EDIT PAGE - Introduction

EDIT PAGE

 

 

 

Omnisphere’s EDIT page has been designed to provide a useful set of controls over every aspect of the sound, but in cases when more precise and detailed controls are needed, the Zoom feature reveals a set of deeper controls.  You can also think of the EDIT page as an “Overview” of the sound.

The EDIT page is divided into two primary sections, Common & Layer.  The Patch Common parameters on the far left and far right of the EDIT page are controls that affect the whole Patch (both Layer A & Layer B).  All of the Layer-specific parameters are in the large middle area, and are generally unique to the Layer.  This middle area controls change when Layer A or B is selected.  The common controls on the left and right sides do not.

 

EDIT PAGE - Introduction

EDIT PAGE - Introduction

 

 

 

Omnisphere’s EDIT page has been designed to provide a useful set of controls over every aspect of the sound, but in cases when more precise and detailed controls are needed, the Zoom feature reveals a set of deeper controls.  You can also think of the EDIT page as an “Overview” of the sound.

The EDIT page is divided into two primary sections, Common & Layer.  The Patch Common parameters on the far left and far right of the EDIT page are controls that affect the whole Patch (both Layer A & Layer B).  All of the Layer-specific parameters are in the large middle area, and are generally unique to the Layer.  This middle area controls change when Layer A or B is selected.  The common controls on the left and right sides do not.

 

 

EDIT PAGE - Common Controls

EDIT PAGE - Common Controls

 

 

The Patch Common parameters in the Footer and on the far left and far right of the EDIT page are controls that affect the whole Patch (both Layer A & Layer B). 

All Layer-specific parameters are found in the large middle area, and are generally unique to the Layer. 

When you change the view to a different Layer, the controls in the middle area will change to reflect the settings in the selected Layer. The common controls in the Footer and on the left and right sides will not change, as they are common to both Layers.

The Patch Common controls on the left include the MIX section, with Level, Pan & Pitch controls. Patch Common controls on the right are the Velocity Curves, Solo/Glide modes and Voice controls.  The V-Curve (Velocity Curve) section also has a Zoom option for customizing Velocity curves.

 

 

The Footer contains a Part level fader, a Part level meter and Mute/Solo buttons that mirror those found on the MIXER Page. The Footer also contains Layer Selection Buttons, a Link Layers button, Latch Mode button, Trigger Mode controls, Sustain Mode selection buttons and Sustain and Expression pedal switches.

There are other parameters that are common to the whole patch as well. The LFOs are common, as are the Modulation Envelopes. 

The general rule to follow is; “If it’s a numbered parameter, it’s a control that’s common to the whole Patch”.

 

NOTE: Many of the parameters found in the Common Controls areas of the EDIT page can also be found on the MAIN page.

 

 

EDIT PAGE - Selecting & Linking Layers

EDIT PAGE - Selecting & Linking Layers

 

 

The Layer Selection Tabs & Buttons toggle between the controls for each Layer in a Patch. The parameters in the center section of the EDIT page will change when toggling between Layers. The common parameters in the Footer and on the far left and far right will not change when switching Layers. 

The Layer selection controls will highlight to indicate the selected Layer.

 

NOTE: The Layer Selection Buttons in the Footer will remain visible when the Soundsource Browser is open. You can use the Layer Selection Buttons to toggle between Layers while browsing Soundsources, which makes it very convenient to quickly load or replace Soundsources for both Layers.

 

Linking Layers

The LINK Button makes it possible to lock the controls of both Layers together. When enabled, any parameter changes made in one Layer will be exactly mirrored in the other.

The LINK Button will highlight when enabled, to indicate that the Layers are linked.

When the LINK Button is disabled, changes made to Layer parameters will only affect the selected Layer.

For example, if you select Layer A and enable the Link Button, moving the Timbre slider on Layer A to the far left will cause the Timbre slider on Layer B to also move to the far left.

 

NOTE: Layer On/Off, Pan, Level, Transpose, Coarse Pitch and Fine Pitch are not linked when linking layers.

 

EDIT PAGE - Latch & Trigger Modes

EDIT PAGE - Latch & Trigger Modes

 

 

 

Latch & Trigger Modes

The Latch Mode and Trigger Mode features extend the performance capabilities of Omnisphere, especially when used together with Live Mode or Stack Mode.

Used together, they enable a wide range of creative performance, live remixing, and composition techniques to discover and explore.

 

NOTE: Be sure to check out the “Latch and Trigger Modes” tutorial, and the in-depth sections of the Reference Guide for using Latch & Trigger modes together with Live Mode and Stack Mode.

 

 

Latch Mode

The Latch Mode button allows you to toggle Latch Mode on or off for the selected Part.

Selecting the Latch Mode button will enable Latch Mode. The button is highlighted when Latch Mode is enabled for the Part.

If you are already holding sustained notes when you enable Latch Mode, those notes will be latched.

Selecting the Latch Mode button again will disable Latch Mode for the part.

 

NOTE: Disabling Latch Mode for a Part while it’s playing will immediately send an “All Notes Off” message to the Part. The tails from FX and release stages from envelopes will continue to decay. The "All Notes Off" message applies only to notes playing on that Part.

NOTE: A Part’s Latch Mode status can also be viewed or changed from the LIVE MODE or STACK MODE pages.

 

 

 

Trigger Mode

 

Trigger Mode enables real-time quantization of incoming MIDI notes, so that Parts will always play in sync. This makes it very easy to experiment and improvise along with other clocked sources without losing synchronization. These features are a lot of fun to use for jamming and building up ideas quickly!

The Trigger Mode icon displays the current Trigger Mode for the selected Part, and allows you to access the Trigger Mode menu for that Part.

 

 

To change Trigger Modes, select the Trigger Mode icon and choose the desired Trigger Mode from drop-down menu. A checkmark will appear next to the selected option, and the Trigger Mode icon will change to reflect the selected Trigger Mode.

 

Trigger Modes

Immediate: This is the default Trigger Mode. MIDI input is not quantized, and playback of MIDI notes is immediate.

Next 16th: this option delays the playback of incoming MIDI notes to the next 16th note. In other words, notes are quantized in real time to the next 16th note. If you play ahead of the next 16th, there may be a slight delay before the note sounds. This delay will be a maximum of a 16th note at the current tempo. This mode makes it easy to play quick phrases in perfect sync with other Parts or clocked sources.

Next Beat: this option delays playback to the next beat. If incoming MIDI notes arrive ahead of the next beat, the delay is a maximum of one beat. Next Beat mode makes it very easy to trigger rhythmic patches in perfect sync, and when used together with Latch Mode, for layering phrases that are quantized to the beat in real time.

Next Bar: delays playback until the next bar. If MIDI messages arrive ahead of the next bar, the delay is a maximum of one bar. This mode is especially useful if you want to synchronize phrases on the downbeat of a measure. You can press a note anytime in the previous bar and it will wait until the next bar to play.

 

NOTE: The selected Trigger Mode also affects a Part’s Arpeggiator, LFOs and Envelopes. These will also be delayed until the note itself is triggered.

NOTE: A Part’s Trigger Mode can also be viewed or changed from the LIVE MODE or STACK MODE pages.

 

 

EDIT PAGE - Sustain & Expression

EDIT PAGE - Sustain & Expression

 

 

Sustain Modes

There are two Sustain modes available in the Footer, Standard Sustain (Mode 1) and Alternate Sustain (Mode 2). The Sustain Mode selection switches (numbered 1 and 2) allow you to switch between modes, and are MIDI-learnable switches.

Standard Sustain (Mode 1)

When the Standard Sustain Mode is selected, using your Sustain pedal will behave like a normal Sustain function. Notes played then released will be sustained, and additional notes played will overlap and sustain. Sustains will be heard until the sound decays or the pedal is released.

Alternate Sustain (Mode 2)

When the Alternate Sustain Mode is selected, when your Sustain pedal is pressed, notes played then released will sustain as normal, but additional notes played will cut off the previously played notes. This is especially useful when playing Rock style bass lines, and is great for certain chorded phrases as well.
The last notes played will continue to sustain until the sound decays or the pedal is released.

 

NOTE: Notes that are still held when playing additional notes won’t be cut off. If you play and hold a note, then play another note, both will be heard and sustained.

 

Sustain Pedal Icon

The Sustain Pedal Icon is an on/off toggle. It defaults to on (enabled). When this switch is enabled, the Sustain pedal will always affect Sustain (CC#64).

When this switch is disabled, the Sustain pedal will still send CC#64 messages, but will not be applied to Sustain. This allows the Sustain pedal to be used exclusively for modulating other parameters using the Mod Matrix, or by MIDI-learning controls such as on/off switches for FX modules, or Layer on/off controls.

 

NOTE: When the Sustain Icon is enabled, the Sustain pedal can still be used to modulate or control other parameters, however those additions will act in combination with the Sustain function.

 

Expression Pedal Icon

The Expression Pedal Icon is an on/off toggle. It defaults to on (enabled). When this switch is enabled, the Expression pedal will always affect Expression (CC#11).

When this switch is disabled, the Expression pedal will still send CC#11 messages, but will not be applied to Expression. This allows the Expression pedal to be used exclusively for modulating other parameters using the Mod Matrix, or by MIDI-learning controls such as FX or Filter parameters, or Layer mix controls.

 

NOTE: When the Expression Icon is enabled, the Expression pedal can still be used to modulate or control other parameters, however those additions will act in combination with the normal Expression function.

 

 

EDIT PAGE - Layer Mixer

EDIT PAGE - Layer Mixer

 

The MIX section offers controls for the levels and panning of Layer A and Layer B.

 

LAYER MIXER LEVELS

The level sliders are used to blend the two layers, oftentimes, even a subtle change in level can make the patch sound very different.

The Layer mixer level sliders cover a range of -inf dB (silence) to +9.54dB. 

To quickly set the Level to 0dB (unity gain), select the slider when holding down the Command key (Mac) or Control key (Windows).  It will snap to the 0dB Unity gain position.

Range -inf dB (silence) to +9.54dB

 

LAYER ON/OFF

Below each of the Layer Mix sliders are two on/off buttons that determine if a Layer is active or not.  They also can be used to mute either layer to make comparisons without having to adjust the Layer Mix faders.  If the button is light blue, the layer is active, if it’s gray, it’s inactive and no sound will be heard.

 

LAYER PAN

The Layer Pan knobs provide independent Pan controls for each Layer. The Pan controls can also be independently modulated.

To quickly return the Pan value to Center, Command/Control-click the Pan knob. It will snap to the default Center position.

Range 0.000 to 1.000. The default value of 0.500 is Centered.

 

EDIT PAGE - Pitch

EDIT PAGE - Pitch Controls

 

The PITCH area has three sets of controls for changing the pitch of both Layers; TRANSPOSE, COARSE & FINE.  The COARSE and TRANSPOSE controls are shared by the same knob.  Selecting the label switch below the PITCH knobs will toggle between COARSE and TRANSPOSE.

 

TRANSPOSE

The Transpose controls work like MIDI transposition and pitch changes are made in semitones.  Changes in pitch don’t affect the sound quality of the Oscillator.  Transpose is most often used to set the oscillators at different semitone values, such as octaves or different intervals. Transpose offers the best available sound quality but it is not Modulatable.

Range -24 semitones to +24 semitones

 

COARSE

Coarse operates in a similar way to a fine pitch control, but with a much larger range.  Unlike Transpose, using Coarse tuning does affect the sound quality of the Oscillator, but it is a Modulatable control.  COARSE is very useful for wide-range pitch modulation FX.

Range -4800 cents to +4800 cents

 

NOTE: Changing from Coarse to Transpose (or vise versa) will not reset the pitch values because they are separate parameters.

 

FINE

The fine pitch controls are the most precise, changing the pitch in 1-cent increments.  The Fine controls can shift the pitch 100 cents up or down, or one semitone each way.

The most common use of fine pitch controls is to 'de-tune' one oscillator a small amount (less that 15 cents) that makes the oscillators sound richer because of the chorusing effect it provides.

Range -100 cents to +100 cents

 

EDIT PAGE - Velocity Curves

EDIT PAGE - Velocity Curves

 

 

The “V” stands for Velocity.  Omnisphere has four velocity curve presets available on the CONTROLS screen.  The first curve is linear, then two exponential curves and the last is flat.   These curves are provided to quickly adjust the dynamic response of the current Patch to your MIDI controller and playing style.

 

LINEAR

The linear curve is the most commonly used velocity setting.  Playing harder on the keyboard will have a direct effect on any parameter that is modulated with velocity in an even and linear way.

 

EXPONENTIAL POSITIVE

The Exponential Positive curve means that when playing softly not much effect will be heard, but when playing at a moderate intensity on the keyboard the velocity modulation will be more dramatic than with a linear curve.

 

EXPONENTIAL NEGATIVE

Exponential Negative has the opposite effect of Exponential positive – meaning that it’s better suited for more intense touch and provides the widest musical dynamic range.

 

FLAT

Omnisphere will receive the same velocity value with this flat curve.  Useful if a totally consistent and predictable result is desired.

 

V-CURVE ZOOM

The V-Curve Zoom button provides access to the Velocity Curve Zoom, for precise editing of the Patch’s Velocity response. 

 

EDIT PAGE - Velocity Curve Zoom

EDIT PAGE - Velocity Curve Zoom

 

 

By selecting the Zoom icon next to the different Velocity curves presets opens the VELOCITY CURVE ZOOM.  This page provides detailed controls to create and modify velocity curves.  The Velocity curve settings are global to the Patch – meaning that curve settings will apply to both layers, but the amount applied by layer can be controlled by the Layer A and Layer B.

You can save, copy and load preset Velocity curves from the drop-down menu next to the VELOCITY CURVE ZOOM header.

 

CURVE DISPLAY

When changes are applied to the SLOPE & OFFSET sliders (described below) the shape of the curve change will change accordingly in this display. 

 

AMP ENV (Layer A & Layer B)

The AMP ENV (Amplitude Envelope) independently controls how much the Amplitude Envelope is affected to the Velocity curve.  If the knobs are set to a low level, then keyboard velocity will have only a small effect on the Amplitude Envelope’s control of the level of the layer.

 

FILTER ENV (Layer A & Layer B)

The FILTER ENV (Filter Envelope) independently controls how much the Filter Envelope is affected to the Velocity curve.  If the controls are set to a low level, then keyboard velocity won’t have much effect on the Filter Envelope’s control of the Filter.

 

SLOPE

This horizontal control adjusts the steepness, or slope, of the velocity curve.  If the slider is set all the way to maximum, the curve will be very steep.  Minimum settings will have a horizontal (or flat) curve.

 

OFFSET

This vertical slider offsets the velocity curve by raising and lowering it within the display.   At high settings the curve will start at a higher level and moving the slider down will set the velocity curve to a minimum level.

 

CONTROL POINT

The Control-Point determines the shape of the velocity curve, whether it’s a positive or negative curve (or even a straight linear curve). The Control Point, OFFSET and SLOPE sliders can create a wide variety of curves. Move the Control Point around the grid by selecting and dragging it until the desired curve is set.

 

EDIT PAGE - Solo & Glide

EDIT PAGE - Solo & Glide

 

SOLO

Solo allows the Patch to play monophonically.  SOLO mode is most effective when playing lead or bass lines.  It works in conjunction with the LEGATO button below it, which determines how the sound is triggered.

 

LEGATO

Legato is a triggering mode that allows the envelope and Soundsource to run through their settings instead of re-triggering with every new note that is played.  If LEGATO is not selected, then each new note played will retrigger both the envelopes and the Soundsource.

 

NOTE: In vintage synths, Legato ‘ON’ would be referred to as “Single Trigger” while Legato ‘OFF’ would be “Multi Trigger”

 

GLIDE

Glide is a portamento effect, which adds a pitch slide from one note to the next.  Omnisphere’s Glide function is polyphonic, which means that every note that’s played will have a sliding pitch.  Selecting the SOLO button above it enables monophonic Glide.

The control slider next to the GLIDE button determines how slowly or quickly that the pitches slide from one note to the next.  The higher the control slider is set, the slower the pitch glide between notes. 

Range 0 to 2 seconds

 

GLIDE LEGATO

Glide Legato will change the criteria for when GLIDE is enabled.  If legato notes are played, then GLIDE will be activated.  If quick, staccato notes are played, the Glide effect will not be heard.

 

GLIDE A B (LAYER BUTTONS)

GLIDE can be used on just one Layer if desired.  By default, when GLIDE is selected, both A & B will active.  If neither A or B is selected, no GLIDE effect will be heard, and the GLIDE button will turn itself off.

Gliding on one Layer only can be an interesting musical effect.

 

EDIT PAGE - Voice, Octave & Gain

EDIT PAGE - Voice, Octave & Gain

 

VOICES

The VOICES parameter determines the number of simultaneous notes (also called polyphony) that are playable in a single Part.  Omnisphere is capable of up to 64 voices of polyphony per part, and the VOICES selector determines the maximum number of voices that the Part will have.

The higher the number of voices that the Patch has, the more CPU power it will use, so this is a very important parameter in Omnisphere.  The best approach is to only set it to the maximum number of notes that are needed for the given musical application.

The factory Patches have all been set conservatively, so if more polyphony is needed, increase the number of voices.

 

NOTE: Voices applies to all sounding notes, not just the ones that are currently being played.  This is important to consider when playing sounds with longer release times

 

Range 1-64

 

OCTAVE

This function raises or lowers the overall pitch by transposing the patch in 12-semitone increments.  There is a total range of five Octaves.

Range -2 to +2

 

GAIN

The output level of the part can be controlled in 1db increments.  The default is -6db. 

