Search
Related topics are listed below.
Getting Started
Getting Started
Welcome to the Omnisphere Reference Guide! Software 2.8.7c Soundsources v2.6.2c Patches v2.8.3c This Reference Guide is your source for comprehensive information about the functions and features of the Omnisphere system and all its components. Selecting…
Installation
Getting Started » Installation
Omnisphere can be installed from a USB drive or direct download. The following pages have instructions for performing default and custom installations for both Mac and Windows. Please refer to the Authorization section of this guide for further…
SE Installation
Sonic Extensions » SE Installation
Sonic Extensions are downloadable products available at www.sonicextensions.com for registered Omnisphere 2 users. The following pages contain instructions for installing your Sonic Extension(s) for both macOS and Windows. Refer to the Authorization to make sure…
USB Drive (Win)
Getting Started » Installation » USB Drive (Win)
Follow this set of instructions to install Omnisphere 2 from your USB installation drive to your Windows system. You’ll need over 64GB of free space available on your hard drive in order to install the instrument. NOTE: These screenshots are taken in…
Download (Win)
Getting Started » Installation » Download (Win)
Omnisphere 2 is available as a download for registered users through our Webstore. Once you downloaded Omnisphere 2 via the Download Manager, follow this set of instructions to install it on your Windows system. You’ll need roughly 128GB of free space available…
Download (Mac)
Getting Started » Installation » Download (Mac)
Omnisphere 2 is available as a download for registered users through our Webstore. Once you download Omnisphere 2 via the Download Manager, follow this set of instructions to install it on your Mac system. You’ll need roughly 128GB of free space available on your…
Smart Update
Getting Started » Smart Update
Omnisphere 2 includes our “Smart Update” system which makes it easy to keep your collection of Spectrasonics instruments up to date. This efficient system will automatically compile any needed updates into a single download. Running one installer will get your…
QuickStart
Getting Started » QuickStart
This QuickStart provides an overview of the essential things you’ill need to know in order to get started using Omnisphere. Omnisphere is a powerful software instrument and can be run as a standalone application or hosted in any software DAW. Omnisphere…
USB Drive (Mac)
Getting Started » Installation » USB Drive (Mac)
Follow this set of instructions to install Omnisphere 2 from your USB installation drive on to your Mac system. You’ll need over 64GB of free space available on your hard drive in order to install the instrument. NOTE: These screenshots are taken in macOS…
Moving the STEAM Directory
Getting Started » Moving the STEAM Directory
After installation, you might want to move the large STEAM folder directory (containing all the sound files) to a secondary drive in order to free up space on your internal drive. Locating STEAM macOS 10.12 (or later) Select the Go menu at the top of your screen…
Download (Win)
Sonic Extensions » SE Installation » Download (Win)
Sonic Extensions are downloadable products available to registered Omnisphere 2 users through the Sonic Extensions Shop. Once you’ve purchased your Sonic Extension(s), follow these instructions for installation on Windows. The size requirements for each Sonic…
Download (Mac)
Sonic Extensions » SE Installation » Download (Mac)
Sonic Extensions are downloadable products available to registered Omnisphere 2 users through the Sonic Extensions Shop. Once you’ve purchased your Sonic Extension(s), follow these instructions for installation on macOS. The size requirements for each Sonic…
Authorization Troubleshooting
Getting Started » Authorization » Authorization Troubleshooting
If you are returned to the Welcome to the Omnisphere Authorization System after reopening the instrument, that means the plug-in did not accept the Response Code and it may have been incorrectly entered. Try authorizing again with the instructions given in the…
Support
Support
Many common technical support questions can be answered by checking the related section of this Reference Guide or by navigating to our Knowledgebase. NOTE: It’s important to stay up-to-date with the latest version of Omnisphere, as we continue to add new…
