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Mute and Solo
The Mixer » Mute and Solo
Mute Selecting the M Button mutes the audio output for that Part. However, the Part is still playing in the background when muted, and will continue to use CPU resources. Solo Selecting the S Button will Solo a Part. When the Solo button is selected, only that…
Part Level, Mute / Solo
The Main Page » Part Level, Mute / Solo
Part Level This slider determines the overall volume of the selected Part. This slider, and the Mute/Solo switches are the same as the Mute/Solo and Part Level control on the Mixer page. Range -Inf dB ~ +9.54dB Mute and Solo M (Mute) – Silences the…
Solo and Glide
The Main Page » Solo and Glide
SOLO SOLO allows the Patch to play monophonically and is the most effective when playing lead or bass lines. It works in conjunction with the LEGATO button to the left of it, which determines how the sound is triggered. LEGATO Legato is a triggering mode…
Humanity and Life
Arpeggiator » Humanity and Life
Arpeggiators have always been the perfect tool for creating metric, machine-like patterns. HUMANITY is a powerful tool which introduces human-like inconsistencies, bringing new life to your Arpeggiator Patterns. The HUMANITY knob controls the amount of…
Tempo and Metronome
Getting Started » Omnisphere Standalone » Tempo and Metronome
You can easily set the Tempo of the Standalone’s internal clock to control time-based functions such as the Arpeggiator, LFOs, and Mod Envelopes. You can hide/show the Tempo controls by clicking the arrow in the center of the Footer. Setting the…
Category and Sort
The Browsers » Edit Tags » Category and Sort
CATEGORY Selecting this option will highlight all of the Assignments for the selected Attribute that have been used in the CATEGORY in which the loaded sound resides. The Assignments used for Omnisphere sounds will be highlighted in blue and the ones used on third…
Keywords and Notes
The Browsers » Edit Tags » Keywords and Notes
Keywords Keywords are descriptive words and phrases that are outside of the scope of Attributes, but are still useful when searching and browsing sounds. These can be more subjective and can be changed or added to both factory and User-created Multis and Patches. You…
Voices and Octave
The Main Page » Voices and Octave
Voices The VOICES selector determines the available polyphony (number of simultaneous playable notes) in a single Part. Omnisphere is capable of up to 64 voices per Part. The higher the number of voices a Patch has available, the more CPU power it will use,…
Dice and Depth
The Orb » Dice and Depth
DICE Pressing the DICE button will instantly create a brand new group of intelligent sonic modifications and effects to try. There’s no limit to how many serendipitous sonic variations the DICE can create—opening up the vast power of the STEAM engine to…
Inertia and Attractor
The Orb » Inertia and Attractor
Inertia and Attractor are key Orb parameters since they control the movement of the cursor, which directly affects the sonic results. INERTIA Inertia Switch This turns the Inertia ON or OFF. Inertia Amount The Inertia Amount controls the speed and…
Results and Info
The Browsers » Full Browser Overview » Results and Info
The Full Browsers have 4 columns for search criteria and the results are displayed in the 5th column on the right. When the Info View is selected, the Info Area provides detailed information about the selected sound in the right column. The image in the right…
Architecture and Hierarchy
Concepts » Architecture and Hierarchy
Omnisphere is a uniquely powerful synthesizer that takes well-known elements of synthesis a step further to provide inspiration for any level of musician, producer, composer, or sound designer. Omnisphere can quickly provide production-ready sounds with its factory…
Parts and Patches
Concepts » Architecture and Hierarchy » Parts and Patches
In Omnisphere, a Part can be thought of as an entire synthesizer, complete a multitude of parameters: oscillators, modulation routings, FX etc. A Patch is a snapshot of settings for those parameters and is loaded into a Part. A Patch is the most commonly used type…
Knobs and Sliders