Range +10db to -24db

 

EDIT PAGE - Modulation

EDIT PAGE - Modulation

 

 

Modulation adds motion and complexity to sounds. Simply put, modulation is any source that affects a target parameter in some way. The most common form of modulation in synthesizers is vibrato, where an LFO modulates the pitch of an Oscillator. Modulation is used in synths for adding richness and variety to a sound in real-time. Omnisphere’s modulation capabilities are extensive, but simple to use with the Flex-Mod™ system we’ve designed. Omnisphere also features a traditional Modulation Matrix Zoom view that provides more precise control over modulation routings and an overview of all assigned routings.

There are three ways to set up modulation routings in Omnisphere:

1. Modulations can be set up on the fly by right-clicking parameters and choosing a modulation source from a drop down menu. 

2. Modulation routings can be defined in the Modulation section of the EDIT overview. 

3. Modulation routings can be configured on the Mod Matrix Zoom view.

With the wide variety of sources and destinations, there are literally thousands of potential modulation routings that can be configured.

 

EDIT PAGE - Flex Mod™

EDIT PAGE - Flex Mod™

 

 

The quickest way to set up a modulation routing is by right clicking on the control to be modulated*.  From the menu, select from the list of available sources.

The first group of modulation options in the list is commonly used sources.   If there’s more than once source available of a given type, the next available source will be used automatically.  This approach saves a lot of time that used to be wasted trying to find an unused source.

For example, when “Modulate with LFO” is selected, the next available LFO will automatically be routed to the target parameter.   This means if LFO1 is already being used as a modulation source, the Flex-Mod system will automatically assign LFO2.  Of course any of these automatic routings can be overridden as well.

A complete list of all of the Modulation sources is provided at the bottom of the menu as “All Mod Sources”, so specific sources can be chosen if that’s preferred.

After the target parameter’s modulation source has been selected, the routing is then displayed in the MODULATION section of the EDIT page.

* Not all controls are Modulatable, but the majority are.

 

NOTE: If all six LFOs have been routed as modulation sources, and “Modulate with LFO” is selected it will default to LFO1.  This is the same with the modulation envelopes – after four are in use all additional “Modulate with Envelope” routings will default to MOD Envelope 1. 

 

EDIT PAGE - Modulation Section

EDIT PAGE - Modulation Section

 

 

The Modulation section has two functions; to display any existing modulation routings and also to create new routings.  Existing routings can also be edited here.  The key concept of the Modulation section of the EDIT page is that only one modulation routing is displayed at a time (the Mod Matrix Zoom shows many routings simultaneously)

 

 

Selecting the drop down arrow on the MODULATION header will bring up a menu that allows new modulation routings to be created as well as the removal of existing routings.  All of the modulation routings set up in the currently selected Layer are visible from this list.  Selecting any of these routings will allow them to be displayed and modified in the Modulation section of the EDIT page.

 

Source Depth

 

This slider controls the amount of modulation that will be sent from the source to the modulation target. If the slider is set to minimum, the modulation source will have no effect on the modulation target. The higher the setting, the more the source will be affecting to the target. This is useful in controlling the subtlety of the modulation. However it is possible to send too much signal from the source, which causes unusual behavior in the target because the values are out of range.

 

Target Parameter

 

This slider is a duplicate of the target parameter – meaning it’s another representation of the parameter that’s being modulated.
Inside the parameter ‘slot’ is a dual indicator. The blue line represents the range of the modulation and the white point indicates the current value of the modulation.


 
Mute

 

The currently displayed modulation routing can be muted with this switch. This is a quick way to hear the Patch with and without the modulation routing.


 
Invert


 
The Invert button changes the modulation source by reversing the values so it will have the opposite effect on the modulation target.
For example, if the modulation source is an LFO with an ascending ramp wave as its waveform, it will invert the signal to that of a descending ramp waveform.

 

EDIT PAGE - Modulation Sources List

EDIT PAGE - Mod Sources List

 

 

The SOURCES menu brings up a list of the 28 possible modulation sources available in Omnisphere. 

These are the 28 available modulation sources in Omnisphere;

LFO1 – Low Frequency Oscillator 1

LFO2 – Low Frequency Oscillator 2

LFO3 – Low Frequency Oscillator 3

LFO4 – Low Frequency Oscillator 4

LFO5 – Low Frequency Oscillator 5

LFO6 – Low Frequency Oscillator 6

Alternate – Every keystroke alternates between positive and negative values (polyphonic)

Random – Every keystroke will generate a random value (polyphonic)

Velocity – MIDI velocity values (polyphonic)

Key Tracking – Values based on what not is played on the MIDI keyboard

Filter Envelope – The output of the Filter Envelope (polyphonic)

Amp Envelope – The output of the Amp Envelope (polyphonic)

Mod Envelope 1 – The output of Modulation Envelope 1

Mod Envelope 2 – The output of Modulation Envelope 2

Mod Envelope 3 – The output of Modulation Envelope 3

Mod Envelope 4 – The output of Modulation Envelope 4

Orb – The output of the Orb.

Wheel – The value from Modulation wheel MIDI controller (MIDI CC#1)

Aftertouch – The MIDI note pressure value (Channel or Polyphonic Aftertouch)

Pitch Bender  - The value from the Pitch Bend MIDI controller

Breath Controller – The value of a breath controller MIDI device (MIDI CC#2)

Foot Controller – The value of a MIDI Foot Controller (MIDI CC#4)

Expression – The value of a continuous MIDI expression (MIDI CC#11)

Sustain – The value from a MIDI Sustain pedal (MIDI CC#64)

Sostenuto – The value from a MIDI Sostenuto pedal (MIDI CC#66)

Soft Pedal - The value from a MIDI Soft Pedal (MIDI CC#67)

Legato – The value from a MIDI Legato Pedal (MIDI CC#68)

User CC – A user-defined Continuous Controller (or MIDI CC value defined from the System page)

Morphing Source – a special-purpose modulation source described in the Morphing Modulation chapter

 

EDIT PAGE - Modulation Target List

EDIT PAGE - Mod Target List

 

 

A “Modulation Target” is a parameter that can be controlled by a source.  “Target” is another word for “Destination”.  Omnisphere has an extensive set of over sixty different modulation targets available.  They are grouped in six categories;

 

Oscillator

Pitch Coarse – The coarse tuning of the oscillator’s pitch (polyphonic)

Pitch Fine – The fine-tuning of the oscillator’s pitch (polyphonic)

Unison Detune – The amount of detuning of Oscillator unison voices (monophonic)

Unison Depth - The amount of Oscillator Unison voices added (monophonic)

FM Frequency – The frequency of the dedicate FM modulator (polyphonic)

FM Depth – The depth of the FM modulator (polyphonic)

Ring Mod Frequency – The frequency of the Ring modulator (polyphonic)

Ring Mod Depth – The amount of Ring Modulation (polyphonic)

Waveshaper Depth – The amount of Oscillator Waveshaping (polyphonic)

Waveshaper Mix – The blend of the waveshaping signal (polyphonic)

Waveshaper Bit Crush – The amount of Bit Crushing (polyphonic)

Waveshaper Bit Crush Force – The amount of Bit Crush Force (polyphonic)

Waveshaper Sample Rate – The amount of Sample Rate Reduction (polyphonic)

Waveshaper Sample Rate Animation – The amount of Sample Rate Animation (polyphonic)

Harmonia Mix – The blend of the Harmonia voices with the primary Oscillator (polyphonic)

Harmonia Level 1 – The level of the first Harmonia oscillator (monophonic)

Harmonia Level 2 – The level of the second Harmonia oscillator (monophonic)

Harmonia Level 3 – The level of the third Harmonia oscillator (monophonic)

Harmonia Level 4 – The level of the fourth Harmonia oscillator (monophonic)

Harmonia Detune 1 – The detune amount of the first Harmonia oscillator (monophonic)

Harmonia Detune 2 – The detune amount of the second Harmonia oscillator (monophonic)

Harmonia Detune 3 – The detune amount of the third Harmonia oscillator (monophonic)

Harmonia Detune 4 – The detune amount of the fourth Harmonia oscillator (monophonic)

Sample Timbre – The Sample Timbre parameter in the Oscillator (polyphonic)

Sample Start – The Sample Start parameter in the Oscillator (polyphonic)

Sample Granular Intensity – The size/intensity of the sample grains (monophonic)

Sample Pitch Grains – The probability of Granular pitch grains (monophonic)

Sample Granular Speed/Position – The Speed/Position of the grains (monophonic)

Synth Shape – The Synth Oscillator’s shape (polyphonic)

Synth Hard Sync – The Synth Oscillator’s Hard Sync (polyphonic)

Synth Symmetry – The Synth Oscillator’s Symmetry (polyphonic)

Synth Phase – The Synth Oscillator’s Phase control (polyphonic)

Synth Analog – The Synth Oscillator’s Analog control (polyphonic)

 

Filter

Cutoff – The Filter’s cutoff frequency (polyphonic)

Resonance – The Filter’s Resonance amount (polyphonic)

Filter Mix – The mix between Filter1 and Filter2 (monophonic)

Spread – The Filter’s Spread control value (monophonic)

Filter 1 Cutoff Offset – The Filter 1 cutoff offset value (monophonic)

Filter 2 Cutoff Offset – The Filter 2 cutoff offset value (monophonic)

Filter 1 Res Offset - The Filter 1 Resonance offset (monophonic)

Filter 2 Res Offset - The Filter 2 Resonance offset (monophonic)

Filter 1 Spread – The Filter 1 spread (monophonic)

Filter 2 Spread – The Filter 2 spread (monophonic)

 

Amp

Amplitude* – The amplitude level (polyphonic)

Pan – The stereo panning control (polyphonic)

 

LFO

LFO1 Rate – The speed of LFO1 (monophonic)

LFO1 Depth – The amount of LFO1 (monophonic)

LFO2 Rate – The speed of LFO2 (monophonic)

LFO2 Depth – The amount of LFO2 (monophonic)

LFO3 Rate – The speed of LFO3 (monophonic)

LFO3 Depth – The amount of LFO3 (monophonic)

LFO4 Rate – The speed of LFO4 (monophonic)

LFO4 Depth – The amount of LFO4 (monophonic)

LFO5 Rate – The speed of LFO5 (monophonic)

LFO5 Depth – The amount of LFO5 (monophonic)

LFO6 Rate – The speed of LFO6 (monophonic)

LFO6 Depth – The amount of LFO6 (monophonic)

 

Envelope

Amp Env Attack Trim* – The relative AMP Attack time (polyphonic)

Amp Env Decay Trim* – The relative AMP Decay time (polyphonic)

Amp Env Release Trim* – The relative AMP Release time (polyphonic)

Amp Env Speed – The speed of the Amplitude Envelope

Filter Env Attack Trim* – The relative Filter Attack time (polyphonic)

Filter Env Decay Trim* – The relative Filter Decay time (polyphonic)

Filter Env Release Trim* – The relative Filter Release time (polyphonic)

Filter Env Depth – The amount of the Filter Envelope

Filter Env Speed – The speed of the Filter Envelope (monophonic)

Mod Env1 Depth – The amount of Mod Envelope1 (monophonic)

Mod Env1 Speed – The speed of Mod Envelope1 (monophonic)

Mod Env2 Depth – The amount of Mod Envelope2 (monophonic)

Mod Env2 Speed – The speed of Mod Envelope2 (monophonic)

Mod Env3 Depth – The amount of Mod Envelope3 (monophonic)

Mod Env3 Speed – The speed of Mod Envelope3 (monophonic)

Mod Env4 Depth – The amount of Mod Envelope4 (monophonic)

Mod Env4 Speed – The speed of Mod Envelope4 (monophonic)

 

Morphing Modulation

Morphing Input A – Explained in the Morphing Modulation section

Morphing Input B – Explained in the Morphing Modulation section

Morphing Input A/B Xfade – Explained in the Morphing Modulation section (monophonic)

 

* These parameters appear exclusively within the Modulation Matrix and are not seen on the GUI.

 

EDIT PAGE - Effects Modulation

EDIT PAGE - Effects Modulation

 

 

 
The fact that Omnisphere can modulate nearly fifty synthesis parameters is only part of the story. Any of Omnisphere’s modulation sources can be applied to the myriad of FX parameters as well. Just about every single parameter in all of Omnisphere’s 33 effects modules can be modulated, which means there are over 200 effects parameters available on top of all of the synthesis parameters. In total, Omnisphere has nearly 300 available modulation targets!


Effects Modulation can be set up quickly using the same flex-mod system available on the MAIN and EDIT pages.


 
Modulation Effects Menu

Any effect that’s added to a Layer Effect rack (A or B) is available as a modulation target. After any Effect has been added to a Layer rack, a new category called “Layer Effects” will appear at the bottom of the list of target categories.


 
NOTE: Only FX assigned to a Layer Rack are available as Modulation Targets - FX in the COMMON rack are not.


 
When any modulatable parameter is right-clicked, the same list of Modulation options appears when a synthesis parameter is right-clicked. All of the Modulation options are the same.

 

 

After a parameter has been assigned as a Modulation Target, the control will become shaded with a bluish tint (in the example below, the Delay control is now blue).


 

 

These parameters will be available as long as the effect module is assigned to the Patch – meaning they will no longer appear if they effect is removed from that Layer’s rack.

 

EDIT PAGE - Mod Matrix Zoom

EDIT PAGE - Mod Matrix Zoom

 

 

 

Selecting the Zoom icon on the Modulation header will open the Mod Matrix Zoom view.  The Mod Matrix view offers precise control over all of the modulation routings in the Patch.  The advantage of this zoom view is that the many routings can be displayed for editing simultaneously.   

There are the same Source/Target sections, Depth and Target Parameter controls from the EDIT overview page, as well as some controls unique to the Mod Matrix Zoom, like smoothing.  There are two sub-pages in Mod Matrix Zoom, each with twelve modulation routings making for a total of 24 possible modulation routings available per Patch.

It’s important to note that Omnisphere also has a number of fixed modulation routings as well.  Many of the typical routings have already been hardwired in the STEAM engine, so they don’t have to be assigned.  These include Velocity control over Envelope depth, Key Tracking of Filter depth, Filter Envelope to Cutoff, and so on.

 

Page Switch

 

 

Toggles between the two Mod Matrix sub-pages.  It’s generally a good rule of thumb to fill up the first modulation page before any mod routings are added on the second modulation page.  Each page displays twelve routings at a time.  The Mod Matrix shows modulation routings for both Layers simultaneously. 

 

Smoothing

 

The modulation Smoothing control takes the incoming modulation source and slows the sharper points down, smoothing them out.  This means that the character of the modulation source will not have quite as drastic or harsh an effect on the modulation destination.  It works in a similar way to the Lag processors on some vintage synthesizers.  This is the same principle that is used in Glide/Portamento, but applied to any source and target.

 

 

Status

 

This is a shared area with two switches, Mute & Invert.

The Mute control virtually disconnects the modulation routing.  This is a quick way to hear what kind of effect it’s having on the part.

The Invert control allows toggles between positive or negative modulation.

 

 

Source

 

The source area displays and selects the modulation source to control a target. Selecting the source will open up a menu of 28 modulation sources and “Off” – which negates any modulation source. 

 

Depth

 

This control determines to what degree the source affects the modulation target.  The higher the setting, the more the Source will affect the target.  Depending on the kind of Modulation Source used, it is possible to send too much signal from the Modulation Source, which causes unexpected results in the target.  This is explained in the section below on the Target Parameter.

 

Target

 

The Target is the destination for the Source’s modulation output.  Omnisphere has a large number of modulation targets, including synthesis parameters as well as effects parameters.

The full list of Targets is listed in the MODULATION section here

 

Target Parameter

 

This control represents the setting of the target parameter – meaning it’s another representation of it. 

Inside the parameter ‘slot’ is a dual indicator.  The blue line represents the range of the modulation and the white point indicates the current value of the modulation.

 

Layer Display Switches

 

These buttons allow viewing the active modulation routings on either layer.   When Layer A or Layer B is selected, that layer’s modulation routings are shown in bright blue text, while the other layer’s routings are disabled.

 

 

 

MOD MATRIX ZOOM – Morphing Modulation

MOD MATRIX ZOOM – Morphing Modulation

 

 

 

Omnisphere has a very special modulation feature that goes beyond the standard method of modulating a single target with a single source, called morphing modulation.  This system uses dual-sources to modulate a single target and adds a morphing component to interactively crossfade between the outputs of the two modulation sources.  This can create very dynamic modulation routings and effects.

There are four components to Morphing Modulation, which means setting up a Morphing Modulation routing will use four slots in the Modulation Matrix. 

First a target must be designated; this is the parameter that will be modified by the morphing modulation.  Two different modulation sources need to be defined.  The degree that the two modulation sources will be blended together is determined by the Morphing Input A/B Xfade source.   This modulation source will control how the two morphing inputs are combined before they are sent to the target.

 

Morphing Source

This defines that target of morphing modulation.  It can be any of Omnisphere’s modulation targets.  Once “Morphing Source” is selected and a Target parameter is designated, then the two morphing modulation inputs must be defined.

 

Morphing Input A

This is one of the two sources that will become a Morphing Input.  The sum of both Morphing Input A and B will be sent to the target defined in Morphing Source routing, so its necessary to define Morphing Input A as the target.

 

Morphing Input B

This is the other morphing source that will modulate the target.   After the Source is chosen, then Morphing Input B needs to be selected as the target.

It’s important to make the Source in Morphing Input B different from Morphing Input A – if they are the same source then the morphing will have no effect. 