Authorization Troubleshooting
Sonic Extensions » SE Authorization » Authorization Troubleshooting
If you select one of the Sonic Extensions Patches or FX units and see the following Notice, it means that Omnisphere hasn’t yet ben authorized to use it. Follow the steps detailed here on how to authorize your Sonic Extension(s) in Omnisphere. If you are…
Keyboard
Getting Started » Omnisphere Standalone » Keyboard
The Omnisphere Standalone comes with an optional on-screen keyboard. From the View Menu, select “Keyboard” or hit “Command/Control-K.” The floating Keyboard window opens along the bottom edge of the interface, but it can be moved anywhere on your…
Arpeggiator
Arpeggiator
An arpeggiator receives incoming MIDI notes, and outputs a sequenced pattern of notes based on a defined set of rules. Although similar in concept to a step sequencer, an arpeggiator has a number of differences that set it apart. Like a step sequencer, an…
Sample Mode / Soundsources
Concepts » Architecture and Hierarchy » Oscillators » Sample Mode / Soundsources
Soundsources allow Omnisphere’s signal path to begin with sampled sounds instead of DSP waveforms. Soundsources are based on a ‘map’ of audio samples stored in the Core Library of Omnisphere in Spectrasonics’ proprietary STEAM format. A Soundsource can be…
Loading Third-Party Libraries
The Browsers » Loading Third-Party Libraries
The most convenient method for sharing and/or adding third-party sounds is through the use of .omnisphere files (see Sharing), which contain all Patches and Soundsources being shared, as well as additional organization and information by the developer. If your…
Copy Protection FAQs
Legal » Copy Protection FAQs
Do Spectrasonics Virtual Instruments use copy protection? Yes, we have our own system. Once you’ve installed and opened the plug-in, you’ll need to authorize the plug-in on our web site, via your User Account. It’s fast and easy, and you’ll get…
Flow Capture
Getting Started » Omnisphere Standalone » Flow Capture
FLOW CAPTURE is a special recording function built into the Omnisphere Standalone app that lets you grab spontaneous musical moments without having to open your DAW. It records audio, MIDI, and .omnisphere formats simultaneously, so it’s perfect for those…
Re-installing Omnisphere
Getting Started » Installation » Re-installing Omnisphere
If ever you need to re-install Omnisphere and don’t have access to your original installation media, we’ve provided a simple and easy solution. Every Omnisphere user receives credit for a limited number of additional full product downloads. Simply log in…
Creating a Library
Sharing » Creating a Library
Patch Library To create a Patch Library, first make sure your host is not running, then locate the “Current Categories.zip” file here: Spectrasonics/STEAM/Omnisphere/Settings Library/Patches/Current Categories.zip Before uncompressing the Current…
Sharing Projects
Sharing » Sharing Projects
Sharing Projects lets you assign sounds to a specific Project and share them with other users. This method uses the Project features located in the Full Browsers. You can share any combination of Patches, Multis, and User Soundsources with a few simple steps. All the…
Gain
The Layer Pages » Filters » Gain
By default the Filter GAIN is set at 0.0db. Changing this control alters the output level of the Filters. E.G. if the Filter is closed down and the tone is dark and low in output, the level can be compensated by using the FILTER GAIN control. More commonly,…
Sharing Sounds
Sharing » Sharing Sounds
When you want to share only one type of sound at a time, (Multis, Patches, or User Soundsources), this is the quickest and simplest method. NOTE: You can share User Soundsources by themselves, without Patches or Multis, but if a Patch or Multi you are sharing employs…
Latency
Performing Live with Omnisphere » Latency
In order to reduce latency (the time between pressing the key and hearing the sound), it’s best to keep your hardware buffer size as low as possible. This is especially true of Patches with sharp transients (attacks), such as piano or other percussive sounds,…
Interface Conventions
Concepts » Interface Conventions
The Omnisphere interface is designed for all types of users, ranging from composers to performers to sound designers. This chapter explains important interface conventions that will help you get the most out of it.
