FX - PRO Verb
PRO-Verb is the premier, studio-quality reverb unit in the Omnisphere FX arsenal. It's very versatile and can achieve not only great Room, Plate and Hall simulations, but it's also capable of producing unusual metallic resonances and special effects. Be sure to check out the large array of Factory Patches for PRO-Verb, as they demonstrate the range of possibilities very well.
MINI-SLIDER
Controls the mix of the dry signal and the processed (Wet) signal. The percentage indicated is the amount of the signal that is Wet. Range: 0 to 100%
• PAGE ONE CONTROLS
SIZE
Controls the Room/Hall size of the reverberation. Range: 0 to 100
TIME
Controls the overall length of the reverb. Range: 100 to 20000ms
PREDELAY
Controls the amount it takes for the first reflection to appear. Range: 0 to 500ms
CPU LOAD
Controls the quality of the reverb by allowing to plug-in to use more or less CPU power to create a higher or lower quality of reverb effect. Also very useful for making different density variations.
Range: 0 to 100%
DENSITY
Controls the smoothness or coarseness of the reflections. Range: 0 to 1000
[TONE] LOWS
Controls the level of the low frequencies of the reverb. Range: -18 to +6 dB
[TONE] HIGHS
Controls the level of the high frequencies of the reverb. Range: -18 to +6 dB
• PAGE TWO CONTROLS
[REVERB SHAPING] LO FREQ
Chooses the low crossover frequency of the reverb signal. Range: 25 to 1000Hz
[REVERB SHAPING] LO TIME
Controls the specific length of the reverb's Low Frequencies. Range: 10 to 400
[REVERB SHAPING] HI FREQ
Chooses the high crossover frequency of the reverb signal. Range: 500 to 22000Hz
[REVERB SHAPING] HI TIME
Controls the specific length of the reverb's High Frequencies. Range: 10 to 400
WIDTH
Adjusts the stereo width of the Wet signal. Range: 0 to 100%
DIFFUSION
Controls the amount of chaotic variation in the reverb reflections. Range: 0 to 100
FREEZE
Locks the reverb signal that is currently in the buffer to create an infinite reverb effect.
NOTE: The Freeze buffer is cleared when Omnisphere is closed. To save the Freeze buffer, you need to render Omnisphere to an audio file.