Concepts » Interface Conventions » Knobs and Sliders
Using a mouse, Knobs and Sliders (vertical and horizontal) are adjusted by clicking and dragging. Most Knobs and Sliders in Omnisphere can be MIDI-Learned for direct control from a MIDI device. Knobs NOTE: Knobs are controlled by vertical (up and down) or…
Files and Directories
User Audio » Importing User Audio » Files and Directories
Omnisphere can import single or multiple (hundreds) of audio files at once. The way in which the files are organized prior to importing determines how they are organized in Omnisphere’s Soundsource Browser and in your STEAM folder. Importing Single or Multiple…
Strength and Clear
Arpeggiator » Groove Lock » Strength and Clear
Once you drop a MIDI Groove into the Arpeggiator, you can set the amount of the lock with the GROOVE LOCK’s STRENGTH slider. STRENGTH is a blend control that determines how much the imported MIDI Groove will affect the feel of the arpeggiated Pattern. At the…
Level and Pan
The Mixer » Level and Pan
LEVEL Each Part has a LEVEL fader. Moving the fader to the left decreases volume, moving the fader to right increases volume. The LEVEL meter displays the Part’s current signal level. Although the meter can go into the “red,” Omnisphere will rarely…
Results and Info
The Browsers » Mini-Browser Overview » Results and Info
After filtering using Attributes Mode or using Sound Match to find similar sounds, the list of results is displayed in the lower area of the Mini-Browser. Information about the loaded Patch is displayed in the middle area of the Main Page. When this area is…
Sustain and Expression
The Main Page » Sustain and Expression
SUSTAIN MODES There are two Sustain Modes available in the Footer—Standard Sustain (Mode 1) and Alternate Sustain (Mode 2). The Sustain Mode selection switches (numbered 1 and 2) allow you to switch between modes, and are MIDI-Learnable switches. Standard…
Level, Amp, and Pan
The Layer Pages » Layer Page Basics » Level, Amp, and Pan
Each Layer has Level and Pan controls in addition to an AMP control—these are commonly used as modulation targets. LAYER LEVELS The level sliders are used to blend the Layers. Often, even a subtle change in level can affect the sound dramatically. Range -inf…
Displaying and Navigating Results
The Browsers » Operation » Displaying and Navigating Results
There are numerous options available for navigating through the sounds and changing how they are organized and displayed. These tools let you sort sounds in various ways, and because there are many thousands of sounds to explore, these controls help you delve deeper…
MIDI Learn and Automation
Concepts » MIDI Learn and Automation
Understanding Parameter Control There are three ways to control parameters in Omnisphere: Modulation, MIDI Learn, and Automation. Deciding which type of Parameter Control to use depends on a number of factors including which host you use, which parameters you…
Copying and Pasting FX
The FX Page » FX Presets » Copying and Pasting FX
In addition to reorganizing FX units by dragging, you have the option to copy and paste them to alternate locations. Copying an FX Unit, along with all of its current parameter settings and pasting it into a different slot or rack is another way of changing…
Copying and Pasting Racks
The FX Page » FX Presets » Copying and Pasting Racks
Copying an FX Rack along with all of its current parameter settings and pasting to a different Rack is a quick and useful way of working with FX Racks. It’s not required to save a preset in order to copy it to another Rack. You can simply copy the Rack with its…
Latch and Trigger Modes
Live Mode » Latch and Trigger Modes
Latch Mode and Trigger Mode extend the multi-timbral performance capabilities of Omnisphere, especially when used together with Live Mode or Stack Mode. They enable real-time creation of complex, multi-Part performances with full synchronization between Parts,…
Parameter and Browser Scrolling
Concepts » Interface Conventions » Parameter and Browser Scrolling
Omnisphere lets you adjust parameters by scrolling with your mouse, trackball, trackpad, or Windows MultiTouch when the cursor hovers over any scroll bar, knob, slider, menu, or browser.
