GRAIN DEPTH

Moving this slider to the right increases the number of grains which are created from the Soundsource. The higher the number of grains, the higher the demand on the CPU. Excellent results can usually be obtained without using a lot of GRAIN DEPTH, so use it carefully. GRAIN DEPTH adds more loops, which means more grains overlapping with each other.

Range 0.000 to 1.000

INTENSITY

When the sound is sliced into grains, the grain size can be altered, changing the speed and intensity of the effect. When the INTENSITY slider is lower, the grains are longer and there is a slower transition to the next grain. When the INTENSITY slider is higher, the grains are shorter and make the transition more quickly.

GRAIN INTENSITY is a Modulatable parameter.

Range 0.000 to 1.000

SMOOTHING

Since the grains can vary in pitch and amplitude, the change from grain to grain can be abrupt and jarring. Increasing the value of this slider softens the sharp transitions. Think of SMOOTHING as cross-fading between the grains. SMOOTHING changes the brightness of the blue lines in the Granular Display.

Range 0.000 to 1.000

SPREAD

This slider controls the placement of the grains within the stereo image — the higher the SPREAD, the wider the grains will be panned across the stereo field.

Range 0.000 to 1.000

DETUNING

The grains can be detuned by increasing this control’s value. The higher DETUNING is set, the more variation in pitch will be heard in the grains.

Range 0.000 to 1.000

Sample Granular Trigger (MOD MATRIX TARGET Only)

Sample Granular Trigger is an advanced feature that can be accessed only from the Modulation Matrix. It allows for single grains to be triggered at specific time intervals without affecting their size.

For example, turn GRANULAR ON and create a modulation routing with LFO 1 set to a Square waveform as the source and Granular Trigger as the target. When you play a note on your keyboard, a single grain will be triggered every time the LFO transmits a value above zero. Increase the LFO Rate and the grains will be triggered more often. Increase the Intensity value in the Oscillator Zoom Granular page, and the grains will be smaller but still triggered at the same rate. To make it more interesting, try modulating Intensity with a different source (e.g. a different LFO or an Envelope) at a different speed. Constantly fluctuating sounds can be created using this technique. When the modulations are synced to the host’s tempo, it is possible to get interesting stuttering FX that are synced to your music.

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