 

Morphing Input A/B Xfade

This routing is what defines what will control the morphing between the two A/B inputs – so the Source here should be one that is suited to this kind of cross fading. 

Suggested Morphing Inputs for A/B Xfade;

Wheel

Velocity

LFOS

Envelopes

 

EDIT PAGE - Oscillator

EDIT PAGE - Oscillator

 

 

 

The Oscillator is the heart of Omnisphere’s vast synthesis capabilities.   It has a ‘split-personality’ since each Layer’s Oscillator can have either high-definition, streaming sample-playback or dynamic, real-time, DSP-generated waveforms.  The Oscillator’s extensive synthesis capabilities vary depending if Sample mode or Synth mode is utilized.

 

SAMPLE MODE

Omnisphere’s massive core-library is comprised of over 40GB of high-definition, sample-based sounds, called Soundsources, to use as a source for synthesis.  These Soundsources cover a wide spectrum of sounds, from simple raw waveforms to psychoacoustic samples, to morphing textures, warm voices, choirs, vintage keyboards, analog synths and a best-of selection from our award-winning sample libraries.

 

SYNTH MODE

These are DSP waveforms, generated in real-time by the STEAM engine, that are similar in principle to vintage synthesizer waveshapes.  They have the same rich character of classic synthesizers, but with a much greater level of control and sound shaping abilities.  The Synth Oscillators are not modeled to emulate any particular brand of synthesizer, but instead were extensively tweaked to have a great-sound and versatile character that’s unique to Omnisphere.

 

The combination of both types of sound generation makes Omnisphere a true hybrid instrument, able to transform both the SAMPLE and SYNTH sounds via a wide range of complex synthesis methods.

The STEAM engine goes beyond traditional synthesizers by including a set of dedicated oscillators for Hard-Sync, Frequency Modulation, Ring Modulation and the unique Voice Multiplier. In fact, a single part can have up to 24 oscillators used per voice!

 

SAMPLE/SYNTH MODE SELECTOR

 

Selecting either mode switch will determine whether the Layer will be able to load a Soundsource (SAMPLE) or will utilize a DSP Waveform (SYNTH). 

SAMPLE MODE does not load a Soundsource by default.  First a Soundsource must be selected from the Soundsource Browser.

SYNTH MODE defaults to the “SawSquare Fat” waveform.

 

OSCILLATOR SUB-PAGES

 

Each of the five sub-pages contain a wide set of synthesis functions that can applied to the Oscillator. The default sub-page is MAIN.

 

MAIN

The Oscillator modifiers

FM

Frequency Modulation synthesis

RING

Ring Modulation synthesis

WS

The Wave Shaper

MULT

The Voice Multiplier

 

INDICATOR SWITCHES

 

The Indicator Switches below the sub-pages indicate activity in that area.  They also double as mini-power-switches for those functions, so that quick comparisons can be made.  It’s also useful to see at a glance which features are currently in use. Selecting the Oscillator sub-page buttons will not enable their functions, but selecting the small indicator switches below the sub-pages will. 

 

NOTE: The MAIN sub-page’s indicator is unique because it doesn’t function as a switch and will remain unlit until the default settings are changed.

 

 

EDIT PAGE - Sample Mode

EDIT PAGE - Oscillator Sample Mode

 

 

When in SAMPLE mode, the OSCILLATOR plays back Soundsources from Omnisphere’s massive core-library. Soundsources range from complex, multi-sampled sounds to single sample mapped across a keyboard.

 

SAMPLE MAIN

Soundsource Display

The Soundsource Display area contains an image of the loaded Soundsource, and provides controls to access to the Soundsource Browser and Soundsource Zoom View

 

Image

Whenever you load a Soundsource into the Layer, it will include an image representing the Soundsource. This makes it convenient to see at a glance the type of Soundsource that is loaded.

 

Browser Access

Selecting the Folder icon, the Soundsource Name Display, or the Soundsource Image will open the Soundsource Browser.

 

EDIT PAGE - Oscillator Timbre Control

EDIT PAGE - Oscillator Timbre Control

 

 

The TIMBRE slider varies the harmonic tone quality of the Soundsource by altering the tonal characteristics of the original sample(s) in different ways.  There are two TIMBRE modes, CRUSH and SHIFT.  The center-point of this bidirectional slider is the null point – meaning no TIMBRE change will occur.

 

TIMBRE CRUSH MODE – Polyphonic Bit-Crushing (Distortion) and filtering are applied to the Soundsource.  Bit-Crushing with a Low-Pass Filter is applied left of the center-point.  Right of the center-point, Bit-Crushing with a High-Pass filter is applied.  Timbre Crushing works effectively with any Soundsource.

TIMBRE SHIFT MODE - Transposes the mapping of the samples in one direction and changes the pitch in the opposite.  This results in significant harmonic changes in the Soundsource.  Moving the TIMBRE slider to the right will transpose the sample mapping down and the pitches up and vise versa when moving it to the left.

 

When SHIFT is applied, in either direction, the character of the Soundsource can change significantly.  And when the SHIFT is used as a modulation target, the character of the Soundsource can change dynamically.

 

NOTE: The more samples the Soundsource has mapped across the keyboard, the more effective that TIMBRE SHIFT will be.  Conversely, with a texture or other Soundsource that only contains a single sample, SHIFT will have no effect.

 

TIP: To see how many samples the Soundsource uses, select the Soundsource Zoom icon at the top of the OSCILLATOR header and refer to the ‘SPECS’.

 

NOTE: Because of the way TIMBRE SHIFT works, changes to the modulation of the TIMBRE slider must be retriggered to hear the effect.  TIMBRE changes can’t be heard on a sustained note.

 

EDIT PAGE – Oscillator Sample Start

EDIT PAGE – Oscillator Sample Start

 

 

The START control determines at what point in the sample that it begins when the oscillator is triggered. This setting will vary depending on the number of samples in the Soundsource.

This feature has several applications.  First, it can remove sharp attacks or clicks at the start of a sample. 

 

 

Soundsources can have a single sample mapped across the entire keyboard (Textures are a typical example of this).  Other types of Soundsources often have many samples mapped to different ranges on the keyboard.  These ranges are called ‘zones’

The number of zones determines the maximum range of the Start slider.  If the Soundsource has more than 12 zones mapped, the range of the START slider is 1 second.  If it has less than 12 zones, then the START slider’s range can be up to 90 seconds.  The .60 range is especially useful when modulating long evolving Texture Soundsources and using the Arpeggiator.

 

SAMPLE START FADE

 

These are mode switches that control the shape of the sample start point.  This can be useful for eliminating clicks that might happen at certain sample start offsets.  These three mode switches set the duration of fade-in;

No Fade-in

   

Medium Fade-In

   

Maximum Fade-In

 

EDIT PAGE – Sample Oscillator Tracking

EDIT PAGE - Sample Oscillator Key Tracking

 

 

If the TRACKING (also known as Keyboard Tracking) switch is enabled then the pitch of the Soundsource will track the keyboard, meaning the root pitch of the samples will be changed with each key. 

When TRACKING is disabled, the Oscillator will not track the keyboard and depending what kind of Soundsource is loaded, some keys may have static pitches.

 

Single Sample

All of the keys will play the same pitch

   

Multi-Sample

The range of each sample will have the same pitch.  For example, if there is a different sample mapped to each octave, then each octave will only play a single pitch.

   

Chromatic Sample

Since every key has a sample, there is no apparent change when Keyboard Tracking is disabled.

 

Disabling Keyboard Tracking can be useful for drones, unusual sound effect or strange tonal combinations.

 

EDIT PAGE - Soundsource Zoom

EDIT PAGE - Soundsource Zoom

 

 

The Soundsource Zoom Edit View provides controls that let you manage several aspects of the complex Soundsources in Omnisphere. It is particularly useful when loading Trilian Soundsources into Omnisphere using Omnisphere Library Integration.

Using the Soundsource Edit Zoom you can mix the levels of multiple channels, such as Microphone and Direct Pickup outputs, select the desired Release Noise and adjust its level, enable the special Legato articulation triggering, and other adjustments. Deceptively simple, this single interface provides important sound shaping and memory management capabilities.

 

NOTE: Some of the controls are intended for use with Trilian sounds loaded into Omnisphere. For example, Omnisphere sounds don’t currently include Legato Soundsources, so these controls will have no effect on Omnisphere Soundsources.

 

Selecting the Zoom icon in the Soundsource Display will open the Soundsource Zoom Edit View by default.  The Soundsource Zoom has two sub-panes, the Edit View and the Info View, accessed by selecting the EDIT and INFO buttons.


The Soundsource Zoom Info View provides the most information about the loaded Soundsource, with details about the origin of the samples and suggestions for their application. It also displays a large representative image of the loaded sound. The Soundsource Zoom Info View is covered in detail in the Browser section of the guide.


The Edit View is divided into two main areas, the Image area and the Controls area. The Image area contains a large, representative image of the loaded Soundsource. The Controls area consists of a Soundsource Name Display, Soundsource Mix section, Special Articulations section, and the Sample Thinning section.

 

EDIT PAGE - Soundsource Zoom Mix

EDIT PAGE - Soundsource Zoom - Mix

 

 

When using Omnisphere Library integration it is possible to load Trilian Soundsources in Omnisphere. Most Trilian Soundsources are multi-channel, and these controls allow you to mix the output channels. In some cases, the two channels are used for double tracking instruments (such as in Trilogy’s Fretless section).


The Soundsource Mix section provides level faders for both channels. Mixing the two sources can have a strong affect on the sonic characteristics of the instrument and how it sits in your mix.
Moving the faders to the left lowers the level, moving them to the right increases the level.


If you only want to hear one of the channels, simply move the level for the other channel all the way to the left.

 

EDIT PAGE - Soundsource Zoom - Special Articulations

EDIT PAGE - Soundsource Zoom - Special Articulations

 

 

Special Articulations are additional Soundsources loaded in the background that will be automatically triggered depending on how a passage is performed. The Special Articulations are Legato Soundsources (samples of actual Legato performances), and Release Noise articulations.

Omnisphere Soundsources don’t use Special Articulations, but most Trilian Soundsources do. When using Omnisphere Library Integration, the Special Articulations section lets you control how these articulations are applied to the primary Soundsource.


NOTE: It is possible to apply Trilian Release Noises to Omnisphere Soundsources by selecting from the available Release Noises in the drop down menu.

 

Use Legato SS

When Legato Soundsources are available and loaded, enabling the Use Legato SS button will automatically trigger these Special Articulation samples when playing legato-phrased notes within the specified Legato Interval, providing added realism and nuance to the instrument sound.

 

NOTE: Omnisphere sounds don’t currently include Legato Soundsources, so this control will have no effect on Omnisphere Soundsources. It is most useful when loading Trilian sounds into Omnisphere.

 

Legato Interval

From this menu it is possible to select the interval within which the Legato Soundsources will be triggered. The possible ranges are from one semitone to two octaves.

 

Legato Rules

In Trilian Soundsources where Legato Soundsources are available, the Use Legato SS feature enables very realistic hammer-on, pull-off and other types of performance phrasing. It allows for a very natural playing style, and great sounding Legato trills!

Enabling Use Legato SS will change the way the instrument responds to notes that are played Legato. Successive Legato notes that are played within the specified Legato Interval will behave much like a lead synth using SOLO mode. That is, the next note played will cut-off the previously played note. If you sustain the cut off note, it will sound again when you release the successive note. The key difference is that Legato Mode is actually polyphonic.

Notes which are played Legato, but are outside the specified Legato Interval, will not trigger the Use Legato SS behavior.

 

NOTE: The Use Legato SS button only changes the behavior of the Part. In order to hear the Legato Soundsources, make sure “No Limit” is selected in the Sample Thinning - Legato menu. This will allow the Legato Soundsources to load, and can add a live, dynamic quality to the sound during performance.

NOTE: "Use Legato SS" is a Patch Common parameter. Changing its setting will affect both Layers in the Patch.


 
Release Soundsource Menu

Release Soundsources are triggered only after a note has been released.

This menu lets you select the Soundsource used for Release Noises. You can also select “No Release Soundsource” if none are desired. Some Soundsources have multiple sets of Release Noises (e.g. a softer set), and you can try mixing the Release Noises from sounds other than the one loaded.


 
Release Key Tracking

When the Release Key Tracking Button is enabled, the pitch of the Release Noise will track the keyboard. If it is disabled, the Release Noise will only play at the pitch of the root note.


 
Release Level

This level fader is used to mix the level of the Release Soundsource. Use it together with the Soundsource Mix faders to set the balance you prefer.

When experimenting with mixing Release Noises, try mixing them louder for up-tempo tunes, and lower them for tunes with slower tempos.

If the fader is all the way to the left, no Release Soundsource will be heard. Moved all the way to the right, will make the Release Soundsource very prominent. A setting of around -3dB is usually a good starting point for a natural sound.

 

NOTE: The Amp Envelope Release Time must be set long enough to hear the decay of the Release Noise Soundsource.

NOTE: Legato and Release Noise Soundsources load after the primary Soundsource samples have finished loading. If you have Release Noise Soundsources enabled, you can start playing before they have loaded, but you will hear long sustains ringing instead of the noises. This is because release times for the amp envelope are set long to let the full Release Noises through.

 
Transition Timing

This fader affects the transition time between the sustained sample release and the Release Noise Soundsource. It controls how long the note-on samples decay after the note is released, so that the transition between the sustained samples and the release noise samples is musical.

At higher settings you will hear an overlap of the sustained sample release time, and the trigger of the release noise. If the fader is all the way to the left, there will be no overlap.

 

Amp Release and Release Soundsources


When no release Soundsource is selected, you will hear the same note-on sample you initially triggered when you let go of the key, so the Amp release time has the same musical result that you normally would expect on any synth. For example, all the synth bass patches in Omnisphere and Trilian are programmed with no Release Soundsource, so they behave this way.

If a release Soundsource is selected, then you'll hear that new Soundsource which consists of just the release noises triggered when you let go of the key. Note that the Amp release feature is still working, but is now affecting the amp release of the noise samples only. All the Electric and Acoustic Basses in Trilian are set-up this way and have their Release Times set quite high so that the full decay of the noise samples can be heard.

The Transition time is an additional control which affects how long the note-on samples decay after the note is released, so that the transition between the sustained samples and the release noise samples is musical.

 

EDIT PAGE - Soundsource Zoom - Thinning

EDIT PAGE - Soundsource Zoom - Thinning

 

 

In addition to Special Articulations, Soundsources may also include multiple Round Robin samples and Velocity switched samples.

For this reason, a fully loaded Soundsource can use quite a bit of memory. The Sample Thinning interface helps to manage the use of those resources.

By limiting the number of Round Robin samples, or the Velocity switched samples, or by turning off Legato Soundsources, you can dramatically reduce memory used.


 
Round Robin

To limit the number of Round Robin samples that are loaded, select an option from the Round Robin menu.

You can choose a setting that ranges from “No RR” too “At Most 4 RR”. Select “No Limit” to allow all Round Robin samples to be loaded.


 
Velocities

Soundsources can include a very large number of Velocity switched samples, which is great for very realistic and expressive playing. However, if you need to conserve system resources, you can choose to thin the amount of Velocities using this menu.

No Limit

Will load all Velocity switched samples.

Every other

Will load every other Velocity switched sample.

Every third

Will only load every third Velocity switched sample.

Every fourth

Will only load every fourth Velocity switched sample.

Velocities above

Selecting a value from this menu, for example, 64, will only load Velocity switched samples mapped to a Velocity of 64 and above.

Velocities below

Selecting a value from this menu, for example, 100, will only load Velocity switched samples mapped to a Velocity of 100 and below.


 
NOTE: When thinning Velocities, there are no gaps in the sound. The remaining Velocity switched samples will adjust to be triggered across the full Velocity range.


 
Legato

This menu has two options, No Limit and None, which determine whether or not Legato Soundsources will be loaded with the sound.

If No Limit is selected, Legato Soundsources will be loaded if the Soundsource has Legato Soundsources associated with it. If None is selected, the Legato Soundsources will be unloaded.


 
TIP: If you choose to load the Legato Soundsources, you must also enable the Use Legato SS button to trigger them when playing.


NOTE: If you are not using the Use Legato SS feature, it’s a good idea to unload the Legato Soundsources (by selecting None from the menu) to conserve system resources.

 

NOTE: You can think of the difference between the Legato Thinning menu, and the Use Legato SS button in this way: The Legato menu controls whether the Legato Soundsources will be loaded or not, while the Use Legato SS button determines the behavior of the Part (whether it will “solo” notes played Legato that are half step or a whole step apart).


 
Pitch Thinning

A Soundsource can contain thousands of samples mapped across the full keyboard range. Pitch Thinning lets you limit the samples that are loaded to match either a “trained” range of played notes, or a selected Scale or Interval. Using Pitch Thinning can substantially reduce the number of samples loaded with the Soundsource.

 

TIP: Although only a limited set of samples will be loaded, this won’t result in “silent zones” on the keyboard. All notes will still play, but will be stretched from the nearest pitched sample.


 
Trained Pitch Thinning

With Trained Pitch Thinning, you can load only the samples used during a performance.

For example, if you are working on a simple melodic phrase that has notes in a limited range, say from C2 to C4, by using Trained Pitch Thinning, you can speed up load times, and reduce memory usage by loading only the samples used in that range.

If you have recorded an Omnisphere part in a song, and want to speed up load times and conserve memory, you can apply Trained Pitch Thinning by playing the MIDI clip in the host. Omnisphere will then only load the samples used in the actual phrase.

