FX - PRO Verb

 

 

PRO-Verb is the premier, studio-quality reverb unit in the Omnisphere FX arsenal. It's very versatile and can achieve not only great Room, Plate and Hall simulations, but it's also capable of producing unusual metallic resonances and special effects. Be sure to check out the large array of Factory Patches for PRO-Verb, as they demonstrate the range of possibilities very well.

 

MINI-SLIDER

Controls the mix of the dry signal and the processed (Wet) signal.  The percentage indicated is the amount of the signal that is Wet.  Range:  0 to 100%

 

• PAGE ONE CONTROLS

SIZE

Controls the Room/Hall size of the reverberation.  Range:  0 to 100

TIME

Controls the overall length of the reverb.  Range:  100 to 20000ms

PREDELAY

Controls the amount it takes for the first reflection to appear. Range:  0 to 500ms

CPU LOAD

Controls the quality of the reverb by allowing to plug-in to use more or less CPU power to create a higher or lower quality of reverb effect.  Also very useful for making different density variations.

Range:  0 to 100%

DENSITY

Controls the smoothness or coarseness of the reflections. Range: 0 to 1000

[TONE] LOWS

Controls the level of the low frequencies of the reverb.  Range:  -18 to +6 dB

[TONE] HIGHS

Controls the level of the high frequencies of the reverb.  Range:  -18 to +6 dB

 

• PAGE TWO CONTROLS

[REVERB SHAPING] LO FREQ

Chooses the low crossover frequency of the reverb  signal.  Range:  25 to 1000Hz

[REVERB SHAPING] LO TIME

Controls the specific length of the reverb's Low Frequencies.  Range:  10 to 400

[REVERB SHAPING] HI FREQ

Chooses the high crossover frequency of the reverb  signal.  Range:  500 to 22000Hz

[REVERB SHAPING] HI TIME

Controls the specific length of the reverb's High Frequencies.  Range:  10 to 400

WIDTH

Adjusts the stereo width of the Wet signal.  Range: 0 to 100% 

DIFFUSION

Controls the amount of chaotic variation in the reverb reflections.   Range: 0 to 100

FREEZE

Locks the reverb signal that is currently in the buffer to create an infinite reverb effect. 

NOTE: The Freeze buffer is cleared when Omnisphere is closed. To save the Freeze buffer, you need to render Omnisphere to an audio file.