A Part in Kit Mode consists of an EDIT Page, FX Page, and a MIXER Strip (the Chaos Page is not used in Kit Mode). There are 8 Parts in Stylus RMX. Parts may be Saved, Loaded, Copied, Pasted, Cleared, and Reverted. Since each Kit Module resides on its own Part, there is a wealth of FX processing available for each Kit Module.
THE CURRENT ACTIVE PART
You can tell which Part is active by looking in two places:
- THE PART SELECTION BUTTONS IN THE FOOTER
Whichever numbered Button is lit up is the current active Part. To make a different Part active, click another Part Selection Button.
- MIXER STRIP CHANNEL NUMBERS
Whichever Mixer Strip Number is lit up is the current active Part. To make a different Part active, click on another Channel’s Number.
LOADING KIT MODULES INTO PARTS
Kit Modules are loaded into Parts from the Browser Page.
There are three ways to access the Browser Page:
- Opening the Browser from the FOOTER
Click on the Element Name Display or the adjacent Folder Icon.
- Opening the Browser from the EDIT PAGE
Click on the Element Name field at the top-center of the EDIT page or the adjacent Folder Icon.
This is true for both the Standard Edit Page and the Easy Edit Page.
- Opening the Browser from the MIXER PAGE
Click on any of the eight Element Name fields on the Mixer Page or the adjacent Folder buttons.
Once loaded, Kit Modules can be manipulated via the different Editing Pages belonging to that Part.
NOTE: You can load two or more Kit Modules of the same type into the same Kit Patch. In this case all the Kit Modules of the same type will be layered on the same keys. For example, if you select three Snare Kit Modules on three different Parts, all three Snare Kit Modules will be layered on the D1 and E1 keys. This can make for interesting layered drum sounds.
PART PLAY BUTTONS
The Part Play Buttons are not active in Kit Mode.
MANAGING PARTS
The Utility Menu contains several options that allow you to manage Parts. You can Open, Save, Clear, Revert, Copy, and Paste Parts.
EDIT GROUPS
Edit Groups work with Kit Modules, so different hits in one Kit Module may be assigned to different Edit Groups and processed separately.