Computers, Drives, and Hubs
Performing Live with Omnisphere » Computers, Drives, and Hubs
Using a Dedicated Live Computer While it is not always feasible or affordable to have a separate computer that is dedicated to live performance, it can be the cornerstone of the most reliable live rig. Ideally, a dedicated live computer should remain streamlined and…
Adding and Removing Parts
Stack Mode » Adding and Removing Parts
To add a Part, Right/Control-Click on the desired Row in the STACK MODE Grid, then choose a Part from the menu. All of the Patches loaded into the current Multi will appear in this menu. Any unassigned Parts will display as “Empty.“ To place two or more Parts…
Moving, Crossfading, and Resizing
Stack Mode » Moving, Crossfading, and Resizing
Moving To move a Region, click inside the Region and drag horizontally. NOTE: You can only drag Regions horizontally, and not vertically across Rows. To relocate a Part to another Row, simply add the Part to the desired Row by right-clicking and using the Add…
Latch and Trigger Modes
Stack Mode » Latch and Trigger Modes
The Latch Mode and Trigger Mode features extend the multi-timbral performance capabilities of Omnisphere, especially when used together with LIVE MODE or STACK MODE. They enable real-time creation of complex, multi-Part performances with full synchronization…
Architecture and Signal Flow
The FX Page » Architecture and Signal Flow
In Omnisphere there are two main types of FX racks: those that work within a single Part and are saved with a Patch (Part FX Racks), and those that are shared by multiple Parts and saved with a Multi (Multi FX Racks). PART FX RACKS Using effects units, ranging from…
Mixer and Jumbo Views
Live Mode » Mixer and Jumbo Views
When Mixer View is selected, this area displays the basic mixer controls for each of the eight Parts. In addition to Level, Mute, and Solo, there is a Folder icon to access the Patch Browser, Latch and Trigger selectors, the Settings Zoom icon, and the Stop All…
Saving and Managing Sounds
The Browsers » Saving and Managing Sounds
Omnisphere offers a flexible way to manage custom Patches and Multis. You can create custom collections of sounds organized by project or style and they can be searched, selected, filtered, or shared using the Full Browsers. The process of saving and managing…
Reset Defaults and Preferences
Concepts » The Header » Utility Menu » Reset Defaults and Preferences
The Utility Menu lets you perform a “factory reset” by selecting “Reset Defaults and Preferences.” After selecting this option, a message will be displayed, warning you that this action will overwrite your default Multi and User Preferences. A…
Latch and Trigger Modes
The Main Page » Latch and Trigger Modes
Latch and Trigger Modes Latch and Trigger Modes extend the performance capabilities of Omnisphere, especially when used together with LIVE MODE and/or STACK MODE. Used together, they enable a wide range of creative performance, live remixing, and composition…
Part Number and MIDI Channel
The Mixer » Part Number and MIDI Channel
Part Number Each of Omnisphere’s eight Parts is numbered along the far left of the MIXER page. MIDI Channel By default, Parts 1–8 are assigned sequentially to MIDI Channels 1 ~ 8. However, each Part in a MULTI can be set to respond to any one of 16 MIDI…
Selecting, Linking, and Soloing Layers
The Layer Pages » Layer Page Basics » Selecting, Linking, and Soloing Layers
Selecting Layers To select a Layer and bring its controls into focus, (even if more than one Layer is ON—indicated by LEDs under the Layer tabs or highlighted Layer Selection buttons in the Footer—click on the desired Layer tab or Layer Selection button. …
Clear, Save, Copy, and Paste
Concepts » The Header » Utility Menu » Clear, Save, Copy, and Paste
The Utility Menu provides options to Initialize or Clear Multis, Patches and Layers, and to Save Multis and Patches. There are also functions that allow Part and Layer settings to be copied and pasted. Initialize vs. Clear (Multi, Patch, and Layer) When you…
Remote Loading of Patches and Multis
Performing Live with Omnisphere » Remote Loading of Patches and Multis
Loading sounds remotely can be very handy in live situations and with Omnisphere, you can do this using any MIDI controller. Since Omnisphere’s Browser is MIDI-Learnable, you can have as many Patches or Multis available to you at a gig as you need. NOTE:…
