where you can select them with your…
Amplifier
The FX » Amplifier
Omnisphere includes nine amplifier models for unique sonic coloration. From clean, bell-like tones and fat, classic tube distortion, to sounds you can only get from the cheesiest transistor radio speaker! Bassman Boutique Brit-Vox Classic Twin Hiwattage Rock…
Swiss Army Delay
The FX » Delay » Swiss Army Delay
As you’d imagine, the Swiss Army Delay is the most versatile delay/echo device ever! Capable of a wide variety of delay sounds—from clean ping-pong taps, Bucket-Brigade analog memories to funky tape echoes—it’s truly full of surprises. Featuring…
Directory Menu
The Browsers » Operation » Directory Menu
The Directory menu allows you to filter the list of sounds by libraries. These can be factory Omnisphere libraries, Satellites (Trilian and Keyscape), Sonic Extensions, Third-party, Mutations, Sharing, or your custom sounds, generally saved under User. When…
STEAM Engine
Concepts » STEAM Engine
The STEAM Engine® is the core technology created by the Spectrasonics in-house development team, and is used as the basis of all Spectrasonics performance instruments, including Omnisphere, Keyscape, and Trilian. Like our core S.A.G.E. technology, used for…
Projects
The Browsers » Projects
Projects are an excellent way to manage and organize your sounds, making it easier to work efficiently within Omnisphere’s enormous library. Saving your sounds into Projects lets you collect and organize sounds together with a particular job or session, and they…
MIDI Learn and Automation
Concepts » The Header » Utility Menu » MIDI Learn and Automation
The Utility Menu provides the MIDI Learn and Automation options that apply to the entire plug-in. These include MIDI Learn Templates, Unlearn All, and access to a ‘Current Assignments’ Report. See the MIDI Learn and Automation section for…
SE Installation
Sonic Extensions » SE Installation
Sonic Extensions are downloadable products available at www.sonicextensions.com for registered users of Omnisphere 2 and higher. The following pages contain instructions for installing your Sonic Extension(s) for both macOS and Windows. Refer to the Authorization…
User Audio
Concepts » The Header » Utility Menu » User Audio
Omnisphere allows you to import your own audio to use as Soundsources for custom Patches and Multis. You can process and manipulate the audio in creative ways using Omnisphere’s powerful synthesis capabilities. Each imported audio file will become a User…
Download (Win)
Sonic Extensions » SE Installation » Download (Win)
Sonic Extensions are downloadable products available to registered users of Omnisphere 2 and higher through the Sonic Extensions Shop. Once you’ve purchased your Sonic Extension(s), follow these instructions for installation on Windows. The size requirements for…
Clear, Save, Copy, and Paste
Concepts » The Header » Utility Menu » Clear, Save, Copy, and Paste
The Utility Menu provides options to Initialize or Clear Multis, Patches and Layers, and to Save Multis and Patches. There are also functions that allow Part and Layer settings to be copied and pasted. Initialize vs. Clear (Multi, Patch, and Layer) When you…
Download (Mac)
Sonic Extensions » SE Installation » Download (Mac)
Sonic Extensions are downloadable products available to registered users of Omnisphere 2 and higher through the Sonic Extensions Shop. Once you’ve purchased your Sonic Extension(s), follow these instructions for installation on macOS. The size requirements for…
Play Modes
Arpeggiator » Play Modes
The Play Mode menu has 3 options. Only the Steps and their Modifiers are affected—not the selected Patterns. Loop This mode plays from the beginning of the Pattern and repeats until the held notes are released. Chaos This mode randomly re-orders the steps…
Ableton Live Host Automation
The FX » Omnisphere FX Plug-in » MIDI Learn and Host Automation in Omnisphere FX » Ableton Live Host Automation
Host Automation Step 1 — Add Omnisphere FX Rack 1. Create a new track by clicking on Create → Insert Audio Track or Create → Insert MIDI Track (either track type will work). 2. Insert the Omnisphere FX Rack onto the track. You can do this in Ableton’s…
Browser Footer
The Browsers » Full Browser Overview » Browser Footer
The Browser Footer gives you access to the Tag Editor, Browser Settings, and Projects, access to the Sort Menu, the Shuffle Button, Up/Down Steppers, Refresh and Audition buttons, and access to the Info View, which shows more detailed information about the selected…
Mixer and Jumbo Views
Live Mode » Mixer and Jumbo Views
When Mixer View is selected, this area displays the basic mixer controls for each of the eight Parts. In addition to Level, Mute, and Solo, there is a Folder Icon to access the Patch Browser, Latch and Trigger selectors, the Settings Zoom Icon, and the Stop All…
Previous/Next Arrows
Live Mode » Previous/Next Arrows
The Previous/Next Arrows step through the eight Slots one at a time, changing the selected Part without stopping any notes currently being played. The Previous/Next Arrows can be MIDI-Learned, so they can be triggered via MIDI messages. When DUAL LIVE MODE is…
SE Authorization Troubleshooting
Sonic Extensions » SE Authorization » SE Authorization Troubleshooting
If you select one of the Sonic Extensions Patches or FX units and see the following Notice, it means that Omnisphere hasn’t yet ben authorized to use it. Follow the steps detailed here on how to authorize your Sonic Extension(s) in Omnisphere. If you are…