To use Trained Pitch Thinning, select the Begin Training button. Play a range of notes (or a MIDI clip in the host), and then select the Finish Training button. This will limit the loaded samples to the note pitches that were played during training.


 
Pitch Thinning Using Scales & Intervals

To limit loaded samples to a specific Scale or Interval, select the Pitch Thinning drop-down menu, and select an option from the available sub-menus. You can select from Major or Minor Scales, or from a variety of Intervals.


 
NOTE: The Pitch Thinning options on the Soundsource Zoom Edit View are the same as those found on the Patch & Multi Browser “Lite Version” Zoom. However, the Browser’s Lite Version feature affects the entire Patch or Multi, while the Soundsource Zoom options affect only the individual Soundsource. Using the Soundsource Zoom thinning options, you can apply different thinning options to each Layer in a Patch.

NOTE: All Thinning options applied here are saved with the Patch or Multi, and are recalled the next time you load them.

 

EDIT PAGE – Oscillator Synth Mode

EDIT PAGE - Oscillator Synth Mode

 

 

The SYNTH waveforms are DSP-generated, and are similar to classic analog waveforms, but with a greater level of dynamic control.   SYNTH mode features an oval representation of the waveshape, called the Waveform Display.  Changes that are made to the three unidirectional sliders in the MAIN section below will dynamically and visually alter the contour of the waveform.

 

EDIT PAGE – Oscillator Synth Waveforms

EDIT PAGE – Oscillator Synth Waveforms

 

 

By selecting anywhere in the Waveform display a drop-down menu will appear with a list of the five available waveform types.  All five waveforms are hybrids, meaning they are mixtures of different waveshapes and their contours can be changed dynamically.

 

SawSquare Fat Waveform

 

SawSquare Bright Waveform

These two waves can be traditional Sawtooth or Square waves – and anything in between – which is why they are both called SawSquare.  Moving the SHAPE slider in the MAIN sub-page will demonstrate the continuous contour change from a Sawtooth to Square.

The Bright and Fat versions of the SawSquare waveform are similar, but with a different character.  The SawSquare Bright has a bit leaner and buzzier timbre and is excellent for polyphonic applications. The SawSquare Fat has a thicker sound, especially in the low end and is ideal for monophonic lead sounds.

 

Triangle Waveform

A Triangle wave is more symmetrical than the SawSquare waveforms and has a mellower character, because of fewer overtones.  By moving the SHAPE slider towards maximum it will sound richer and more like a Square wave.

 

Sine Waveform

The sine wave is the most symmetrical and since it has no overtones, it sounds very pure.  But with the SHAPE, SYMMETRY and HARD SYNC controls, overtones can be added to alter its character.

 

Noise Waveform

White Noise contains all frequencies, which therefore is pure noise.  Since changing the wave’s contour with the SHAPE control would not normally make any difference to noise, the three sliders in the MAIN section have different functions when the Noise waveform is selected.

 

EDIT PAGE – Oscillator Synth Shape

EDIT PAGE – Oscillator Synth Shape

 

 

This control is unique to the SYNTH waveforms in Omnisphere.  Moving this slider can modify the contour of any of the five waveshapes.  The waveform display will dynamically change the waveshape as the SHAPE slider is moved.

 

 

The SHAPE slider is modulatable which can add movement and variation to the sound.

 

NOISE waveform only - SHAPE becomes a complex filter control, which varies from white noise (all frequencies) at the minimum setting, to pink noise (reduced high frequencies) at the maximum setting.

 

EDIT PAGE – Oscillator Synth Symmetry

EDIT PAGE – Oscillator Synth Symmetry

 

 

Symmetry varies the span of the waveform and is most commonly used for Pulse-Width modulation.  This is especially useful when SYMMETRY is used as a modulation destination, as it adds shifting tone color and movement to the sound.   The Symmetry control can  vary the span of all waveforms (except Noise).

 

NOISE waveform only - The SYMMETRY slider becomes a morphing filter that sweeps through four different types of filters.  Starting at the minimum setting with low pass to a notch filter, then to a high pass and finally to band pass at maximum setting.

EDIT PAGE – Oscillator Synth Hard-Sync

EDIT PAGE – Oscillator Synth Hard-Sync

 

 

Hard Sync was a feature on some analog synthesizers, which gave the timbre a "throaty" dipthong type of sonic characteristic when swept. Hard Sync was popularized on synthesizers like the Prophet Five and the early Oberheim synthesizers for more metallic and aggressive timbre, especially useful for lead sounds. Hard Sync is achieved by using two oscillators, one which is the ‘master’ and the other the ‘slave.  The slave is forced to restart its waveform when hard-synced with the master oscillator and the master controls the pitch.  So any changes in the slave oscillator’s pitch don’t change the pitch of the master, they change the overtones and harmonic structure instead.

In the past, an oscillator would need to be sacrificed to get the hard-sync effect, but Omnisphere has a hidden, dedicated oscillator just for hard-sync.  The hard-sync oscillator becomes the slave and the Oscillator’s waveform is the master.

 

NOISE waveform only - HARD SYNC control acts as a stereo width control that begins with monaural setting at the minimum setting and gradually spreads the noise into both right and left channels towards the maximum setting.

 

EDIT PAGE – Oscillator Synth Analog Control

EDIT PAGE – Oscillator Synth Analog

 

 

The Analog control allows inconsistency to be introduced into the pitch and phase of the oscillator, which makes Omnisphere sound and behave more like a vintage analog instrument.  When the Analog control is set to 50% and lower, it destabilizes the phase of the oscillator.  After 50% it will also destabilize the pitch.  As the Analog control is increased past 75% the pitch will become heavily detuned.

 

NOTE: The Analog control has an affect on Unison voice too, of if Unison detuning is too drastic, it may be desirable to reduce the Analog control.

 

EDIT PAGE – Oscillator Synth Phase Control

EDIT PAGE – Oscillator Synth Phase

 

 

The PHASE control will only have an audible effect when it is heard combined with another layer, as phase changes can only be perceived when they are in relation to another audio signal.

The best way to understand the PHASE control is to set up a SYNTH sound on Layer A (with the ANALOG control to zero).  Then, from the UTILITY menu select the Copy Layer option and select Layer B and select the Paste Layer option from the UTILITY menu. This way two identical Oscillator Layers will be sounding and changes in the Phase can easily be heard.

If the PHASE control is at minimum, then the Oscillator will be triggered at the start of the waveform.  As the value is increased, the point in the waveform that the Oscillator will be triggered will be moved and it will be out of phase with the other Layer.  When the horizontal slider is set to maximum, it will be 180 degrees out of phase the other Layer’s Oscillator.

 

 

Many interesting composite waveforms can be created with the Phase control this way, and this technique is particularly useful for Synth Bass sounds.

 

NOTE:  The PHASE is best utilized when the ANALOG control, also in the MAIN section, is set to a minimum value.

 

EDIT PAGE – Oscillator Frequency Modulation

EDIT PAGE – Oscillator Frequency Modulation

 

 

FM stands for Frequency Modulation.  FM has been a feature on synthesizers since the 1960s, but it was most famously realized in Yamaha’s DX/TX series of digital synthesizers in the 1980s.  It was well known for producing glassy, metallic sounds and for creating sound that are more harmonically complex.

FM is a form of audio synthesis where the timbre of one waveform, called the “carrier”, is changed by modulating it with the frequency of another waveform, called the “modulator” – hence Frequency Modulation synthesis. 

FM can take simple waveforms, like sine waves, and make them sound quite complex.  In Omnisphere, the exciting thing is that any Soundsource or DSP waveform in Omnisphere can be modulated with FM.

Each Layer in Omnisphere has a dedicated, hidden FM oscillator, which acts as the modulator; so the other Layer’s Oscillator is not required for FM synthesis to work.  This dedicated Modulation Oscillator can utilize different waveforms and both its frequency and depth can be shifted and modulated.

 

FM POWER SWITCH

Turns the FM modulating oscillator on or off.

 

FM KEYBOARD TRACKING

The small music-keyboard switch enables or disables Keyboard Tracking.   The Keyboard Tracking button determines whether the modulator oscillator tracks the keyboard.

If the Keyboard Tracking is turned on, then the modulator oscillator will track the keyboard, meaning it will change pitch with the keyboard.  If Keyboard Tracking is off, the modulation oscillator will not change pitch with the keyboard, it will stay the same pitch no matter what key is played.  This can be useful for more clangorous sounds.

 

FM FREQUENCY

Controls the frequency of the modulator oscillator.  Because the modulator is unheard, it does not change the pitch of the original Oscillator.  Instead it alters the timbral characteristics of the Oscillator’s waveform.

When this horizontal slider is set to just above the minimum, it can produce LFO-type pitch effects.  Moving the slider towards the maximum increases the frequency and begins to oscillate fast enough that it will introduce timbre changes.

The notches along the FREQUENCY slider are markers for the frequency ratios that will produce the most musically useful results. 

These musically useful values at the notches are decimal versions of these ratios - 1/4, 1/2, 3/4 and 1 – represented as .250, .500. .750 and 1.00.

Range 0.000 to 1.000

 

FM DEPTH

Controls the modulator’s depth.  The higher the DEPTH slider is set, the more the dedicated modulator is affecting the timbre of the OSCILLATOR.

Range 0.000 to 1.000

 

FM WAVEFORM

Many FM synthesizers use only Sine waves, but Omnisphere’s modulator can use any one of four different waveforms.  The four mode switches are for Sine, Triangle, Sawtooth and Noise.  Each successive waveform has more overtones and so will add a brighter timbre.

In general FM works better when beginning with a simpler, more pure sound than a sound with a lot of complexity to start with.

EDIT PAGE – Oscillator Ring Modulation

EDIT PAGE – Oscillator Ring Modulation

 

 

RING is short for Ring Modulation, which is similar in concept to FM (and the parameters are exactly the same as those in the FM sub-page).  In Ring Modulation the frequencies of both oscillators are multiplied, which changes their overall amplitude, so it’s can also be referred to as Amplitude Modulation. 

Traditionally Ring Modulation is used as an effect to create high-frequency, clangorous overtones.  However, Omnisphere’s Ring Modulator is polyphonic and can track the keyboard – meaning the pitch does not have to be fixed; it can follow the pitch of the keyboard.  The result is something much more musical and useful than a traditional Ring Modulator.

 

RING MOD POWER SWITCH

Turns the modulator oscillator On or Off.

 

RING MOD KEYBOARD TRACKING

The Keyboard Tracking for the Ring Modulator works just like it does in the FM section.  Most Ring Modulators do not track the keyboard, which is part of the character of their sound, but Omnisphere provides the option to enable Keyboard Tracking if required.

If the Keyboard Tracking is turned on, then the Ring Modulator oscillator will change pitch with the keyboard.  If Keyboard Tracking is turned off, the modulation oscillator will remain the same pitch no matter what key is played.

 

RING MOD FREQUENCY

Controls the frequency of the modulation oscillator.  When the FREQUENCY slider is set to minimum value, very slow modulation is heard.  Sweeping thru the different values will cause different overtones become more pronounced, because the modulator oscillator is in the audio range.

The notches along the FREQUENCY slider are markers for the frequency ratios that will produce the most musically useful results.  Just like in the FM section, the most musically useful values are at the notches.  They are represented as  .250, .500. .750 and 1.00.

Range 0.000 to 1.000

 

RING MOD DEPTH

This horizontal slider controls the depth of the Ring Modulation, meaning how much interaction occurs between the Oscillator and the modulation oscillator.

Range 0.000 to 1.000

 

RING MOD WAVEFORM

Ring Modulators typically only use a Sine wave.  The dedicated RING oscillator in Omnisphere can use any one of four waveforms; Sine, Triangle, Sawtooth and Noise.  Each successive waveform has more overtones and will introduce a brighter, more harmonically rich character to the OSCILLATOR’s waveform.

 

EDIT PAGE – Oscillator Wave Shaper

EDIT PAGE – Oscillator Wave Shaper

 

 

Omnisphere’s Wave Shaper takes the Oscillator’s waveform and passes it thru mathematically generated curves that add various types of distortion, which changes the waveform’s harmonic content.

Instead of being a stand-alone effect, Omnisphere’s Wave Shaper is part of the Oscillator, and is polyphonic, making it a synthesis function and not just an effect.  This means that the Oscillator’s can have more harmonic richness without the clashing sound heard when playing chords thru a monophonic distortion (such as a fuzz box).  Polyphonic distortion is far more versatile musically. The Wave Shaper section in the Edit Page has a basic set of parameters. The complete set of Wave Shaper controls are available in the Wave Shaper Zoom page.

 

WAVE SHAPER POWER SWITCH

This turns the Wave Shaper section on or off.

 

WAVE SHAPER PRESETS

Wave Shaper Presets can be copied, pasted or saved from this menu.

 

CRUSH

Bit-crushing introduces distortion by reducing the resolution of digital audio. This lowers the dynamic range and increases the noise floor. Use this for achieving grainy or lo-fi sounds - it really adds character to your sound. The effect can range from slightly distorted to very harsh, depending on the slider setting.

CRUSH is Modulatable.

Range 0.000 to 1.000


REDUCE

This controls the amount of Sample-Rate Reduction that is introduced to the Oscillator.  By reducing the sample rate, distortion and artifacts called "aliasing" are introduced to the sound. Generally, aliasing is avoided in digital audio, but here it can be used in a controlled manner to add wildly different tonal qualities.

The higher this slider is set, the lower the sample rate, and the more pronounced the effect will be. 

REDUCE is Modulatable.

Range 0.000 to 1.000


DEPTH

This controls the amount of Wave-Shaping that is introduced to the Oscillator. The higher this slider is set, the more pronounced the effect of the Wave Shaper would be.

DEPTH is Modulatable.


MIX

The mix mini-slider controls the balance between the original Oscillator’s signal and the Wave-Shaped sound.  If the mix is at minimum setting, then the effect of the Wave Shaper is not heard.  When set to maximum, only the Wave-Shaped signal is heard.

MIX is modulatable.

Range 0.000 to 1.000

 

TIP: Starting with simpler, less harmonically rich waveforms will produce the best results with the Wave Shaper.

 

NOTE: Polyphonic Wave-Shaping is powerful, but it takes significant CPU power, so use it wisely.

EDIT PAGE – Oscillator Wave Shaper Zoom

EDIT PAGE – Oscillator Wave Shaper Zoom

 

 

The Wave Shaper Zoom provides access to additional Wave-Shaping controls for more detailed and precise manipulation of your sound. This page is divided into three sections: CRUSHER, SHAPER, and REDUCER

In the CRUSHER section, you can reduce the Bit-Depth using the BIT CRUSH slider to create digital distortion and you can make it more or less aggressive by using the CRUSH FORCE slider.

In the SHAPER section, you can control the amount of Wave-Shaping that is applied to your sound by using the DEPTH slider. You can also change the type of Wave-Shaping by selecting one of the four algorithms, which range from softer to more aggressive.

In the REDUCER section, you can reduce the sample rate by moving the SAMPLE RATE slider to create interesting alterations to the quality of the sound. By using the ANIMATION slider you can add a dynamic character that changes over time.

The Mix, Audio Path, and Gain Controls apply to all three sections.

 

WAVE SHAPER POWER SWITCH

This turns the Wave Shaping effect on or off.

 

WAVE SHAPER PRESETS


Wave Shaper Presets can be copied, pasted or saved from this menu.

 

EDIT PAGE – Oscillator Wave Shaper Zoom - Crusher

EDIT PAGE – Wave Shaper - Crusher

 

The CRUSHER section offers parameters for controlling the Bit Depth of the oscillator.

 

BIT CRUSH


Bit-crushing introduces distortion by reducing the resolution of digital audio. This lowers the dynamic range and increases the noise floor. Use this for achieving grainy or lo-fi sounds - it really adds character to your sound. The effect can range from slightly distorted to very harsh, depending on the slider setting.

BIT CRUSH is Modulatable.


Range 0.000 to 1.000

 

CRUSH FORCE


The Crush Force slider lets you add a unique distortion to the bit depth for a more aggressive sound. This parameter will have no effect if the BIT CRUSH slider is set to zero.

CRUSH FORCE is Modulatable.


Range 0.000 to 1.000

EDIT PAGE – Oscillator Wave Shaper Zoom - Shaper

EDIT PAGE – Wave Shaper - Shaper

 

 

The SHAPER section offers controls for introducing Wave-Shaping to the oscillator.

 

DEPTH


In the SHAPER section, you can control the amount of Wave-Shaping that is applied to your sound by using the DEPTH slider. The farther to the right this is set, the more pronounced the effect of the Wave Shaper will be.


DEPTH is Modulatable.


Range 0.000 to 1.000

 

TYPE


You can change the type of Wave-Shaping by selecting one of the four preset Wave-Shaping algorithms. These range from softer to more aggressive - 1 being the most subtle and 4 the most extreme. 

 

NOTE: Even with the Depth slider set to zero, there will be a certain amount of color added to the sound, so be sure to click the OFF button when Wave-Shaping is not in use.

 

EDIT PAGE – Oscillator Wave Shaper Zoom - Reducer

EDIT PAGE – Wave Shaper - Reducer

 

 

The REDUCER section offers parameters for controlling the Sample Rate of the oscillator.

 

SAMPLE RATE


This controls the amount of Sample-Rate Reduction that is introduced to the Oscillator.  By reducing the sample rate, distortion and artifacts called "aliasing" are introduced to the sound. Generally, aliasing is avoided in digital audio, but here it can be used in a controlled manner to add wildly different tonal qualities. The higher this slider is set, the lower the sample rate, and the more pronounced the effect will be.