Resonance
The Layer Pages » Filters » Resonance
Resonance is also called ‘Q’ or Emphasis in synthesizers, because it emphasizes the cutoff point of the filter. Resonance can often increase the loudness of the Filter, so its a good idea to use this control along with the Filter Gain, so that audio clipping…
System Requirements
Getting Started » System Requirements
SYSTEM REQUIREMENTS FOR ALL USERS 2.4 GHz or higher processor 8GB of RAM or more recommended 64 GB of free hard drive space (128 GB for the download installation process) USB 2 or USB C Port for boxed media Solid-state (SSD) or USB 3 drives recommended when…
Flex-Mod
The Layer Pages » Modulation » Flex-Mod
Flex-Mod is the quickest way to set up a modulation routing. By right-clicking on the control to be modulated, you’ll get a pop-out menu where you can select “Modulate” and select from the list of available sources. The first group of modulation…
Hard Sync
The Layer Pages » Oscillators » Synth Mode » Hard Sync
HARD SYNC is a feature on some analog synthesizers which gave the timbre a “throaty” diphthong type of sonic characteristic when swept. Hard Sync was popularized on synthesizers like the Prophet 5 and the early Oberheim synthesizers for a more metallic…
Adding Sounds
Sharing » Adding Sounds
Adding sounds to your library that have been Shared by other Omnisphere users is simple! Omnisphere sounds that have been shared using the Sharing feature are conveniently collected into a single .omnisphere file. Files with the extension .omnisphere can be added to…
Performance Optimization
Concepts » Performance Optimization
The vast majority of Omnisphere Patches will play comfortably within your host, without over-stressing the computer’s CPU or memory. However some Patches employ sophisticated effects or large numbers of streamed samples, and those may require special attention.…
SE Authorization
Sonic Extensions » SE Authorization
Once you’ve purchased and installed your Sonic Extension(s), you’ll need to authorize Omnisphere to use them. 1. After you’ve installed your Sonic Extension(s), launch Omnisphere. The Splash Screen will show you which Sonic Extensions need to be…
Rate
The Layer Pages » LFOs » Rate
The RATE knob controls the speed of the LFO’s cycle and has two modes. These modes depend on the state of the LFO SYNC button. SYNC OFF – The LFO’s rate is not synchronized with the host tempo and the LFO’s rate is measured in Hz. The rate increases as…
Key Tracking
The Layer Pages » Filters » Filter Zoom » Key Tracking
The KEY control on the FILTER ZOOM page is identical to the KEY slider on the LAYER pages. The Filter Key Tracking is a dedicated modulation control. It determines to what extent the cutoff frequency will track the keyboard. The higher the KEY value is set, the…
BPM Delay
The FX Page » Delays » BPM Delay
The BPM Delay offers a single “true-stereo” delay unit that is always in-sync with the host’s tempo. The feedback and drive controls can produce some cool sounds with the built-in resonant filtering. MINI-SLIDER Controls the mix of the dry signal and…
Velocity Curve
The Main Page » Velocity Curve
The Velocity Curve allows you to refine and scale the MIDI velocity information coming from your controller as it enters Omnisphere to get the best response for your playing style. Omnisphere has four velocity curve presets available on the Main Page. The first…
Unclean Machine
Sonic Extensions » Extensions » Unclean Machine
Get ready for the ultimate LO-FI experience! After the wild success of the “Retroland” category in Omnisphere with producers, we decided it was time to develop an entire Sonic Extension dedicated to these iconic sounds. With the ultra-vibey new Unclean FX and a…
BPM Delay X2
The FX Page » Delays » BPM Delay X2
The BPM Delay X2 offers dual monoaural delays that are always synchronized to the host’s tempo. The feedback and drive controls can produce some cool sounds with the built-in resonant filtering. MINI-SLIDER Controls the mix of the dry signal and the…
Nylon Sky
Sonic Extensions » Extensions » Nylon Sky
This inspiring Sonic Extension is based on the most expressive nylon guitar ever done for Omnisphere — but that’s just the beginning! Nylon Sky combines this extremely deeply-sampled instrument with Omnisphere’s synthesis power and the gorgeous new Sky FX…
BPM Delay X3
The FX Page » Delays » BPM Delay X3
The BPM Delay X3 offers triple LCR mono delays that are always synchronized to the host’s tempo. The feedback and drive controls can produce some cool sounds with the built-in resonant filtering. MINI-SLIDER Controls the mix of the dry signal and the processed…