Sonic Extensions
Sonic Extensions
Sonic Extensions is an innovative brand of products built by Spectrasonics. Available as an optional purchase, each Sonic Extension focuses on a specific aesthetic with a unique interface, a vast array of stunning, next-level sounds, and purpose-built Custom…
LFOs
The Layer Pages » LFOs
LFOs (Low Frequency Oscillators) are used for cyclical modulation effects like Vibrato, Tremolo, Filter Sweeps, and Auto-pan effects. Omnisphere has eight independent LFOs available for each Part. All eight LFOs have an identical set of parameters and can be…
Modes
The Layer Pages » Oscillators » Oscillator Zoom » Granular » Modes
There are two exclusive Granular modes: SPEED and POSITION. While other granular parameters work in the same manner regardless of the mode, the slider above the SPEED and POSITION mode selectors controls only the selected mode. SPEED SPEED automatically…
Oscillators
Concepts » Architecture and Hierarchy » Oscillators
An oscillator can be thought of as the smallest building block of a sound and the best place to start when creating a new Patch from scratch in Omnisphere. The signal path of Omnisphere starts with its oscillators, so oscillator settings will affect all of the…
Sustain and Expression
The Main Page » Sustain and Expression
There are two Sustain Modes available in the Footer—Standard Sustain (Mode 1) and Alternate Sustain (Mode 2). The Sustain Mode Switches (numbered 1 and 2) allow you to switch between modes, and are MIDI-Learnable. Standard Sustain (Mode 1) When the Standard…
MIDI Controller
System » Modulation » MIDI Controller
The choices for MIDI Modulation Sources in Omnisphere include a variety of standard MIDI controllers such as Wheel, Legato, Expression, etc. You can use these options on the SYSTEM Page to map those sources to other MIDI controls. For example, if you don’t have a…
Installation
Getting Started » Installation
Omnisphere can be installed from a USB drive or direct download. The following pages have instructions for performing default installations for both Mac and Windows. Before installing from a USB drive, create, or log into, your existing User Account. …
Sonic Extensions
Concepts » Sonic Extensions
Sonic Extensions is a completely new experience for Omnisphere — an innovative brand of products built by Spectrasonics. Available as an optional purchase, each Sonic Extension focuses on a specific aesthetic with a unique interface, a vast array of stunning,…
Switches
Concepts » Interface Conventions » Switches
Switches let you toggle certain parameters ON/OFF or switch between multiple options. When a parameter is enabled or selected, the switch will be highlighted. For example on the Layer Pages, switches toggle between SAMPLE Mode and SYNTH Mode, toggle LFO Sync ON/OFF, or…
Precision Studio EQ
The FX » EQ » Precision Studio EQ
The STUDIO EQ is a clean, versatile, 2-band parametric EQ that provides multiple modes for each band. In addition to Peaking mode, where you choose which frequencies to scoop or boost, the controls include High and Low shelving and highpass / lowpass filtering.…
Saving and Managing Sounds
The Browsers » Saving and Managing Sounds
Omnisphere offers a flexible way to manage custom sounds. You can create your own sounds, organize and tag them, so you can find them easily in the browsers. Saving Patches and Multis Selecting the Save Patch (or Save Multi) option from the Utility Menu will…
Creating a Library
Sharing » Creating a Library
Patch Library To create a Patch Library, first make sure your host is not running, then locate the “Current Categories.zip” file here: Spectrasonics/STEAM/Omnisphere/Settings Library/Patches/Current Categories.zip *Before uncompressing the Current…
Pitch Controls
The Layer Pages » Oscillators » Oscillator Zoom » Granular » Pitch Controls
PITCH GRAINS This slider sets how often the grains will be transposed in pitch. The PITCH GRAINS parameter and the ones below it, INTERVAL, GLIDING, and DIRECTION menu, are interdependent. When the PITCH GRAINS parameter is set to 0, the INTERVAL, GLIDING, and…
Download (Win)
Getting Started » Installation » Download (Win)
Omnisphere 3 is available as a download for registered users through our Webstore. Once you’ve downloaded Omnisphere 3 via the Download Manager, follow this set of instructions to install it on your Windows system. You’ll need roughly 128GB of free space…
Sounds License Agreement
Legal » Sounds License Agreement
Spectrasonics instruments come with two License Agreements, one for the software itself and another covering usage of the sounds. Below is an example of our standard Sound License Agreement. We encourage potential users to see the Licensing FAQs section which answers…
Loading Third-Party Libraries
The Browsers » Loading Third-Party Libraries
The most convenient method for sharing and/or adding third-party sounds is through the use of .omnisphere files, which contain all sounds being shared, as well as additional organization and information by the developer. If your third-party library was delivered in…
Rate
The Layer Pages » LFOs » Rate
The RATE knob controls the speed of the LFO’s cycle and has two modes. These modes depend on the state of the LFO SYNC button. SYNC OFF – The LFO’s rate is not synchronized with the host tempo and the LFO’s rate is measured in Hz. The rate increases…