SAMPLE RATE is Modulatable.

Range 0.000 to 1.000

 

ANIMATION

The Animation slider adds a dynamic, time-variant character to the sound. This parameter will not have any effect if the SAMPLE RATE slider is set to zero.

ANIMATION is Modulatable

Range 0.000 to 1.000

 

EDIT PAGE – Oscillator Wave Shaper Zoom - Mix, Path and Gain

EDIT PAGE – Wave Shaper - Mix, Path and Gain

 

 

MIX

The MIX slider controls the balance between the original Oscillator’s signal and the Wave-Shaped sound.  If the mix is at the minimum setting, then the effect of the Wave Shaper is not heard.  When set to the maximum, only the Wave-Shaped signal is heard.

MIX is modulatable.

Range 0.000 to 1.000

 

AUDIO PATH

These three mode switches determine at what point in Omnisphere’s audio path that the Wave Shaper is placed.  It can be placed after the Oscillator, the Filter or the Amplifier;


OSC (Oscillator) - The Wave Shaper is placed after the Oscillator output, before the Filter section.


FILTER (Filter) - The Wave Shaper is placed after the Filter’s output, before the Amplifier.


AMP (Amplifier) - The Wave Shaper is placed after Omnisphere’s Amplifier.

 

GAIN

The GAIN slider controls the amount of gain that is applied to the output. 

Range 0.000 to 1.000

EDIT PAGE – Oscillator Voice Multiplyer

EDIT PAGE – Oscillator Voice Multiplier

 

 

The MULT sub-page contains all the unique, polyphonic Voice Multiplier functions of Omnisphere. The Voice Multiplier adds richness and variety with three versatile modes; Polyphonic Unison, Granular Synthesis and Harmonia. All three modes work via the same basic principle of multiplying the number of oscillator voices to achieve different types of sonic enrichment.

The modes of the Voice Multiplier are exclusive; meaning only one of these features can be active at a time. When the OSCILLATOR is in SAMPLE mode, all three Voice Multiplier modes are available; GRANULAR, HARMONIA and UNISON.

In SYNTH mode, only two of the Voice Multiplier modes are available; HARMONIA and UNISON. However, the SYNTH Voice Multiplier modes have some extra features not available in SAMPLE mode. 

 

NOTE:  The three Voice Multiplier functions; Unison, Granular and Harmonia, can be very CPU-intensive, so account for this when setting the Voice count and envelope Release times.

 

EDIT PAGE – Oscillator Unison

EDIT PAGE – Oscillator Voice Multiplier - Unison

 

 

 

In vintage analog polyphonic synthesizers, Unison was used to trigger all of the voices cards of the synthesizer at the same time for a rich, detuned monophonic sound.  Omnisphere takes Unison to the next level by offering polyphonic Unison, with numerous enhancements and controls.  Just a few or many unison voices can be added, so each note played will sound several voices - each with different detune, spread and octave.

 

UNISON POWER SWITCH

This turns the Unison effect on and off to quickly compare the sound with and without it.

 

UNISON PHASE CONTROL (SYNTH mode only)

The Phase Control option is unique to the SYNTH mode.  The Phase Control means the initial phases of the Unison voices can be randomly spread across a range.  The width of the range they are spread is controlled by stepping through the five Phase Control options, which range completely from In-Phase to 180° out of Phase.  Perfectly in-phase produces results like digital synthesizers.  Out of phase settings produce classic analog-like results.

 

   

 

   

 

   

 

   

 

 

UNISON DETUNE

 

This determines to what degree the unison notes will be detuned compared to the original OSCILLATOR.  This setting does not affect the pitch of the original OSCILLATOR, just the unison voices.

The Unison Detune control is modulateable.

 

UNISON DETUNE FINE/COARSE

These mode switches determine the range of the DETUNE slider.  If FINE is selected, then the DETUNE slider will only detune the UNISON voices up to a half step (99 cents).   This works for classic Unison and “SuperSaw” types of sounds.

When COARSE is selected, the range of the DETUNE slider is increased to a fifth or an octave above the note, depending how many are added. When the Detune slide is used in COARSE mode, the Unison voices will gradually glide to the final chord, producing the classic “THX” logo effect.

 

DETUNE OCTAVE

The Octave switches specify at which octave the unison notes will sound, up to two octaves above or two octaves below.  This is not a traditional transpose control, as it only pitches the UNISON voices up or down – the pitch of the Oscillator will still be at the same pitch.

 

UNISON DEPTH

 

The DEPTH slider controls the amount of UNISON voices added.  Increasing the setting of this slider increases the number of UNISON voices.  The more Unison voices used, the richer the sound, but the higher the demand on the CPU.

The maximum number of Unison voices is eight.

 

UNISON SPREAD

 

UNISON voices can panned across the stereo image. Spread controls the extent of the stereo imaging.  When the mini-slider is at minimum setting, the UNISON voices are all in the center of the stereo image.  When set to maximum value, the UNISON voices are panned across the stereo field.

Both the UNISON DEPTH and SPREAD are modulatable.

Range 0.000 to 1.000

EDIT PAGE – Oscillator Harmonia™

EDIT PAGE – Oscillator Voice Multiplier - Harmonia™

 

 

HARMONIA™ is one of Omnisphere’s most exciting and unique features. While it may seem like it shares the same functionality of the traditional Harmonizer effect, it’s actually far more powerful because it’s built into Omnisphere’s OSCILLATOR as a polyphonic synthesis component, and not just as an audio effect.

HARMONIA™ adds four additional oscillators to the layer. Since each Layer has it’s own HARMONIA section, it can add up to eight additional oscillators per patch, for a total of ten!

The HARMONIA™ section in the Edit Page has a basic set of parameters. The complete set of HARMONIA™ controls are available in the HARMONIA ZOOM page.

 

HARMONIA PRESETS

A complete set of HARMONIA presets can be accessed by selecting the menu arrow.  Any factory presets can be copied, pasted or saved as well as any custom settings.

 

HARMONIA VOICES 1-4

Up to four HARMONIA voices can be stacked on top of the OSCILLATOR’S voice by selecting the numbered switches in HARMONIA.

Keep in mind the more additional voices are added, the higher the demand on the CPU.

 

HARMONIA LEVEL

Controls output level of the HARMONIA voices, so the effect of each Harmonia voice can be subtle or pronounced. The HARMONIA LEVEL controls are modulatable.

Range 0.000 to 1.000

 

HARMONIA PAN

Each of the HARMONIA voices can be individually positioned in the stereo field with the PAN controls.

Range 0.000 to 1.000

 

HARMONIA DETUNE

Each of the HARMONIA voices can be detuned by +/- 100 cents. When the knobs are centered, there is no detuning of the HARMONIA voices. The HARMONIA DETUNE controls are modulatable.

 

HARMONIA INTERVAL

Each of the HARMONIA voices can be transposed over a four-octave range.  Selecting the INTERVAL switch will bring up a drop-down menu of half-step transpositions, either up or down by two octaves.

Range -24 to +24

!

EDIT PAGE – Oscillator - Harmonia Zoom

EDIT PAGE – Oscillator Voice Multiplier - Harmonia™ Zoom

 

 

The Harmonia Zoom page contains all the Harmonia controls for each Layer. In addition to the controls available in the EDIT PAGE, it includes a MIX slider for balancing the original voice with the added voices and a set of controls that apply only to SYNTH oscillators.

 

EDIT PAGE – Oscillator - Harmonia Zoom - Controls

EDIT PAGE – Oscillator Voice Multiplier - Harmonia™ Zoom Common Controls

 


HARMONIA POWER SWITCH

This turns HARMONIA on and off and is useful for comparing the sound with the added voices to the original sound.

 

HARMONIA PRESETS

A complete set of HARMONIA presets can be accessed by selecting the menu arrow.  Any factory presets or custom settings can be copied, pasted or saved.


 
HARMONIA VOICES 1-4

Up to four HARMONIA voices can be stacked on top of the original voice by selecting the numbered switches in HARMONIA.

Keep in mind, adding more voices creates a higher demand on the CPU.


 
HARMONIA LEVEL

Controls the output level of the HARMONIA voices, so the effect of each Harmonia voice can be subtle or pronounced. 

The HARMONIA LEVEL controls are modulatable.

Range 0.000 to 1.000


 
HARMONIA PAN

Each of the HARMONIA voices can be positioned in the stereo field with the PAN controls.

Range 0.000 to 1.000


 
HARMONIA DETUNE

Each of the HARMONIA voices can be detuned by +/- 100 cents.  When the knobs are centered, there is no detuning.

The HARMONIA DETUNE controls are modulatable.

Range 0.000 to 1.000

 

HARMONIA INTERVAL

Each of the HARMONIA voices can be transposed over a four-octave range. Selecting the INTERVAL switch will bring up a drop-down menu of half-step transpositions, either up or down by as much as two octaves.

Range -24 to +24

 

HARMONIA MIX

This parameter controls the blend of the Harmonia voices with the primary voice.

The HARMONIA MIX parameter is modulatable.

Range 0.000 to 1.000

 

EDIT PAGE – Oscillator - Harmonia Zoom - Synth Controls

EDIT PAGE – Oscillator Voice Multiplier - Harmonia™Zoom - Synth Controls

 

.

 

When the OSCILLATOR is set to SYNTH mode, all of the HARMONIA features in SAMPLE mode are available, as well as a second set of options that are unique to SYNTH mode. This special set of controls allows independent waveform control over each HARMONIA voice.

 

HARMONIA PHASE

Like the Phase Control option in UNISON, this is unique to the SYNTH Oscillators.  The Phase Control allows the phase of the HARMONIA voices to be spread across a 180° range. The width of the range is controlled by stepping through the five Phase Control options, which range from In-Phase to totally Out-of-Phase.

 

 

   

 

   

 

   

 

   

 

 

HARMONIA SHAPE

This control is unique to SYNTH Oscillators. This is an offset of the SHAPE control on the MAIN OSCILLATOR page. Each of HARMONIA’s four voices can have its own SHAPE offset. The center position indicates that the HARMONIA voice's SHAPE is identical to the main Synth Oscillator's SHAPE. 

 

NOTE: To learn more about the SHAPE functionality, check out the description in the OSC MAIN chapter.

 

Range 0.000 to 1.000

 

HARMONIA SYMMETRY

This control is unique to SYNTH Oscillators. This is an offset of the SYMMETRY control on the MAIN OSCILLATOR page. Each of HARMONIA’s four voices can have its own SYMMETRY offset. The center position indicates that the HARMONIA voice's SYMMETRY is identical to the main Synth Oscillator's SYMMETRY. 

 

NOTE: To learn more about the SYMMETRY functionality, check out the description in the OSC SYMMETRY chapter.

 

Range 0.000 to 1.000

 

HARMONIA SYNC

This control is unique to SYNTH Oscillators. This is an offset of the HARD SYNC control on the MAIN OSCILLATOR page. Each of HARMONIA’s four voices can have its own SYNC offset. The center position indicates that the HARMONIA voice's SYNC is identical to the main Synth Oscillator's HARD SYNC. 

 

NOTE: To learn more about the HARD SYNC functionality, check out the description in the OSC HARD SYNC chapter

 

Range 0.000 to 1.000

 

HARMONIA WAVESHAPE

This control is unique to SYNTH Oscillators. The waveshape of each of the four HARMONIA voices can be set from these steppers. Four of the waveshapes are the same as those available in the Waveform Selector in OSC MAIN: Triangle, Sine, SawSquare Bright & SawSquare Fat. The fifth waveshape, called OSC, means the HARMONIA waveform will follow the primary Oscillator’s current waveform selection.

 

Triangle

   

Sine

   

OSC

   

SawSquare Fat

   

SawSquare Bright

 

NOTE: To learn more about the SYNTH WAVESHAPE functionality, refer to the OSC SHAPE chapter

 

EDIT PAGE - Oscillator - Granular

EDIT PAGE – Oscillator Voice Multiplier - Granular (Sample mode only)

 

 

Granular synthesis is a powerful method of fragmenting pieces of sound into very small bits of audio called ‘grains’. Since each grain can have its own duration, amplitude and envelope, they can create a layered ‘soundscape’ of overlapping tones. The composer Innas Xenakis first conceptualized Granular synthesis in the 1970s.

Omnisphere contains a fully implemented set of granular controls. While only the most useful controls are presented on the Edit Page, the full set of Granular parameters is available on the Granular Zoom page. Soundsources turned into grains can be manipulated by altering their pitch, duration, envelope and position in the stereo field. Up to eight voices of granularity are available per Layer.

Granular Synthesis is a useful technique for creating a wide variety of sounds, like evolving soundscapes (using Grain and Pitch Controls), time stretching-type sounds (using Speed mode), "freezing" effects (using Position mode), or edgy, gritty glitchiness (using Intensity).

NOTE: Using Granular Synthesis can require a great deal of processing power, so use it wisely.

 

GRANULAR POWER SWITCH

This turns Granular on and off and it is useful for comparing the granulated sound with the original.

 

SPEED AND POSITION MODES

There are two exclusive Granular modes: SPEED and POSITION. While other granular parameters work in the same manner regardless of the mode, the slider above the SPEED and POSITION mode selectors controls only the mode selected.

When SPEED mode is selected, the SPEED slider controls the speed at which the grains progress through the sample. As the slider is moved to the right, it slows down the progress of the grains. At .5 (the center point), the grains stop moving through the sample causing a “freezing” effect. Above .5 it reverses and the grains go back towards the start of the sample. SPEED mode is relative: it governs where the next grains will play from relative to the current grains. For example, the grains will be able to move back towards the beginning of the sample only if a key has been depressed long enough to move past the beginning of the sample. Otherwise, you will only hear the beginning portion of sample being granulated. This mode is useful for creating time stretching-type effects, among other applications. The SPEED slider is modulatable.

When POSITION is selected, it is possible to select which portion of the sample is being granulated using the POSITION slider. As an example, you can choose to granulate only the "pluck," or only the decay of a guitar note. The number of zones in a Soundsource determines the maximum range of the POSITION slider. If the Soundsource has more than 12 zones mapped, the range of the POSITION slider slider is 1 second. If it has less than 12 zones, then the POSITION slider's range can be up to 90 seconds. This mode is useful for granulating a specific portion of the sample and for creating “freezing” effects. The POSITION slider is modulatable.

 

NOTE: Moving the SPEED and POSTION sliders while playing a sample will allow you to add a truly dynamic quality to the sound. Experiment with modulating and MIDI-Learning these parameters. Remember, these modes are exclusive, meaning you can use only one at a time.

 

In both modes, the results will vary depending on the settings of other Granular parameters, particularly INTENSITY, DEPTH, and SMOOTHING.

 

INTENSITY


When the sample is sliced into grains, the size of the grains can be altered, which changes the speed and INTENSITY of the effect. When the INTENSITY slider is lower, the grains are longer and there is a slower transition to the next grain. When the INTENSITY slider is higher, the grains are shorter and transition more quickly.

GRAIN Intensity is a Modulatable parameter.

Range 0.000 to 1.000

 

DEPTH

Moving this slider to the right increases the number of grains which are created from the Soundsource. The higher the number of grains, the higher the demand on the CPU. Excellent results can usually be obtained without using a lot of GRAIN DEPTH, so use it wisely.

Range 0.000 to 1.000

 

SMOOTHING

Since the grains can vary in pitch and amplitude, the change from grain to grain can be abrupt and jarring. Increasing the value of this slider softens the sharp transitions. Think of SMOOTHING as cross-fading between the grains.

Range 0.000 to 1.000

 

DETUNING

 

The grains can be detuned by increasing this control. The higher DETUNING is set, the more variation in pitch will be heard in the grains. This does not affect the pitch of the Soundsource itself, just the grains.

Range 0.000 to 1.000

EDIT PAGE - Oscillator - Granular Zoom

EDIT PAGE – Oscillator Voice Multiplier - Granular Zoom

 

 

The Granular Zoom page contains an expanded set of Granular parameters for each Layer, providing more extensive Granular processing capabilities than those available in the Edit Page.

The Granular Zoom controls are enhanced with a dynamic Granular Visualizer, a 3D model that represents how the grains are manipulated in the STEAM engine.

The Granular Zoom page also includes the Pitch Grains Section, useful for creating grains that move dynamically through the pitch range.


GRANULAR POWER SWITCH

 

This turns Granular on and off and it is useful for comparing the granulated sound with the original.

 

GRANULAR VISUALIZER

 

 

The Granular Visualizer is a dynamic 3D model that represents how the grains are manipulated in the STEAM engine. It provides visual feedback of the Granular parameters by changing colors, increasing the density and size of the spokes, adding waviness to the spiral, and adding a 3D appearance to it. This feedback can be very meaningful during the sound design process.

The parameters that affect the Granular Visualizer are GRAIN DEPTH, INTENSITY, SMOOTHING, SPREAD, DETUNING, PITCH GRAINS, INTERVAL, and GLIDING.

 

 

EDIT PAGE - Oscillator - Granular Zoom - Modes

EDIT PAGE – Oscillator Voice Multiplier – Granular Zoom - Modes

 

There are two exclusive Granular modes: SPEED and POSITION. While other granular parameters work in the same manner regardless of the mode, the slider above the SPEED and POSITION mode selectors controls only the mode selected.