Using Satellite Instruments
Concepts » Satellite Integration » Using Satellite Instruments
Keyscape’s keyboards and Trilian’s basses come equipped with controls that permit you to modify them in many creative ways . For those who want to delve even deeper, users can open any of the sounds from the Keyscape and Trilian libraries inside our flagship…
Importing User Audio
User Audio » Importing User Audio
Omnisphere allows you to import your own audio to use as Soundsources and to create your own Patches and Multis. You can process and manipulate your own audio in creative ways using Omnisphere’s powerful synthesis capabilities. You might want to import a…
Grain Controls
The Layer Pages » Oscillators » Oscillator Zoom » Granular » Grain Controls
GRAIN DEPTH Moving this slider to the right increases the number of grains which are created from the Soundsource. The higher the number of grains, the higher the demand on the CPU. Excellent results can usually be obtained without using a lot of GRAIN DEPTH, so…
Selecting Parts
Live Mode » Selecting Parts
To get the most out of LIVE MODE, it can often be more convenient to switch Parts by other means than the mouse—via Windows Multitouch or by MIDI-Learning the Part switches. To MIDI-Learn a Part, Right/Control-click on its Slot to open the contextual menu, then…
Radio Delay
The FX Page » Delays » Radio Delay
Radio Delay is essentially a hybrid of a dual-mono BPM-style delay, but with the delayed signals running through the Valve Radio distortion filter. This produces cool, dual-filtered echo effects that sound like they are coming from distorted old speakers or…
Wavetables
The Layer Pages » Oscillators » Synth Mode » Wavetables
Click the down-arrow to the left of the Waveform display to reveal a drop-down menu listing Omnisphere’s DSP wavetables. There are over 500 wavetables in Omnisphere and they are listed in the directories below. Use the SHAPE slider to get an idea of the sonic…
Sampling/Trademark FAQs
Legal » Sampling/Trademark FAQs
The purpose of this document is to clear up any confusion regarding the sampling of Spectrasonics Virtual Instruments. We get a lot of questions about this topic from other sound designers, so we’d like to make sure our policies are clear and upfront. The…
Amplifiers
The FX Page » Amplifiers
Omnisphere includes nine amplifier models for unique sonic coloration. From clean, bell-like tones and fat, classic tube distortion, to sounds you can only get from the cheesiest transistor radio…
Ring Modulation
The Layer Pages » Oscillators » Oscillator Zoom » Ring Modulation
RING is short for Ring Modulation, which is similar in concept to FM (and the parameters are exactly the same as those in the FM sub-page). In Ring Modulation the frequencies of both oscillators are multiplied, which changes their overall…
Frequency Modulation
The Layer Pages » Oscillators » Oscillator Zoom » Frequency Modulation
FM stands for Frequency Modulation. FM has been a feature on synthesizers since the 1960s, but it became mainstream in the 1980s with Yamaha’s DX/TX series of digital synthesizers. It was well-known for producing glassy, metallic, and other harmonically complex…
Lite Version
The Browsers » Operation » Lite Version
Some of the sounds included in the Omnisphere Factory Library are quite large, and can place a heavy demand on available memory and take a longer time to load. Lite Version is a feature located in the Full Browsers and provides added flexibility when loading…
Step Modifiers
Arpeggiator » Step Modifiers
Step Modifiers are powerful, flexible tools that add specific behaviors to any Step, allowing you to create complex and creative Patterns. Click on the square pane above each Step to reveal the Step Modifier menu, then make a selection from the 5 fly-out…
Main
The Layer Pages » Oscillators » Oscillator Zoom » Main
The Main OSCILLATOR ZOOM Sub-Page contains many of the controls already present in the Layer Page, with some additions and a different layout. Some of the controls will change depending on the selected Oscillator mode. TRANSPOSE TRANSPOSE works like MIDI…
Variant
The Layer Pages » Filters » Variant
The VARIANT control in Omnisphere’s Filter section is not typically found on most synthesizers. Since Omnisphere’s Filter is stereo, VARIANT responds in most filter types by moving the CUTOFF frequency in one direction on one side of the stereo field while…
Variant
