We hear reverberation when thousands of a sound’s echoes blur together as they bounce off reflective surfaces and make their way back to our ears, following the initial sound.

Engineers have devised myriad ways to simulate natural reverberation and echo, giving the illusion that the source sound is produced in a variety of environments and spaces, including:

a) Amplifying sounds into chambers with reflective walls.
b) Sending the amplified signal through metal springs and plates.
c) Recording onto tape loops.
d) A wide variety of hardware and software emulations.

In the Patch, “Clavinet C Brite – Rhythm,” you can choose from three types of ambience to enhance the sound.

STUDIO is a high-resolution digital reverb, SPRING is an authentic reproduction of a vintage spring reverb unit, and ECHO is modeled from a vintage tape echo machine.

Amount controls how much of the effect you hear. For STUDIO and SPRING, Time controls the overall length of the reverb. For ECHO, it controls the delay time. Mono toggles between a stereo or mono reverb signal.

In the Patch, “Duo – Dulcitonia,” Low and High are shelving EQs which cut or boost the low and high frequencies of the reverb effect.

In the Patch, “Duo – Hybrid Electric E.Grand,” Shimmer adds subtle animation to the reverb signal.

In the Patch, “Wurlitzer 200A – Rocker 1,” Tone controls the brightness of the spring reverb effect.