 

SPEED

When SPEED mode is selected, the SPEED slider controls the speed at which the grains progress through the sample. As the slider is moved to the right, it slows down the progress of the grains through the sample. At .5 (the center point), the grains stop moving through the sample causing a “freezing” effect. Above .5 it reverses and the grains go back towards the start of the sample. SPEED mode is relative: it governs where the next grains will play from relative to the current grains. For example, the grains will be able to move back towards the beginning of the sample only if a key has been depressed long enough to move past the beginning of the sample. Otherwise, you will only hear the beginning portion of sample being granulated. This mode is useful for creating time stretching-type effects, among other applications. The blue bipolar display above the slider represents the speed and direction at which the grains will progress. The SPEED slider is modulatable.

 

POSITION

When POSITION is selected, it is possible to select which portion of the sample is being granulated using the POSITION slider. As an example, you can choose to granulate only the "pluck," or only the decay of a guitar note. The number of zones in a Soundsource determines the maximum range of the POSITION slider. If the Soundsource has more than 12 zones mapped, the range of the POSITION slider slider is 1 second. If it has less than 12 zones, then the POSITION slider's range can be up to 90 seconds. This mode is useful for granulating a specific portion of the sample and for creating “freezing” effects. The blue display above the slider represents the current position of the slider, hence the portion of the sample being granulated. The POSITION slider is modulatable.

 

NOTE: Moving the SPEED and POSTION sliders while playing a sample will allow you to add a truly dynamic quality to the sound. Experiment with modulating and MIDI-Learning these parameters. Remember, these modes are exclusive, meaning you can use only one at a time.

 

In both modes, the results will vary depending on the settings of other Granular parameters, particularly INTENSITY, DEPTH, and SMOOTHING.

Range 0.000 to 1.000

 

 

EDIT PAGE - Oscillator - Granular Zoom - Grain Controls

EDIT PAGE – Oscillator Voice Multiplier - Granular Zoom - Grain Controls

 

GRAIN DEPTH

Moving this slider to the right increases the number of grains which are created from the Soundsource. The higher the number of grains, the higher the demand on the CPU. Excellent results can usually be obtained without using a lot of GRAIN DEPTH, so use it wisely. In the Granular Visualizer, GRAIN DEPTH adds more loops to the spiral, which represent more grains overlapping with each other.

Range 0.000 to 1.000

 

INTENSITY

When the sample is sliced into grains, the size of the grains can be altered, which changes the speed and intensity of the effect. When the INTENSITY slider is lower, the grains are longer and there is a slower transition to the next grain. When the INTENSITY slider is higher, the grains are shorter and transition more quickly. In the Granular Visualizer, INTENSITY increases the density of the spokes, to show shorter intervals.

GRAIN INTENSITY is a Modulatable parameter.

Range 0.000 to 1.000

 

SMOOTHING

Since the grains can vary in pitch and amplitude, the change from grain to grain can be abrupt and jarring. Increasing the value of this slider softens the sharp transitions. Think of SMOOTHING as cross-fading between the grains. In the Granular Visualizer, SMOOTHING changes the brightness of the blue lines.

Range 0.000 to 1.000

 

SPREAD

This slider controls the placement of the grains within the stereo image - the higher the SPREAD, the wider the grains will be panned across the stereo field. In the Granular Visualizer, SPREAD adds a 3D appearance to represent the added dimension.

Range 0.000 to 1.000

 

DETUNING

The grains can be detuned by increasing this control. The higher DETUNING is set, the more variation in pitch will be heard in the grains. This does not affect the pitch of the Soundsource itself, just the grains. In the Granular Visualizer, DETUNING adds a waviness to the spiral.

Range 0.000 to 1.000

 

 

EDIT PAGE - Oscillator - Granular Zoom - Pitch Controls

EDIT PAGE – Oscillator Voice Multiplier - Granular Zoom - Pitch Controls

 

 

PITCH GRAINS

This slider sets how often the grains will be transposed in pitch. The PITCH GRAINS parameter and the ones below it, INTERVAL, GLIDING and DIRECTION menu, are interdependent. When the PITCH GRAINS parameter is set to 0, the INTERVAL, GLIDING nor DIRECTION parameters will have no effect. In the Granular Visualizer, PITCH GRAINS determines the percentage of lines which have an alternate color based on the INTERVAL setting.

The PITCH GRAINS parameter is modulatable.


INTERVAL

This slider determines what musical interval the PITCH GRAINS will use. The INTERVAL can be set from one to twelve semitones. This parameter will have no effect if the PITCH GRAINS slider is set to zero. In the Granular Visualizer, INTERVAL selects an alternate color for a percentage of lines determined by PITCH GRAINS.

Range 1 to 12 semitones

 

GLIDING

GLIDING determines how often the grains will glide between the note that is played and the transposed interval of a pitch grain. This parameter will have no effect if the PITCH GRAINS slider is set to zero. In the Granular Visualizer, GLIDING shortens a percentage of lines determined by PITCH GRAINS.

Range 0.000 to 1.000

 

DIRECTION


The items in the DIRECTION menu determine which direction the PITCH GRAINS are transposed. 

There are four PITCH GRAIN DIRECTIONS available:


The PITCH GRAINS will be transposed up only.

   

The PITCH GRAINS will be transposed down only.

   

The PITCH GRAINS will be transposed up or down only – they will never be transposed up and down on the same note.

   

The PITCH GRAINS will be transposed randomly up and down on the same note.

 

 

 

EDIT PAGE - Filters

EDIT PAGE - Filters

 

 

The Filter is a key component of subtractive synthesis.  It’s designed to remove frequencies from within a sound, which can enhance the character of that sound.  Filters typically consist of a cutoff control, which sets the removal of certain frequencies, and a resonance control, which emphasizes the frequency of the cutoff point.

The most common form of filtering is called lowpass, which means that higher frequencies are removed while lower frequencies pass through without being removed.  Most vintage synthesizers employed low-pass filtering, but some also included high-pass filtering, which removes low frequencies and lets the high frequencies pass through.

Omnisphere includes an exceptionally versatile dual-filtering system, which features two stereo filters per layer that can be routed in series or parallel.  There are twenty-four different filter types available, which include lowpass, highpass, bandpass and other specialized varieties.  Because Omnisphere’s filters are stereo, they are ideal for dynamic filter panning effects.

The FILTERS section of the EDIT overview features a basic set of filter controls, such as Cutoff, Resonance, Keyboard tracking and Filter envelope depth.  The full set of filter controls are available on the FILTER ZOOM view.

 

 

FILTER POWER SWITCH

 

Enables or disables the Filter.

NOTE: Turning the Filter OFF saves CPU power, since every voice played has it’s own dual-filter per Layer.

 

FILTERS PRESETS

 

 

Omnisphere has a wide variety of customized filter configurations, called presets.  The presets represent the settings of Omnisphere’s complex dual stereo filter.   Filter presets can be selected, copied, pasted and saved from this menu.

 

TIP: If you find a Patch that has an interesting custom filter configuration, you can save it into your preset library to use with your own patches!

 

The Presets are categorized into several sub-categories; Bandpass Filters, Highpass Filters, Lowpass Filters and Specialty Filters.  For the sake of space, the preset names are abbreviated, but this is what the different abbreviations mean;

 

BPF

Band Pass Filter

HPF

High Pass Filter

LPF

Low Pass Filter

UVI

UVI Filter from Atmosphere®

db

Short for Decibel.  Names like 12db, 24db, refer to the roll off slope of the filters.

 

NOTE: Filter presets are not the same as Filter types.  Filter Presets include the settings for Filter type.  Filter types are covered in the FILTER ZOOM section.

 

FILTER PRESET MENU

After a Preset has been chosen from the drop-down menu, the name will be displayed in the preset display window:

 

If the filter types are changed in the Zoom view, then the display will be changed to “Modified” until the Filter settings are saved as a preset or another preset is selected.

 

NOTE: Filter presets intentionally do not recall CUTOFF, RES, KEY and ENV settings. This is done because it’s the best way to audition the different Filter Presets within the context of your current Patch.

 

EDIT PAGE - FIlter Cutoff

EDIT PAGE - FIlter Cutoff

 

 

The primary function of the filter is to remove, hence "cut off", frequencies from the sound.  Omnisphere’s filter can remove frequencies in a variety of ways, from Lowpass, Highpass, Bandpass, Notch and also specialized filter types.   When different Types are loaded, the Cutoff will remove different frequencies from the sound.

Depending what Filter preset is chosen, the Cutoff control will remove different frequencies in various ways.

For example, if a Low Pass filter is used, turning the control counter-clockwise will remove the higher frequencies.  If a High-Pass Filter is used, the opposite will happen.  It’s best to experiment with cutoff control with the wide variety of Filter Types.

The Filter’s roll off slope is measured in dB, and is sometimes expressed in “poles”.  The higher the dB value, the greater the extent of the filtering, but this should not be confused with sounding “better”.  Filters with fewer poles can often sound more appropriate than those with more poles.

6dB =

1 Pole

12dB =

2 Pole

18dB =

3 Pole

24dB =

4 Pole

Range 00.05Hz to 19.00kHz

 

 

EDIT PAGE - FIlter Resonance

EDIT PAGE - FIlter Resonance

 

 

Resonance is also called ‘Q’ or Emphasis in synthesizers, because it emphasizes the cutoff point of the filter.  Resonance can often increase the loudness of the Filter, so its a good idea to use this control along with the Filter Gain, so that audio clipping does not occur.

 

TIP: Omnisphere’s UVI1 filter can self-oscillate.  If the Resonance is set to maximum, the filter can be ‘tuned’ by the cutoff control.

 

EDIT PAGE - Filter Key Tracking

EDIT PAGE - Filter Key Tracking

 

 

The Filter Tracking is a dedicated modulation control.  It determines to what extent the cutoff frequncy will track the keyboard.  The higher the KEY value is set, the more the filter will open over the upper range of the keyboard and close in the lower ranges of the keyboard.

For example, if a low pass filter is loaded and the cutoff is set below 1.00KHz, the notes played below middle-C will become increasingly darker in tone, and keys above middle-C will be increasingly brighter.   At the minimum setting, higher and lower notes have no effect on the cutoff frequency.

Range 0 to 127

 

FILTER KEY TRACKING INVERT SWITCH

Key Tracking can be inverted simply by selecting the word “Key” below the control.  This switch will change to inverted text when Key tracking is inverted and the sonic result will be the opposite of standard Filter Key Tracking.

 

EDIT PAGE - Filter Envelope Depth

EDIT PAGE - Filter Envelope Depth

 

 

The Filter Envelope Depth is a dedicated modulation control.  It sets the amount that the Filter Envelope controls the cutoff frequency.  At minimum setting, the Filter Envelope has no affect on the cutoff.  The higher the setting, the greater effect the Filter Envelope’s contour has in opening and closing the Filter.

 

NOTE – If both the Filter Cutoff and Filter Envelope Depth are set to minimum values, little to no sound will be heard.  If the Filter Cutoff is at the maximum value, then the ENV DEPTH knob will have no effect, since the cutoff is already wide open. A good starting point is to keep the ENV control at the middle point.

 

Range 0 to 127

 

ENV INVERT SWITCH

This control inverts the Filter Envelopes contour and so it will have the effect of closing the filter (lowering the cutoff frequency). This switch will change to inverted text when Env tracking is inverted.

 

TIP:  Inverting the Filter’s Envelope can be useful for creating unusual contours, such as double triggering and release effects

 

EDIT PAGE - Filter Gain and Spread

EDIT PAGE - Filter Gain & Spread

 

GAIN

 

By default the FILTER GAIN is set at 0.0db.  Changing this control alters the output level of the Filters.  One application would be if the Filter is closed down, and the tone is quite dark and rather low in output, the level could be compensated for by using the FILTER GAIN control.  More commonly, Filter combinations with Resonances can get too loud, causing distortion and clipping.  The GAIN slider is very useful to reduce the overall level in these cases.

Range between - inf (0) and +9.54.dB

 

SPREAD

 

The SPREAD control in Omnisphere’s Filter is not typically found on most synthesizers.  Since Omnisphere’s filter is stereo, the SPREAD control can move the cutoff frequency in one direction on one side of the stereo field while moving it in the opposite direction in the other side of the stereo field. 

For example, the filter would be opening on the right channel while closing on the left channel.  This can create unique panning effects that are more dramatic than the standard audio panning approach – particularly when SPREAD is modulated.

NOTE: Unlike the other filters, the Power filter is not a pair of L/R mono filters. Instead, it's a stereo filter with no spread capability. In the case of the Power Filter, the Spread control does the same function as the Width control in the Power Filter effect unit.

 

EDIT PAGE - FIlter Zoom

EDIT PAGE - FIlter Zoom

 

 

FILTER ZOOM in Omnisphere provides precise control over each Layer’s dual-filter.  The two stereo filters are represented on the right and left. The central area controls the routing and contains the shared controls.  Each of the two stereo filters can have any of 24 filter types assigned to it.  They can be combined in series or parallel, allowing for hundreds of possible filter configurations.

There are primary Cutoff and Resonance controls for the entire filter, but both FILTER 1 and FILTER 2 each have their own independent Cutoff and Resonance offsets which are applied to those primary values.

 

Dual-Filter Power Switch

Enables or disables the entire Filter.  It is a duplicate of the power button on the EDIT page. The entire Dual-Filter can be turned on and off with this switch, which provides a quick way to compare the sound with and without filtering.

 

FILTER 1 & FILTER 2 Power Switches

    

Enables or disables Filter 1 and/or Filter 2.

 

NOTE: If both Filter 1 and Filter 2 are turned off, the only control on the Filter Zoom page that will still change the sound is the GAIN slider.

 

FILTERS PRESETS

 

 

Omnisphere has a wide variety of customized filter configurations, called presets.  The presets represent the settings of Omnisphere’s complex dual stereo filter.   Filter presets can be selected, copied, pasted and saved from this menu.

 

TIP: If you find a Patch that has an interesting custom filter configuration, you can save it into your preset library to use with your own patches!

 

The Presets are categorized into several sub-categories; Bandpass Filters, Highpass Filters, Lowpass Filters and Specialty Filters.  For the sake of space, the preset names are abbreviated, but this is what the different abbreviations mean;

 

BPF

Band Pass Filter

HPF

High Pass Filter

LPF

Low Pass Filter

UVI

UVI Filter from Atmosphere®

db

Short for Decibel.  Names like 12db, 24db, refer to the roll off slope of the filters.

 

NOTE: Filter presets are not the same as Filter types.  Filter Presets include the settings for Filter type. 

 

FILTER PRESET MENU

After a Preset has been chosen from the drop-down menu, the name will be displayed in the preset display window:

 

If the filter types are changed in the Zoom view, then the display will be changed to “Modified” until the Filter settings are saved as a preset or another preset is selected.

 

NOTE: Filter presets intentionally do not recall CUTOFF, RES, KEY and ENV settings. This is done because it’s the best way to audition the different Filter Presets within the context of your current Patch.

FILTER ZOOM - Structure

FILTER ZOOM – Structure

 

 

The central part of the FILTER ZOOM section is dedicated for controls that are common to both of the Filters, including the ability to route to two Filters in parallel or in series and to place them before or after the Amplifier.

Aside from the Series/Parallel and Mix option, the remaining four knobs (CUTOFF, RES, SPREAD, KEY, ENV) are exactly the same as those in the Filter section on the EDIT page.  So any changes that are made on these controls will be reflected on the Edit page as well.

 

SERIES/PARALLEL

 

 

When Omnisphere’s two Filters are in “Series”, it means that the output of Filter 1 is feeding into Filter 2 – and thus affects the character of Filter 2.  When the two Filters are in Series, the Mix control is not in use.  “Parallel“ means the two Filters are both working, but they are not directly affecting the other; they are operating side-by-side and mixed together.  The Mix slider controls the balance between the two filters.

 

MIX

 

In Parallel mode, each of the two Filters pass thru the Filter Mixer, and the Mix control determines how much of each filter is heard.  Centering the slider will allow both filters to be heard equally, and sliding it to the right or left will favor one over the other.

Range 100.00 to  00.100  (50.50 is the center point)

 

GAIN

 

 

The Gain adjusts the level of the input, or output of the Filter Module.

Range between - inf (0) and +9.54.dB

 

PRE & POST

 

 

The Dual-Filter can be placed before or after the Gain Control.  These switches determine if the gain control will be used before or after the Filter.  Aggressive Filter sounds will have a different character depending if PRE or POST is enabled.

 

PRE

The Gain Control is applied before the Filters.

 

POST

POST means that the Gain Control will be applied after the Filters

 

FILTER ZOOM - Filter Type

FILTER ZOOM – Filter Type

 

 

The Filter Type menu allows you to select the actual Filter algorithm to be used in Filter 1 or Filter 2.  Omnisphere comes with a wide range of filter types.  Each of the two stereo filters has the same twentyfour filter types available.

Because of the flexible dual-filter system in Omnisphere, these different filter types can be combined, routed in series or parallel, allowing for hundreds of possible filter configurations.

The extent to which the frequencies are removed is based on the roll-off slope (measured in dB) of the filter type.  This means a Lowpass filter with a 24dB roll-off is going to allow less sound to pass through than a filter with a 12dB roll-off.

Once a customized filter configuration has been created, the settings can be saved as a Filter Preset and loaded it from the FILTERS section on the EDIT overview page.

OFF

 

The Filter is off.

     

LOW PASS

Gentle 6db

A subtle, 1-pole low pass, useful for acoustic sounds

 

Crisp 12db

 
 

Warm 12db

 
 

Juicy 12db

This new 2-pole Low Pass filter has a very smooth response at high resonances.

 

Warm 24db

 
 

Smooth 24db

 

 

Colorful 24db

 

 

Edge 24db

 

 

Juicy 24db

This new 4-pole Low Pass filter has a very smooth response at high resonances.