The Layer Pages » Filters » Filter Zoom » Variant
The VARIANT control in Omnisphere’s filter is not typically found on most synthesizers. Since Omnisphere’s filter is stereo, VARIANT responds in most filter types by moving the cutoff frequency in one direction on one side of the stereo field while moving it…
Loading Satellite Sounds
The Browsers » Loading Satellite Sounds
One of the powerful features of Omnisphere is Library Integration. If you also have Keyscape and/or Trilian installed, the libraries for those satellite instruments will appear in the Browser DIRECTORY menu along with your other Omnisphere libraries. The…
Files and Directories
User Audio » Importing User Audio » Files and Directories
Omnisphere can import single or multiple (hundreds) of audio files at once. The way in which the files are organized prior to importing determines how they are organized in Omnisphere’s Soundsource Browser and in your STEAM folder. Importing Single or Multiple…
The FX Page
The FX Page
Effects are an important part of Omnisphere’s sound palette, and are used to enhance the sonic character of Patches and Multis. They can add space, density, movement, alter the timbre, and shape the sound in many interesting ways. The high-quality, built-in FX…
Browsing Sounds
Concepts » Satellite Integration » Browsing Sounds
While Trilian’s browser operates in the same manner as the browser in Omnisphere, Keyscape’s Patch organization is slightly different. When opening Keyscape sounds in Omnisphere, the sounds are presented in a manner that conforms to Omnisphere’s Patch…
Browser Filters
The Browsers » Full Browser Overview » Browser Filters
The four-column layout of the Full Browser Filters provides both hierarchical and Attributes-based filtering functions and operates in two distinct modes. In Attributes Mode, the Full Browser Filters display selectable Category and context-sensitive Attributes…
Saving and Managing Sounds
The Browsers » Saving and Managing Sounds
Omnisphere offers a flexible way to manage custom Patches and Multis. You can create custom collections of sounds organized by project or style and they can be searched, selected, filtered, or shared using the Full Browsers. The process of saving and managing…
Category and Sort
The Browsers » Edit Tags » Category and Sort
CATEGORY Selecting this option will highlight all of the Assignments for the selected Attribute that have been used in the CATEGORY in which the loaded sound resides. The Assignments used for Omnisphere sounds will be highlighted in blue and the ones used on third…
Live Mode
Live Mode
LIVE MODE is a powerful feature that allows you to switch and layer Patches seamlessly. LIVE MODE was designed for use in a live performance environment, but is also an inspiring way to interact with the sounds of Omnisphere in composition and production…
Stack Mode Note Regions
Live Mode » Stack Mode Note Regions
Omnisphere allows the Part-splitting, layering, and fading features of STACK MODE to be used in combination with LIVE MODE. There are times in live performance when splits are desired and you need to switch instantly between Parts. This can be achieved by clicking…
Optimizing Performance
Performing Live with Omnisphere » Optimizing Performance
The vast majority of Omnisphere Patches will play comfortably in your host, without over-stressing the computer’s CPU or memory. However, certain Patches employ more sophisticated effects or large numbers of streamed samples, and those may require special…
Boolean Filtering
The Browsers » Operation » Boolean Filtering
Boolean Filtering uses the criteria “Or,” “And,” and “Not” in order to include or exclude certain Attributes to narrow your search. In addition to typing an expression into the Search field, you can filter search results using…
Patch Browser Categories
The Browsers » Patch Browser Categories
Omnisphere includes thousands of Factory Patches, so having a basic understanding of how Patches are organized is essential to navigating the Patch Browser efficiently. Here are descriptions of the kinds of sounds in each Factory Patch Category: ARP + BPM ARP +…
Parts and Patches
Concepts » Architecture and Hierarchy » Parts and Patches
In Omnisphere, a Part can be thought of as an entire synthesizer, complete a multitude of parameters: oscillators, modulation routings, FX etc. A Patch is a snapshot of settings for those parameters and is loaded into a Part. A Patch is the most commonly used type…
Oscillators
Concepts » Architecture and Hierarchy » Oscillators