Using Live Mode and Stack Mode
Performing Live with Omnisphere » Using Live Mode and Stack Mode
Live Mode LIVE MODE is a powerful feature designed for a multi-Part performance in a live environment. It allows you to instantly and seamlessly switch and layer pre-loaded Parts on-the-fly. Live Mode also gives you large graphics for enhanced interface visibility in…
Mixer Controls
Live Mode » Mixer Controls
Displays the basic Mixer Controls for each of the eight Parts, and includes a Mute button, Solo button, a Level slider, and a Folder icon to access the Patch Browser. Any changes made using the Mixer Controls on the LIVE MODE page will be reflected on the MIXER…
The Mixer
The Mixer
The MIXER page provides a complete overview of all the Parts in a MULTI. All eight Parts are displayed in a traditional eight-channel mixer layout, with each Part having the following adjustable settings: MIDI Channel Output Channel MUTE and SOLO Patch Name…
The Main Page
The Main Page
The Main Page can be considered Omnisphere’s “dashboard.” It allows quick changes to the Patch that has been loaded and there are useful performance controls that appear here exclusively. The parameter controls in the MAIN page affect the…
Mix
The Layer Pages » Oscillators » Soundsource Zoom » Mix
Omnisphere supports Soundsources of up to four channels, called Sublayers. Each Sublayer one can be mono or stereo. The controls in this section allow you to mix the output channels. Sublayer Power Button Turning this button OFF mutes the audio and disables…
Modulation Targets
The Layer Pages » Modulation » Modulation Targets
A Modulation Target is a parameter that can be controlled by a source. Target is another word for Destination. Omnisphere has an extensive set of nearly 100 different Modulation Targets. They are grouped in six categories: Oscillator Pitch Coarse – The…
Mod Matrix Zoom
The Layer Pages » Modulation » Mod Matrix Zoom
Selecting the Zoom icon on the Modulation header will open the MOD MATRIX ZOOM view. This view offers precise control over all of the modulation routings in the Patch. The advantage of this zoom view is that the many routings can be displayed for editing…
Stack Mode
Stack Mode
STACK MODE is a powerful feature designed for creating splits, layers, and crossfades with up to eight Parts at once. STACK MODE offers a flexible environment for either live performance or composing. STACK MODE is especially useful for recording a multi-Part…
Indicator Switches
Concepts » Interface Conventions » Indicator Switches
The Indicator Switch LEDs found below the Page buttons can be both status indicators and toggles. The blue LEDs below ORB, A, B, C, D, and ARP indicate whether the feature is enabled or not, and double as a toggle to enable/disable them. The LED below MAIN…
Sound Lock
The Browsers » Sound Lock
Sound Lock lets you lock specific parameters of a Patch and apply them to other Patches as you browse. You can use the FX section of a Patch, the Arpeggiator pattern of another one and the Modulation Matrix of a third one. This mix-and-match approach makes…
Custom Controls
Sonic Extensions » Custom Controls
Two of the main advantages of Sonic Extensions Patches are Custom Controls and Scenes. Custom Controls Exclusive to Sonic Extensions, Custom Controls allow for quick sound customization from a single page. Each Sonic Extensions Patch has a unique layout that…
Modulation Sections
The Layer Pages » Modulation » Modulation Sections
When a parameter is modulated, the routing is automatically shown in two sections: in the left sidebar of the plug-in (replacing the Mini-Browser) and the Modulation section of the Layer pages. They both have similar controls, with the advantage that the sidebar on…
Special Articulations
The Layer Pages » Oscillators » Soundsource Zoom » Special Articulations
There are two types of additional Soundsources loaded in the background that are automatically triggered depending on how a passage is performed. These consist of Release Noise articulations and Legato Soundsources (samples of actual Legato performances).…
Thinning
The Layer Pages » Oscillators » Soundsource Zoom » Thinning
In addition to Special Articulations, Soundsources may also include multiple Round Robin samples and velocity-switched samples. For this reason, a fully loaded Soundsource can use quite a bit of memory. The SAMPLE THINNING interface helps to manage the use of…