 

Power LP24

This is the Low Pass 24db filter from the Power Filter FX module

 

UVI 1

The 4-pole 24db Low Pass filter used in Atmosphere (can self-oscillate)

 

UVI 2

The 3-pole 18db Low Pass filter used in Atmosphere

 

UVI 3

The 2-pole 12db Low Pass filter used in Atmosphere

     

HIGH PASS

UVI

The 2-pole 12db High Pass filter used in Atmosphere

 

Crisp

 
 

Juicy 12db

This new 2-pole High Pass filter has a very smooth response at high resonances.

 

Juicy 24db

This new 4-pole High Pass filter has a very smooth response at high resonances.

     

OTHER

Bandpass

All frequencies above and below a certain range are removed.

 

Bandpass Juicy 12db

This new 2-pole Band Pass filter has a very smooth response at high resonances.

 

Bandpass Juicy 24db

This new 4-pole Band Pass filter has a very smooth response at high resonances.

 

Notch

Frequencies pass thru a narrow ‘notch’, also known as a ‘band-reject’ filter

 

Allpass

All frequencies are passed equally, but it changes the phase relationship between the frequencies.

 

Metal Pipe +

A complex stereo comb-filter that produces flanger-like metallic overtones

 

Metal Pipe -

A complex stereo comb-filter, inverted

 

FILTER ZOOM - Offsets

FILTER ZOOM – Offsets

 

CUTOFF OFFSET

 

The Filter Cutoff settings affect both FILTER 1 and FILTER 2.  The CUTOFF OFFSET counterbalances the Cutoff for FILTER1 and FILTER2 independently.  These are not separate filters controls; they simply increase or decrease the Cutoff frequency of that particular Filter Type, relative to the primary Cutoff control.

When the slider is centered in the middle, there is no offset to the Filter Cutoff.  Moving the control to the right increases the Filter Cutoff and moving it to the left decreases the cutoff.

 

RESONANCE OFFSET

 

 

As Filter Resonance settings affect both FILTER 1 and FILTER 2, the RES OFFSET (meaning Resonance Offset) allows the depth of the resonance for FILTER1 and FILTER2 to be set independently.  This control decreases or increases the amount of Resonance of that particular Filter Type.

When the slider is centered in the middle, there is no offset to the Filter Resonance.  Moving the slider to the right increases the Filter Resonance and setting it farther left decreases the Resonance.

 

SPREAD OFFSET

 

As both of Omnisphere’s filters are stereo, they are both capable of offsetting their stereo position with this control.  Like the other Offset controls in Filter Zoom, this counterbalances the setting of the primary control, in this case is the Spread control.

 

NOTE: Since Spread moves the cutoff between Right and Left, the Spread Offset can counteract the Spread’s setting for each Filter if moved in the opposite direction

 

FILTER ZOOM - Cutoff

FILTER ZOOM - Cutoff

 

 

The primary Cutoff control is identical to the Cutoff control on the EDIT page.  The primary function of the filter is to remove, hence "cut off", frequencies from the sound.  Omnisphere’s filter can remove frequencies in a variety of ways, from Lowpass, Highpass, Bandpass, Notch and also specialized filter types.   When different Types are loaded, the Cutoff will remove different frequencies from the sound.

Depending what Filter preset is chosen, the Cutoff control will remove different frequencies in various ways.

For example, if a Low Pass filter is used, turning the control counter-clockwise will remove the higher frequencies.  If a High-Pass Filter is used, the opposite will happen.  It’s best to experiment with cutoff control with the wide variety of Filter Types.

The Filter’s roll off slope is measured in dB, and is sometimes expressed in “poles”.  The higher the dB value, the greater the extent of the filtering, but this should not be confused with sounding “better”.  Filters with fewer poles can often sound more appropriate than those with more poles.

6dB =

1 Pole

12dB =

2 Pole

18dB =

3 Pole

24dB =

4 Pole

Range 00.05Hz to 19.00kHz

 

FILTER ZOOM – Resonance

FILTER ZOOM – Resonance

 

 

The Resonance control on the FILTER ZOOM page is identical to the RES knob on the EDIT page. Resonance is also called ‘Q’ or Emphasis in synthesizers, because it emphasizes the cutoff point of the filter.  Resonance can often increase the loudness of the Filter, so its a good idea to use this control along with the Filter Gain, so that audio clipping does not occur.

 

TIP: Omnisphere’s UVI1 filter can self-oscillate.  If the Resonance is set to maximum, the filter can be ‘tuned’ by the cutoff control.

 

 

Range 0 to 127

 

FILTER ZOOM - Spread

FILTER ZOOM - Spread

 

 

The SPREAD control on the FILTER ZOOM page is identical to the SPREAD slider on the EDIT page. The SPREAD control in Omnisphere’s Filter is not typically found on most synthesizers.  Since Omnisphere’s filter is stereo, the SPREAD control can move the cutoff frequency in one direction on one side of the stereo field while moving it in the opposite direction in the other side of the stereo field. 

For example, the filter would be opening on the right channel while closing on the left channel.  This can create unique panning effects that are more dramatic than the standard audio panning approach – particularly when SPREAD is modulated.

 

 

Range L to R

 

NOTE: Unlike the other filters, the Power filter is not a pair of L/R mono filters. Instead, it's a stereo filter with no spread capability. In the case of the Power Filter, the Spread control does the same function as the Width control in the Power Filter effect unit.

 

FILTER ZOOM – Key Tracking

FILTER ZOOM – Key Tracking

The KEY control on the FILTER ZOOM page is identical to the KEY slider on the EDIT page. The Filter Tracking is a dedicated modulation control.  It determines to what extent the cutoff frequency will track the keyboard.  The higher the KEY value is set, the more the filter will open over the upper range of the keyboard and close in the lower ranges of the keyboard.

For example, if a low pass filter is loaded and the cutoff is set below 1.00KHz, the notes played below middle-C will become increasingly darker in tone, and keys above middle-C will be increasingly brighter.   At the minimum setting, higher and lower notes have no effect on the cutoff frequency.

 

KEY INVERT SWITCH

The KEY INVERT switch on the FILTER ZOOM page is identical to the KEY INVERT switch on the EDIT page. Key Tracking can be inverted simply by selecting the word “Key” below the control.  This switch will change to inverted text when Key tracking is inverted and the sonic result will be the opposite of standard Filter Key Tracking.

FILTER ZOOM - Envelope

FILTER ZOOM - Envelope

 

 

The Filter ENV control is identical to the ENV control found on the EDIT page.  The Filter Envelope Depth is a dedicated modulation control.  It sets the amount that the Filter Envelope controls the cutoff frequency.  At minimum setting, the Filter Envelope has no affect on the cutoff.  The higher the setting, the greater effect the Filter Envelope’s contour has in opening and closing the Filter.

 

NOTE – If both the Filter Cutoff and Filter Envelope Depth are set to minimum values, little to no sound will be heard.  If the Filter Cutoff is at the maximum value, then the ENV DEPTH knob will have no effect, since the cutoff is already wide open. A good starting point is to keep the ENV control at the middle point.

 

ENV INVERT SWITCH

The Filter ENV INVERT switch is identical to the Filter ENV INVERT switch on the EDIT page.  This control inverts the Filter Envelopes contour and so it will have the effect of closing the filter (lowering the cutoff frequency). This switch will change to inverted text when Env tracking is inverted.

 

TIP:  Inverting the Filter’s Envelope can be useful for creating unusual contours, such as double triggering and release effects

 

EDIT PAGE - Envelopes

EDIT PAGE - Envelopes

 

 

 

One of the innovative features of Omnisphere's envelopes is that each of them has two interfaces. There have always been two competing design philosophies; ADSR envelopes, which are fast and easy to use, and Complex envelopes, which are more powerful and flexible but typically not as fast or easy to use.

In Omnisphere we combined both ideas into one, offering the best of both worlds. Omnisphere's envelopes are extremely powerful and at the same time very easy to use, regardless of the envelope style.

Envelopes are the contours that shape the sound coming from the Oscillators and the Filters. 

A basic ADSR-style envelope determines how quickly a sound will begin, its initial decay, what level it sustains at, and how long it will fade out after the note has been released.  These different elements of the envelope are called stages.  Most synthesizers have 4-stage envelopes, often called ADSR envelopes, which stands for Attack, Decay, Sustain and Release.

Complex envelopes contain contours with more than four stages. Complex envelopes allow a much greater degree of control in shaping the sound, and offer tremendous flexibility when shaping sounds and can be very useful in creating rhythmic shapes.

Each Part in Omnisphere has eight envelopes, and each can be used either as a basic 4-stage ADSR envelope, or as a Complex envelope. Each Layer has a dedicated AMP (Amplitude) envelope and a dedicated FILTER envelope, while there are four Modulation envelopes that are common to both Layers.

 

 

AMP ENVELOPE

Each Part has two dedicated AMP (Amplitude) Envelopes, one each for Layer A and Layer B. These shape the overall loudness of the Layer.  A dedicated Velocity knob controls the dynamic output of the AMP Envelopes based on MIDI Velocity.

 

FILTER ENVELOPE

Each Part also has two dedicated FILTER Envelopes, one each for Layer A and Layer B. These shape the Filter cutoff for each Layer.  A dedicated Velocity knob controls the dynamic output of the FILTER Envelopes based on MIDI Velocity.

 

MODULATION ENVELOPES

Modulation Envelopes are global, meaning there are a total of four Mod Envelopes available per Part. The Modulation Envelopes are monophonic, in contrast to the FILTER and AMP envelopes, which are polyphonic. The best way to think of Modulation Envelopes is as uni-polar LFOs that can have custom defined shapes.

 

1, 2, 3, 4 (Modulation Envelope buttons)

Under the MODS sub-page these small switches select any of the four modulation envelopes.

Instead of a dedicated VELO (Velocity) control, each of the four Modulation Envelopes has its own DEPTH control knob.

 

EDIT PAGE – ADSR Controls

EDIT PAGE – ADSR Controls

 

 

The ADSR Envelope slider interface operates the same way for all the different envelope types in Omnisphere.

 

 

The screenshot above is from the Envelopes Zoom page, but illustrates what a standard ADSR Envelope looks like.  The first to second point (or Stage) is the Attack time; the second point is the decay time, which ends at the third point, the Sustain level.  After the note is released, the Sustain level drops away based on the Release time.

When viewed on the MAIN page, the ADSR looks like this;

 

 

A - Attack

The ‘A’ stands for ATTACK, which means the attack time of the envelope.  At minimum setting, the Attack is immediate, so the Envelope will start as soon as a controller triggers it.  Higher settings will delay the Attack time, so the Envelope will gradually fade in.

Range between 0 to 20 seconds.

 

D - Decay

The ‘D’ is the DECAY time, which begins after the Attack has reached its maximum level.  At minimum settings, the Decay will be zero, which means there is no Decay after the Attack and the Envelope goes straight to the Sustain stage.  At the maximum setting, the DECAY can be about twenty seconds before the Sustain stage starts.

Range between 0 to 20 seconds

 

S - Sustain

‘S’ is the Sustain Level.  Unlike A, D & R, Sustain is not a time value; it's a level value.  Sustain determines at what level the Envelope’s output remains constant while a note is held.  At the minimum setting there is no sustain, so the envelope’s output will stop until it’s been retriggered.  Higher sustain settings mean the Envelope’s output will be constant as long as a note is held down.

 

R - Release

‘R’ is the Release time value.  After a note has been let go, the sound will continue to decay for the duration of the Release time. Raising this fader lengthens the Release time.  Lowering it decreases Release time.

 Range 0 to 20 seconds.

 

ENVELOPE TYPES

   

 

Since each Envelope is capable of having either simple or complex contours, Omnisphere displays the status of the envelope shape with two icons:

The Simple icon looks like the four ADSR sliders, and will be displayed as long as the envelope has only 4 stages.

When an envelope has more than 4 stages, its icon will change to display the Complex icon, which looks like a Complex envelope, and includes an “X” button.

 

X BUTTON

When the X button is selected, it will revert the complex envelope contours to a SIMPLE one, and the icon will revert to the SIMPLE icon.

When you want to simplify an envelope, you can use the X button to quickly reset a complex envelope to a simple ADSR style envelope. This can’t be undone, so use it with caution!

NOTE: Changing an Envelope’s shape to complex can only be done by accessing the Envelope Zoom page and adding stages/points.

 

ENVELOPE DEPTH

 

The DEPTH controls are dedicated to the four MOD Envelopes. Turning this knob clockwise increases how much of the modulation envelope is sent to the modulation target. The default setting is at maximum.

 

NOTE: The DEPTH controls for the Modulation Envelopes are independent. The DEPTH control will only affect the selected envelope.

 

VELO (ENVELOPE VELOCITY)

 

VELO is short for Velocity Sensitivity.  The Velocity knob controls how much MIDI velocity will affect the output signal of the Envelope.  Moving the control counter-clockwise decreases the dynamic sensitivity of the envelope and clockwise changes increases the sensitivity.

 

NOTE: Each of the VELO (Velocity) controls for the two AMP and two FILTER envelopes are independent. The VELO control will only affect the selected envelope.

 

EDIT PAGE – Envelopes Zoom

EDIT PAGE – Envelopes Zoom

 

 

The ENVELOPE ZOOM page provides precise editing of the eight available envelopes in a Part.  Complex envelopes can be created with hundreds of stages. Each envelope segment can have one of nine different curve presets applied to it.  These include bumps, spikes, pulses, curves and linear transitions.  It is not necessary to choose between a simple or complex envelope, since they both exist simultaneously.  Any changes made to the ADSR sliders on the MAIN page will be reflected on the Envelopes Zoom page.

A complex envelope can be further configured via a dedicated set of editing options that can fine-tune, scale and modify specific parts of the envelope.  Envelope contours can be repeated or ‘unrepeated’ to easily add or remove more stages.

 

 

Envelope Zoom has a special CHAOS feature, which can randomize the envelope’s shape.  Chaos can also be set to automatically change on every cycle, creating constantly changing envelopes.  The degree that CHAOS will affect the Envelope is determined with dedicated probability mini-sliders.

You can also create a Groove Lock™ envelope simply by dragging and dropping a standard MIDI file (for example, from Stylus RMX) onto the Envelope Display. This will automatically create a rhythmic envelope matching the groove contained in the MIDI file.

EDIT PAGE – Envelopes Zoom Preset Menu

EDIT PAGE – Envelopes Zoom Preset Menu

 

 

There are two drop-down menus that provide access to Envelope Presets. One is on the Edit Page next to the ENVELOPES label, the other is found in the Envelopes  Zoom View beside the ENVELOPES ZOOM label.

The Drop-down menus will display a list of various Envelope presets as well as options to Save, Copy and Paste Envelopes.

Envelope Presets contain all the contours of a single envelope. The Save Envelope Preset function allows you to save envelopes for later recall. Envelopes can be copied to other Layers or Parts using the Copy/Paste Envelope Preset functions. This provides a quick and convenient way to work with envelopes, and Omnisphere ships with a large number of interesting and useful Envelope Presets for you to explore.

 

Saving & Loading Envelope Presets

To save a customized Envelope setting select Save Envelope Preset. A standard save dialogue will appear.  Make sure that the preset that’s being saved is given a name.  Omnisphere will automatically add the ‘.env’ extension to the name.

By default the Envelope preset will be saved in the STEAM folder, inside the Omnisphere Settings Library/Presets/Envelope folder. You can also create custom sub-folders within the Envelope folder to organize custom Presets according to your own preferences.

After a new Preset has been saved it can be loaded using the Envelope Presets menu. Use one of the drop-down menus and browse to your newly saved Preset.

 

 

NOTE: In order to load any shared Preset file, it must first be placed in the Envelope folder;

STEAM/Omnisphere/Settings Library/Presets/Envelope/Sub-Folder

Only then will it appear on the list of presets.

 

Copying & Pasting Envelope Presets

Select “Copy Envelope Preset” from the Presets menu to copy the current Envelope contours.  Then select the Envelope to copy it to.  This can be any of the Envelopes in the current Part - or in any other Part.  From the Presets menu select “Paste Envelope Preset” and the copied Envelope will replace it.

 

NOTE: There is no ‘Undo’ for Pasting an Envelope, so use caution when Copying and Pasting them.

EDIT PAGE – Envelopes Zoom Page Buttons

EDIT PAGE – Envelope Page Buttons

 

 

Above the Envelope Display area are six buttons that select the controls for the six Envelopes available in the current Layer.

 

NOTE: the AMP and FILTER Envelopes displayed are only for the current Layer, the other Layer must be selected to see the other two AMP/FILTER envelopes.

EDIT PAGE – Mod Envelopes Timeline

EDIT PAGE – Mod Envelopes Timeline

 

 

The four MOD Envelopes each have an LED indicator that tracks the time it takes to play through the Envelope contour.  The rate of the Envelope’s contour will make these LEDs trace along as a visual guide.  The LED timeline display is also helpful in monitoring the different types of Envelope triggering. 

For example, if “NOTE” triggering is enabled, the LED display will start at the beginning of the Envelope every time a note is triggered.  If “LEGATO” is selected, the LEDs will continue to along the timeline even when new legato notes are triggered.

 

NOTE: Until a MOD envelope has been set up as a modulation source to a target in Omnisphere, the LED display will be off.

EDIT PAGE – Envelopes Zoom Edit

EDIT PAGE – Envelopes Zoom Edit

 

 

There are four different automated Envelope adjustments, which provide a simple way to double and/or half the total number of Envelope points.  These options can quickly change the playback rate of the Envelopes as well.

