MAIN - Visualizer

 

 

The VISUALIZER creates a dynamic graphic representation of the patch as it’s being played. Though not necessarily designed as a serious analysis tool, it’s fun to use and adds visual impact to the sound that is being played.

There are two types of VISUALIZER effects, SCOPE & ANALYZER that are chosen by a rocker switch in the upper right of the VISUALIZER display. 

SCOPE is a waveform display, similar to an oscilloscope.  The ANALYZER is based on a realtime spectrum analyzer, actively displaying the different frequencies in the current sound.

There are several control knobs that affect the VISUALIZER’S display.  Depending if they controlling the SCOPE or ANALYZER, they will have different functions.

 

VISUALIZER SCOPE

 

The Scope display is controlled by four parameter knobs, which are (counterclockwise)

 

Fade

Controls the visual feedback of the waveform display, the higher the setting the longer the waveforms fade out into the background.

 

NOTE:  The Fade control will need to be set to a medium to high level for any significant movement will be seen.

 

Expand

This determines the height (Amplitude) of the waveform displayed.  Lower settings will reduce the amplitude and higher settings will increase it.

 

Movement

Controls the visual decay of the waveform.  The higher this parameter is set, the more the waveform will bounce around in the VISUALIZER’S window. 

 

Layer XFade

This control will visually blend the waveforms coming from Layer A & Layer B.  When set to minimum or maximum, only one of the Layer waveforms will be displayed.  At 50%, half will be Layer A and half Layer B:

 

Layer XFade will only work if a Soundsource is enabled on both Layers.

 

VISUALIZER ANALYZER

 

The Analyzer display is controlled by four parameter knobs, which are (counterclockwise)

 

Duration

When this control is increased, more graphic elements are added to the analyzer spectrum bars in the display.  

 

Color

Raising the Color parameter will introduce a deeper blue color in the graphic elements that move above the spectrum display.

 

Horiz (Horizontal)

This controls how much horizontal movement the graphic elements will have above the spectrum display.

 

Damping

The damping control will determine how long the graphic elements will remain above the spectrum display.  The higher the setting, the quicker the elements will drop to the bottom of the display.