Patch Browser Categories
The Browsers » Patch Browser Categories
Omnisphere includes thousands of Factory Patches, so having a basic understanding of how Patches are organized is essential to navigating the Patch Browser efficiently. Here are descriptions of the kinds of sounds in each Factory Patch Category: ARP + BPM ARP +…
Special Thanks
Credits » Special Thanks
Special Thanks to: Ignacio Longo, Tolga Gurpinar, Michael Flint, Scott Frankfurt, Les Correa, Bob Wilson, Diego Stocco, Bob Daspit, Neal Olander, Glenn Olander, Gulli Briem, Stéphane Pigeon, John Martin, Chad Martin, Jonathan Merrill, Cesar Moreno, Gabriel Muñoz,…
Software License Agreement
Legal » Software License Agreement
Spectrasonics virtual instruments come with two License Agreements, one for the software itself and another covering usage of the sounds. Below is an example of our standard Software License Agreement. We encourage potential users to see the extensive Licensing FAQs…
STEAM Engine
Concepts » STEAM Engine
The STEAM Engine® is the core technology created by the Spectrasonics in-house development team, and is used as the basis of all Spectrasonics performance instruments, including Omnisphere, Keyscape, and Trilian. Like our core S.A.G.E. technology, used for…
Operation
The Browsers » Operation
Searching and filtering is done from the Mini-Browser and the Full Browser Header, using the Directory Menu, the Search Field, and the Browser Filter columns. There are several options available for filtering the results (including Boolean Expressions, and choosing how…
Boolean Filtering
The Browsers » Operation » Boolean Filtering
Boolean Filtering uses the criteria “Or,” “And,” and “Not” in order to include or exclude certain Attributes to narrow your search. In addition to typing an expression into the Search field, you can filter search results using…
The FX Page
The FX Page
Effects are an important part of Omnisphere’s sound palette, and are used to enhance the sonic character of Patches and Multis. They can add space, density, movement, alter the timbre, and shape the sound in many interesting ways. The high-quality, built-in FX…
Omnisphere Standalone
Getting Started » Omnisphere Standalone
There are times when you want to play and record Omnisphere but you don’t need all the tools included with a full-featured DAW. It can be time-consuming to open a DAW and set up a session just to access your favorite sounds / keyboards. You just want to sit down…
Display
The Layer Pages » Envelopes » Envelope Zoom » Display
The contour of the current Envelope can be modified from this display. The point to the extreme left is always the Attack time and on the last two points on the right are the Sustain level and the Release time stages. Time is represented horizontally and Level is…
Utility Menu
Concepts » The Header » Utility Menu
The Utility Menu is located in the upper left-hand corner of the Header and gives you access to some of Omnisphere’s fundamental functionality. This menu contains a MIDI Learn and Automation sub-menu as well as Undo/Redo commands. Here, you can Save, Clear,…
Using Satellite Instruments
Concepts » Satellite Integration » Using Satellite Instruments
Keyscape’s keyboards and Trilian’s basses come equipped with controls that permit you to modify them in many creative ways . For those who want to delve even deeper, users can open any of the sounds from the Keyscape and Trilian libraries inside our flagship…
Nylon Sky
Sonic Extensions » Extensions » Nylon Sky
This inspiring Sonic Extension is based on the most expressive nylon guitar ever done for Omnisphere — but that’s just the beginning! Nylon Sky combines this extremely deeply-sampled instrument with Omnisphere’s synthesis power and the gorgeous new Sky FX…
Velocity
The Layer Pages » Envelopes » Envelope Zoom » Velocity
The VELOCITY slider controls how much MIDI Velocity affects the output of the AMP and FILTER envelopes and is a duplicate of the control found in the AMP and FILTER Envelope section. Moving the slider to the right increases the dynamic sensitivity of the Envelope…
Hard Sync
The Layer Pages » Oscillators » Synth Mode » Hard Sync
HARD SYNC is a feature on some analog synthesizers which gave the timbre a “throaty” diphthong type of sonic characteristic when swept. Hard Sync was popularized on synthesizers like the Prophet 5 and the early Oberheim synthesizers for a more metallic…