 

 

Repeat

Every time ‘Repeat’ is selected, all of the stages in the Envelope will be duplicated, doubling the number of points.

   

Unrepeat

Can undo any Repeats that have been done.  Unrepeat can also be used to “halve” the number of segments in an envelope.

   

Half time

Each time this is selected, Half time will change the speed of the Envelope’s contour by half.

   

Double time

The speed of the Envelope’s contour will double every time this is selected.

 

EDIT PAGE – Envelopes Zoom Display

EDIT PAGE – Envelope Display

 

 

The contour of the current Envelope can be modified from this display.  The point to the extreme left is always the Attack time and on the last two points on the right are the Sustain level and the Release time stages.  Time is represented horizontally and Level is on the vertical axis.

To add an additional stage to the Envelope, right-click (Control-Click) and select "add" from the pop-up menu.  When an additional point is added, all points to the right are shifted to make room for the new stage. When selecting between two points, a new point is inserted in the middle of the stage and the points to the right are not shifted.

Selecting and dragging any point in the display will change the position of the point.   Selecting anywhere there is no line or point will move the background grid forward and back.

When any point has been selected a small numerical window will appear above the display that indicate the level settings for that point (0.000 is minimum and 1.000 is maximum).

Right Clicking (or Control-Clicking) in the display area will bring up the Envelope Curves menu, which is explained next.

EDIT PAGE – Envelopes Curves

EDIT PAGE – Envelope Curves

 

 

All of Omnisphere’s eight dedicated Envelopes are capable of generating contours with hundreds of points. Right/Control-clicking anywhere in the Envelope display are will bring up a list that allows points to be added or removed, followed by a list of preset curves.

Clicking and dragging directly on the curve can change the orientation and position of the curves.  A cross hair will appear that will move the curve in any direction within the limits of the curve.

Some presets automatically have maximum level settings, such as Spike, Pulse and Bump.  To reduce the levels, click and drag and the cross hair will appear that will allow the amplitude of the curve to be changed.

 

Remove

 

Deletes the currently selected point

     

Add

Puts a new point at the place in the Envelope display.

     

Curve1

A gradual slope between the points

     

Curve2

A steeper, more exponential slope between the points.

     

Pulse

Places a three-angle pulse shape between two points.

     

Spike

A sharp point with a gradual slope on one side.

     

Step

Adds a right angle between the points.

     

Linear

Places a straight line between the points.

     

Bump

A rounded bump that rises and falls between the points.

     

Four Pulses

Introduces four pulses between the points

     

Three Pulses

Introduces three pulses between the points

 

NOTE: Envelopes can never have fewer than four points, as they correspond to the ADSR of the simple envelope.  Attempting to remove these ADSR points will be ignored.

 

TIP: Double-clicking on any point in the Envelope will remove it.

 

NOTE: Whether an Envelope is considered SIMPLE or COMPLEX depends on the number of points (or stages) it has.  Since there are many preset curves available, it’s possible to have a SIMPLE envelope, but with a complex shape, as it only has four points;

 

EDIT PAGE – Envelopes Editing Controls

EDIT PAGE – Envelope Editing Controls

 

 

These mode switches offer several methods for precise editing of the Envelopes. 

 

ENVELOPES ZOOM SNAP

When SNAP is selected, any horizontal repositioning of a point is limited to 16th notes.  The Envelope Display has vertical reference lines, which are helpful when using SNAP to line up the points at the 16th note divisions.

If the Envelope is short, under a few seconds, the SNAP points are correspondingly small.  When an Envelope is long, the snap points appear to be greater in scale.

Keyboard Shortcut - Option/Alt

 

ENVELOPES ZOOM LOCK

When LOCK is enabled, all the points to the right of the point selected can be moved as one single group of stages.  The only restriction is the current range of the Envelope Display.

Keyboard Shortcut -Command/Control

 

ENVELOPES ZOOM X/Y

This will constrain the movements vertically or horizontally.

Keyboard Shortcut - Shift

 

ENVELOPES ZOOM FINE

Movement of points will be at a higher resolution than normal when FINE is enabled.  The numbers in the value window will be correspondingly small as long as FINE is in use.

 

ENVELOPES ZOOM SCALE

The range of the Envelope will be increased by dragging any of the points within it (except the first one).  Scaling the Envelope beyond the limit of Envelope Display will appear to ‘squish’ many of the points together, but selecting AUTO ZOOM will expand the view to fit them all.

 

NOTE: When zoomed in, clicking and dragging in an empty region of the envelope display will drag the display left or right.

TIP: When modulating Pitch using Mod Envelopes, use Alt/Opt-Shift to snap points to semitones.

EDIT PAGE – Envelopes Zoom Chaos

EDIT PAGE – Envelope Chaos

 

 

The envelope contour can be randomized with the special CHAOS feature.  CHAOS can change the level settings for all the points in an Envelope as well as the curve transitions between the points.

Chaos works by taking the existing points in an Envelope and randomizing their Levels and Curves based on two controls.  The two sliders in the CHAOS section, CURVES and LEVELS, control the probability of randomization.  Also, the four Modulation Envelopes have an automatic feature that randomizes the CHAOS on every cycle of the Envelope.

 

CHAOS AUTO

When enabled, the Level and Curve settings will be re-randomized with every cycle of the Envelope.  For example, if an Envelope’s cycle lasts for two seconds, then every two seconds the contour will change according to the settings of the CURVES and LEVELS probability sliders.

 

NOTE: The AUTO switch is only available on Modulation Envelopes 1 - 4.

 

CHAOS SWITCH

Each time the CHAOS button is selected, it will randomize the Envelope’s contour.  The two adjacent mini-sliders, CURVES and LEVELS, determine the probability of randomization made when CHAOS is selected.

 

NOTE: CHAOS only affects the existing points in an Envelope; it will not add or remove any stages.

 

CHAOS CURVES

The higher the Curves probability slider is set, the greater the likelihood of variance in the curves between the stages.  Higher settings will also smooth out the sharper Envelope transition types, such as bump, pulse, spike, linear and the three and four pulses curves.

 

CHAOS LEVELS

The amplitude of the Envelope points will be changed more or less frequently, depending on the setting of this control.  At minimum setting, the levels of the points will only change slightly.  Maximum settings will produce more dramatic shifts in the Level values of the stages.

 

NOTE: LEVEL changes are strictly vertical; no point is moved horizontally with CHAOS.

EDIT PAGE – Envelopes Zoom Speed

EDIT PAGE – Envelopes Speed

 

 

Controls how quickly the envelope will cycle.  This is a rate-based control, based on the duration of the Envelope. 

For example, if the Envelope’s cycle is 2 seconds, and the SPEED slider is set to 0.50, the Envelope will take 4 seconds to complete its cycle.  If the SPEED slider is set to 5.00, the Envelope will cycle 3 times every second. This control can be modulated.

Range 0.10X-10.0X (1.00X is the default)

EDIT PAGE – Envelope Zoom Velocity

EDIT PAGE – Envelope Velocity

 

 

This knob controls the effect of MIDI Velocity on the output of the envelope.  Moving the slider to the left decreases the dynamic sensitivity of the envelope.  Moving the slider to the right increases the sensitivity.

EDIT PAGE – Envelopes Zoom Depth

EDIT PAGE – Envelopes Depth

 

 

The Depth slider is a duplicate of the knob found on the MODS sub-page.  At the minimum settings, little to no modulation will be sent to the target.  At the maximum setting the full output of the Modulation Envelope will be affect the modulation target.

Range 0 to 1.00

EDIT PAGE – Envelopes Zoom Trigger

EDIT PAGE – Envelope Trigger

 

 

Several modes are available to determine how the Envelope is triggered and cycled.  The NOTE/LEGATO/SONG modes are only available on the Modulation Envelopes.

 

LOOP

This switch toggles Envelope looping.  When selected the Envelope will continually repeat.

 

SYNC

The Envelope will sync to the song’s tempo.  Both LOOP and SYNC can be selected at the same time so the Envelope will cycle and sync to the song’s tempo.

 

NOTE/LEGATO/SONG


These three mode switches are only available on the Modulation Envelopes as they are related to the Modulation Envelopes Timeline display.

NOTE – With every note played, the Envelope will be retriggered. 

LEGATO – The Envelope is only retriggered on the first note of a legato passage.

SONG – The Envelope will follow the song position in the host.

EDIT PAGE – Envelopes Zoom – Zooming

EDIT PAGE – Envelopes Zoom – Zooming

 

AUTO ZOOM


Selecting the button will auto-fit all of the points into the Envelope Display. 

NOTE: If the Envelopes contour is very short, less than 1Ú4 of a bar, the Envelope Zoom will not fill the Envelope Display area with the full Envelope.

 

ZOOM

This slider controls the how much of the Envelope Display is seen.  At the minimum value it will display a small part of the first segment and a maximum setting all 100 bars are visible.

If your mouse has a scroll wheel, you can use it to zoom. Mouse-over the envelope display and move your scroll wheel to zoom.

 

NOTE: If the Envelopes contour is very short, less than 1Ú4 of a bar, the Zoom slider will not be able to fill the Envelope Display area with the full Envelope.

EDIT PAGE - Groove Lock Envelopes

EDIT PAGE – Groove Lock™ Envelopes

 

 

 

Groove Lock™ is one of Omnisphere’s most innovate features. With Groove Lock™ you can lock the groove of the Envelopes to the feel of any Stylus RMX or Standard MIDI file. This dramatically expands the rhythmic potential of the Omnisphere Envelopes. You can instantly create a Groove Lock™ envelope by simply dragging and dropping any standard MIDI file (for example, from Stylus RMX) onto the Envelope Display. This can be applied to any of the available envelope types; AMP, Filter and Mod.

When you drop a MIDI file onto the Envelope Display, it imports the rhythmic information contained in that MIDI file, resulting in a complex rhythmic envelope.

This is a very fast and convenient way to create complex envelopes, and can dramatically reduce the time required to create such envelopes from scratch.

 

Original ADSR Envelope

 

Complex Envelope after Groove Lockapplied

 

Using MIDI files provides a great starting point for creating interesting new envelopes. It allows envelopes to be Groove Locked to other Spectrasonics plug-ins, or to any MIDI-based musical phrase in your project.

 

HINT: When you drop a MIDI file onto the Envelope Display, it will replace the existing envelope. If desired, you can save your current envelope as an Envelope Preset before creating the new Groove Lock envelope.

 

EDIT PAGE – LFOS

EDIT PAGE – LFOS

 

 

 

LFOs (Low Frequency Oscillators) are used for cyclical modulation effects like vibrato, tremolo, filter sweeps and auto-pan effects.

Omnisphere has six independent LFOs available for each Part.  All six LFOs have an identical set of parameters and can be used as sources within Omnisphere’s Modulation Matrix.

 

LFO PRESETS

 

 

Selecting the menu arrow in the section header will display a drop down menu that allows copying, pasting and saving of LFO settings as presets.  Below that is the list of available LFO presets, which can be applied to the currently selected LFO.   When the LFO is set up to modulate an Omnisphere parameter, these presets can be auditioned.

 

LFO NUMBER

 

Underneath the section header are page buttons numbered 1-6, each of which represents an LFO.  Selecting a button displays the current values of that LFO’s parameters.

 

 

EDIT PAGE – LFO Waveforms

EDIT PAGE – LFO Waveforms

 

Each of Omnisphere’s LFOs can have its own waveshape.  There are nine available LFO waveforms. 

 

Sine – A smooth curved shape that begins positive and then curves negative and back again. Useful for sweeps and vibrato.

   

Triangle – Is a positive/negative shape like the Sine, but without curvature. Useful for sweeps and vibrato.

   

Square – Starts at maximum positive value and then drops to maximum negative value.  Useful for trills and pulsing effects.

   

Rounded Square – A smoothed Square wave.  Useful for smooth pulsing.

   

Ramp – A linear slope from highest to lowest value.  This waveform is also frequently referred to as a sawtooth wave.  Useful for sweeps.

   

Reverse Ramp – A linear slope from lowest to highest value. This waveform is also frequently referred to as an inverted sawtooth wave.  Useful for reverse sweeps

   

Sample and Hold – Steps through random values.  Useful for classic analog synth effects.

   

Heartbeat – Modeled after a human heartbeat

   

Noise/Random - Similar to Sample and Hold, with random values, but doesn’t step, the values change immediately.  Useful for adding chaos.

 

The waveforms can be changed by selecting the stepper buttons or by dragging the cursor on the LFO waveform display

 

EDIT PAGE – LFO Rate

EDIT PAGE – LFO Rate

 

 

The Rate knob controls the speed of the LFO’s cycle.  The Rate knob has two modes.  These modes depend on the state of the LFO Sync button.

• SYNC OFF – The LFO’s rate is not synchronized with the host tempo and the LFO’s rate is measured in Hz.  The rate increases, as it's turned clockwise.

• SYNC ON – The LFO’s rate is synchronized to the host’s tempo.  Changing the rate in Sync mode scrolls through different rhythmic value groups - it does not simply get faster as the knob is turned clockwise. Some examples of note values found spread out around the control are: 

8x - this value stretches a cycle across eight bars. 

1/8 - this value cycles the LFO every eighth note. 

1/8 dot - this value cycles the LFO every dotted eighth note. 

1/8 triplet - this value cycles the LFO every eighth note triplet

 

Range (Sync Mode On)

32X, 16X, 8X, 7X, 6X, 5X, 4X, 3X, 2X,

1/1, 1/2, 1/4, 1/8, 1/16, 1/32, 1/64, 1/96,

1/1 dot, 1/2 dot, 1/4 dot, 1/8 dot, 1/16 dot,

1/1 triplet, 1/2 triplet, 1/4 triplet, 1/8 triplet, 1/16 triplet

 

Range (Sync Mode Off) 0 to 48Hz

EDIT PAGE – LFO Depth

EDIT PAGE – LFO Depth

 

 

This knob controls LFO depth.  The higher the setting, the greater the amount of the LFO signal is sent to the modulation matrix.

 

EDIT PAGE – LFO Delay

EDIT PAGE – LFO Delay

 

 

The Delay slider determines the how quickly the LFO’s depth will reach its maximum strength after a note has been triggered.  This allows the modulation to be introduced gradually, for example, to achieve delayed vibrato.

When the slider is set to maximum, it will take approximately 5 seconds for the LFO depth to reach maximum value.

The LFO Delay always works in a “legato” style trigger mode, where subsequent legato notes do not retrigger the start of the LFO delay.  The LFO Trigger Mode has no affect on the Delay slider, since it is always in “legato” triggering mode.

 

EDIT PAGE - LFO Sync

EDIT PAGE - LFO Sync

 

 

The Sync switch determines how the LFO rate behaves.  When Sync is enabled, the LFO will lock its rate to the host’s song tempo.  Also, the values assigned to the Rate knob will change.  Instead of displaying a value in Hz, the values are displayed in rhythmic values. 

(See the LFO Rate for the different values available when SYNC is enabled)

 

EDIT PAGE – LFO Trigger Mode

EDIT PAGE – LFO Trigger Mode

 

 

The LFO trigger mode determines how the LFO will begin its cycle.  There are four available LFO Trigger Modes:

Free – The LFO will independently cycle regardless of when a note is triggered.

Note – The LFO will restart its cycle with every new note that is played.

Legato – The LFO will start its cycle when the first note is played, but will continue its cycle when additional notes are played.  If staccato notes are played, the LFO will restart its cycle with each note.

Song Pos – The LFO will track the bars and beats of the song.  This ‘Song Position’ mode is the best to use if repeatable results are required for playback.

 

EDIT PAGE – LFO Unipolar Switch

EDIT PAGE – LFO Unipolar Switch

 

 

The Unipolar switch is represented by a small (+) button.  When it is not selected, the LFO will be in Bipolar mode.  In Bipolar mode the modulation corresponds to the mid-point of the LFO, meaning that the LFO’s output will stay above and below the mid-point.  When the Unipolar switch is selected, the LFO is Unipolar, the LFO will above the mid-point and will double the range of its amplitude.

 

In this example, the oscillator’s pitch is being modulated with a Sine wave from LFO1.  If LFO1 is in bipolar mode, the pitch will go above, then below, the pitch of the note that was triggered.  In Unipolar mode, the pitch would only rise above the pitch of the note being triggered – and the range of the change in pitch would be greater.

For example, a Unipolar LFO applied to Oscillator pitch is great for simulating guitar-string bending, as guitarists typically bend strings only in one direction.  Another use is for a Unipolar LFO to modulate the filter-cutoff.  This will often create better filter sweeps than a bipolar LFO, as a bipolar LFO cycles below the mid-point – so no result is heard if the cutoff frequency is low.

 

NOTE: If it’s desired to have the value needs to go negative instead of positive, simply select the INVERT button in the MODULATION section.

 

EDIT PAGE – LFO Phase

EDIT PAGE – LFO Phase

 

 

The small LFO Phase slider determines the point at which the LFO waveform will begin its cycle.  If the slider is set to minimum, the LFO will begin its cycle at the start of the waveform.  As the phase is increased, the point in the waveform that the LFO will begin its cycle will be changed.

For example, if the Phase control is in the center of the slider, the LFO will trigger from the middle of the waveform.  In the screenshot above, the LFO’s waveform is a ramp wave, and if the Phase control is in the center, the waveform will start at the point where the slope goes below the center-point.

NOTE: If all six LFOs have been routed as modulation sources, and “Modulate with LFO” is selected on any additional parameters, they will all default to LFO1.  These routings to LFO1 can be overridden in the Mod Matrix Zoom page.