An oscillator can be thought of as the smallest building block of a sound and the best place to start when creating a new Patch from scratch in Omnisphere. The signal path of Omnisphere starts with its oscillators, so oscillator settings will affect all of the…
Unipolar Switch
The Layer Pages » LFOs » Unipolar Switch
The Unipolar switch is represented by a small (+) button in the LFO section in the layer pages or with a “UNIPOLAR” switch in the SHOW MODULATION sidebar on the left. When it is not selected, the LFO will be in Bipolar mode. In Bi-polar mode the…
Using Live Mode and Stack Mode
Performing Live with Omnisphere » Using Live Mode and Stack Mode
Live Mode LIVE MODE is a powerful feature designed for a multi-Part performance in a live environment. It allows you to instantly and seamlessly switch and layer pre-loaded Parts on-the-fly. Live Mode also gives you large graphics for enhanced interface visibility in…
Host Automation
Concepts » MIDI Learn and Automation » Host Automation
All MIDI-Learnable parameters in Omnisphere can also be automated using the Host Automation feature. Each host handles Host Automation differently, so it’s important to understand how your specific software will interact with Omnisphere. Enabling Host Automation…
Legal
Legal
The following answers to common questions about our Licensing and Copy Protection policies apply to licensed Spectrasonics users: What are the basic principles of the standard license agreement? Single-user music production/performance: Allowed Multiple users: Not…
Synth Mode / DSP
Concepts » Architecture and Hierarchy » Oscillators » Synth Mode / DSP
Synth Mode employs your computer’s processor through the use of DSP (Digital Signal Processing) to synthesize wavetables in real-time. A wavetable is a collection of single-cycle waveforms that can be swept through smoothly (using the Shape slider), creating…
Architecture and Signal Flow
The FX Page » Architecture and Signal Flow
In Omnisphere there are two main types of FX racks: those that work within a single Part and are saved with a Patch (Part FX Racks), and those that are shared by multiple Parts and saved with a Multi (Multi FX Racks). PART FX RACKS Using effects units, ranging from…
The Orb
The Orb
The innovative Orb feature is both a remarkable sound manipulation tool and an intuitive performance interface—it can be thought of as a “circular controller.” With a single click of the mouse, it is possible to instantly manipulate a sound in a…
Browser Filters
The Browsers » Operation » Browser Filters
In the Full Browser, the filters can be used in two modes: Attributes and File Directory. When using the Mini-Browser, only Attributes Mode is available. NOTE: Selecting Sound Match hides the browser filters and automatically finds sounds similar to the one that is…
Glossary
Glossary
AAX Avid Audio Extension. AAX is Avid’s proprietary, cross-platform plug-in format for Pro Tools. Apple Silicon Apple’s in-house CPU chips used in M-series processors. All current Spectrasonics instruments support Apple Silicon. AU Abbreviation for Audio Unit. AU…
Note Patterns
Arpeggiator » Note Patterns
Note Patterns determine how the notes are ordered in the Arpeggiator pattern. Clicking on this field reveals the nineteen different Patterns/modes. Chord – all the notes held in a chord will be triggered at the same time, based on the velocity value of…
Modulation
The Layer Pages » Modulation
Modulation is the method used in synths for adding richness and variety to a sound in real-time by adding motion and complexity. Simply put, modulation is any source affects a target parameter in some way. The most common form of modulation in all synthesizers…
Scale
The Main Page » Scale
One of Omnisphere’s versatile features is its ability to utilize different tunings including historical temperaments, microtonal and kalimba scales, as well as user-created temperaments. Omnisphere can import any .TUN scale file. Each Part can have a single…
Functions
Arpeggiator » Functions
Click on the down arrow to the right of the page header to reveal the pop-up menu. Duplicate Range Duplicates the active Step range and places the copy directly after the last Step in the active range. For example if the active range is 8 Steps long, it copies…
Granular
The Layer Pages » Oscillators » Oscillator Zoom » Granular
Granular synthesis is a powerful type of synthesis that fragments pieces of audio into very small bits called “grains.” Since each grain can have its own duration, amplitude and envelope, they can create a layered ‘soundscape’ of overlapping tones.…