Innerspace
The FX Page » Creative » Innerspace
Designed to apply acoustic resonances and and the sonic character of unique spaces to any sound in Omnisphere, INNERSPACE super-imposes the characteristics of one sound onto another. Sounds range from pills being dropped in a glass, scraped piano strings,…
Stack Mode Note Regions
Live Mode » Stack Mode Note Regions
Omnisphere allows the Part-splitting, layering, and fading features of STACK MODE to be used in combination with LIVE MODE. There are times in live performance when splits are desired and you need to switch instantly between Parts. This can be achieved by clicking…
Oscillators
Concepts » Architecture and Hierarchy » Oscillators
An oscillator can be thought of as the smallest building block of a sound and the best place to start when creating a new Patch from scratch in Omnisphere. The signal path of Omnisphere starts with its oscillators, so oscillator settings will affect all of the…
Live Mode
Live Mode
LIVE MODE is a powerful feature that allows you to switch and layer Patches seamlessly. LIVE MODE was designed for use in a live performance environment, but is also an inspiring way to interact with the sounds of Omnisphere in composition and production…
Unclean Machine
Sonic Extensions » Extensions » Unclean Machine
Get ready for the ultimate LO-FI experience! After the wild success of the “Retroland” category in Omnisphere with producers, we decided it was time to develop an entire Sonic Extension dedicated to these iconic sounds. With the ultra-vibey new Unclean FX and a…
Outputting Omnisphere’s Audio
Performing Live with Omnisphere » Outputting Omnisphere’s Audio
There are two ways to send Omnisphere’s audio from the computer to an amplifier or mixer. This can be done via the headphone/audio out jack or with an external audio device—there are pros and cons to both approaches. Using the Headphone Jack Pros: Using the…
Velo Mode
Stack Mode » Operation Modes » Velo Mode
VELO Mode lets you control Part-switching and cross-fading with your playing Velocity. The Parts are triggered based on their placement along the horizontal axis and the velocity of the incoming MIDI messages. Part Regions can still be configured in the same manner…
FX Descriptions
The FX Page » FX Descriptions
There are 58 different professional-quality internal FX Units to choose from in Omnisphere (which can be expanded up to 66 via Sonic Extensions). For more detailed descriptions of the controls and operation, please click on the FX Unit names. DYNAMICS Tube…
Scale
The Main Page » Scale
One of Omnisphere’s versatile features is its ability to utilize different tunings including historical temperaments, microtonal and kalimba scales, as well as user-created temperaments. Omnisphere can import any .TUN scale file. Each Part can have a single…
QuickStart
Getting Started » QuickStart
This QuickStart provides an overview of the essential things you’ill need to know in order to get started using Omnisphere. Omnisphere is a powerful software instrument and can be run as a standalone application or hosted in any software DAW. Omnisphere…
Mini-Browser Overview
The Browsers » Mini-Browser Overview
The Mini-Browser lets you browse and select sounds and edit them on the Layer Pages without switching views. It is displayed in the left-most area of the Omnisphere interface and provides convenient Patch and Multi browsing with the Omnisphere controls still easily…
Using Multis
Performing Live with Omnisphere » Using Multis
If your live gig is relatively straightforward and you don’t need to change Patches frequently, loading one Patch at a time remotely is often the simplest way to go. However, if you anticipate needing more sounds or you just want to have options to switch…
Using Projects
The Browsers » Projects » Using Projects
A Project is a user-defined collection of sounds, organized in a single group. This can be applied in many useful ways. For example, Projects can be created and named according to current jobs, different sessions, songs, or styles. You can add Multis, Patches,…
The Orb
The Orb
The innovative Orb feature is both a remarkable sound manipulation tool and an intuitive performance interface—it can be thought of as a “circular controller.” With a single click of the mouse, it is possible to instantly manipulate a sound in a…
Support
Support
