The Timing section of the Chaos Designer subtly affects the playback timing of slices in relation to their original starting positions in the rhythm. This is similar to the “humanizing” function found in many sequencers, but applied to audio loops. There are three parameters in this section that determine how much and what kinds of changes will occur. Imagine Zero on these sliders as being “Never,” maximum being “Always,” and in-between the two extremes are increasing ranges of “Sometimes.”


This slider controls the probability of how often the timing of slices are changed. Raising the slider causes more slices to have their timing altered by the Chaos Designer.


This knob controls the maximum amount of timing change away from the slices original timing positions in the Groove. When this knob is turned fully counter-clockwise, no timing variations will occur. When the knob is fully clockwise, the maximum degree of timing variations will happen.

In Timing Chaos, each time a slice is affected, it is done so by a different, random offset from the slice’s original position in the Groove. The range control affects how wide the chaotic variance will be, but it’s not an exact or consistent offset.


This knob controls the direction of how the Timing Chaos will affect the slices. Turning the knob counter-clockwise forces the slices to fall before the original positions of the Groove (earlier in time)—commonly called “rushing” the beat. Turning the knob clockwise forces the slices to fall after the original timing positions of the groove (later in time)—commonly called “dragging” the beat. Leaving this knob in the 12 o’clock position will allow slices to fall both before and after the original timing positions of the groove—commonly called “human,” or even “sloppy!”

NOTE: Timing Chaos is not captured in the MIDI File when using the Capture tool.