Trigger Mode
Stack Mode » Latch and Trigger Modes » Trigger Mode
Trigger Modes control the playback timing of incoming MIDI notes, providing real-time quantization as those notes are played. When the STACK MODE page is open, you can access the Trigger Mode settings for a Part by Right/Control-clicking on the Part Region. …
Sound Match
The Browsers » Sound Match
SOUND MATCH is a powerful browsing feature that lets you explore the library differently. It allows you to find similar sounds with one click. After loading a sound, you might want to search for related sounds to see if they might work better in a track. Selecting…
Cutoff
The Layer Pages » Filters » Filter Zoom » Cutoff
The CUTOFF control in the Filter Zoom is identical to the CUTOFF control on the Layer pages. The primary function of the filter is to remove, hence “cut off” frequencies from the sound. Omnisphere’s filters can remove frequencies in a variety of ways,…
Modulation Sections
The Layer Pages » Modulation » Modulation Sections
When a parameter is modulated, the routing is automatically shown in two sections: in the left sidebar of the plug-in (replacing the Mini-Browser) and the Modulation section of the Layer pages. They both have similar controls, with the advantage that the sidebar on…
MIDI Controller
System » Modulation » MIDI Controller
The choices for MIDI Modulation Sources in Omnisphere include a variety of standard MIDI controllers such as Wheel, Legato, Expression, etc. You can use these options on the SYSTEM Page to map those sources to other MIDI controls. For example, if you don’t have a…
Loading Sounds
The Browsers » Operation » Loading Sounds
Selecting a sound in the Browser also loads it. How quickly it loads depends on the amount of samples the sound has and how they are mapped, and whether Progressive Loading or Lite Version is enabled. Progressive Loading Omnisphere’s Progressive Loading…
Synth Mode
The Layer Pages » Oscillators » Synth Mode
When the OSCILLATOR is in Synth Mode, Omnisphere uses DSP wavetables generated in real-time by the STEAM engine. A wavetable is a collection of single-cycle waveforms that can be swept through smoothly (using the SHAPE slider), creating dynamic timbral changes.…
Patches
Sharing » Adding Images to a Library » Patches
Images can be shared by an entire library of Patches, by a Category, or used by a single Patch. Adding Images to a Patch Library An image can be shared by all the Patches in a Library. You will need two .jpg files with the following naming convention and…
Clear, Save, Copy, and Paste
Concepts » The Header » Utility Menu » Clear, Save, Copy, and Paste
The Utility Menu provides options to Initialize or Clear Multis, Patches and Layers, and to Save Multis and Patches. There are also functions that allow Part and Layer settings to be copied and pasted. Initialize vs. Clear (Multi, Patch, and Layer) When you…
Satellite Integration
Concepts » Satellite Integration
Omnisphere 2 can fully integrate Trilian and Keyscape as Satellite instruments within the Omnisphere® interface. Not only is it a significant expansion of new Patches and Soundsources, this capability allows Omnisphere 2 users to harness and apply the full…
MIDI Learn and Automation
Concepts » MIDI Learn and Automation
Understanding Parameter Control There are three ways to control parameters in Omnisphere: Modulation, MIDI Learn, and Automation. Deciding which type of Parameter Control to use depends on a number of factors including which host you use, which parameters you…
User Audio
Concepts » The Header » Utility Menu » User Audio
Omnisphere allows you to import your own audio to use as Soundsources and to create your own Patches and Multis. You can process and manipulate your own audio in creative ways using Omnisphere’s powerful synthesis capabilities. Each imported audio file will…
Organizing User Audio Libraries
User Audio » Organizing User Audio Libraries
Once User Audio has been imported, it resides in the following directory on your drive: STEAM/Omnisphere/Soundsources/User The first four sub-directories under “User” are reflected in the first four columns of the Soundsource Browser when in File…
Favorites
The Browsers » Favorites
The Favorites feature in Omnisphere provides a familiar and convenient way of rating and organizing sounds in the library. You identify Favorites by applying Ratings to Multis, Patches, and Soundsources. You can also sort sounds in the Browser by Ratings, bringing…