Many common technical support questions can be answered by checking the related section of this Reference Guide or by navigating to our Knowledgebase. NOTE: It’s important to stay up-to-date with the latest version of Omnisphere, as we continue to add new…
Wavetables
The Layer Pages » Oscillators » Synth Mode » Wavetables
Click the down-arrow to the left of the Waveform display to reveal a drop-down menu listing Omnisphere’s DSP wavetables. There are over 500 wavetables in Omnisphere and they are listed in the directories below. Use the SHAPE slider to get an idea of the sonic…
Trigger Mode
Live Mode » Latch and Trigger Modes » Trigger Mode
Trigger Mode enables real-time quantization of incoming MIDI notes, so that multiple Parts will always play in sync. Trigger Mode is accessed from the LIVE MODE page using the LATCH View button. NOTE: Trigger Modes can also be viewed and accessed from the…
Velocity Curve Operation
The Main Page » Velocity Curve » Velocity Curve Operation
Once you understand the Omnisphere VELOCITY Curve settings, you’ll find them easy to use. You can customize and adapt existing ones, as well as create and save your own. ADJUSTING VELOCITY CURVES When adjusting velocity curve settings it’s important to keep…
Automation
The Orb » Automation
The Orb’s movements can be automated in your host sequencer. Since the Orb’s movements are plotted on 2 different X/Y-type planes, “Angle” and “Radius,” they must be enabled independently. To enable the Orb’s host…
User Audio
Concepts » The Header » Utility Menu » User Audio
Omnisphere allows you to import your own audio to use as Soundsources and to create your own Patches and Multis. You can process and manipulate your own audio in creative ways using Omnisphere’s powerful synthesis capabilities. Each imported audio file will…
Play Modes
Arpeggiator » Play Modes
The Play Mode menu has 3 options. Only the Steps and their Modifiers are affected—not the selected Patterns. Loop This mode plays from the beginning of the Pattern and repeats until the held notes are released. Chaos This mode randomly re-orders the steps…
Soundsource Zoom
The Layer Pages » Oscillators » Soundsource Zoom
The SOUNDSOURCE ZOOM provides controls for managing the complex Soundsources in Omnisphere. This single interface provides important sound-shaping and memory management capabilities. Select from the three sub-panes by selecting the EDIT, THIN, and INFO buttons in…
Twisted Trees
Sonic Extensions » Extensions » Twisted Trees
After many years of development, legendary sound designer Diego Stocco proudly introduces an intense new sonic world built entirely from wood! Twisted Trees™ is an endlessly inspiring tool, curated specifically for dark cinematic production. The organic heart…
Search Field
The Browsers » Operation » Search Field
Click anywhere in the Search Field to enter search text. Press the Enter/Return key to view the filtered results. The Search function will check Names, Tags, Keywords, and even Notes to determine the search results. Selecting Attributes in the Browser Filters…
Offsets
The Layer Pages » Filters » Filter Zoom » Offsets
CUTOFF OFFSET Filter Cutoff settings affect both FILTER 1 and FILTER 2. The CUTOFF OFFSET counterbalances the Cutoff for FILTER 1 and FILTER 2 independently. These are not separate filters controls—they simply increase or decrease the Cutoff frequency for each…
Multis
Concepts » Architecture and Hierarchy » Multis
A Multi is comprised of all eight Parts, four Aux FX Racks, a Master FX Rack and a Master Mixer. It also includes any Live Mode and Stack Mode settings, and all MIDI Learn assignments. Therefore, saving a Multi is saving the entire state of the instrument for…
Flow Capture
Getting Started » Omnisphere Standalone » Flow Capture
FLOW CAPTURE is a special recording function built into the Omnisphere Standalone app that lets you grab spontaneous musical moments without having to open your DAW. It records audio, MIDI, and .omnisphere formats simultaneously, so it’s perfect for those…
Envelopes
The Layer Pages » Envelopes
One of the innovative features of Omnisphere’s Envelopes is that each of them has two interfaces. There have always been two competing design philosophies: ADSR envelopes, which are fast and easy to use, and Complex envelopes, which are more powerful and…
Importing User Audio
User Audio » Importing User Audio
Omnisphere allows you to import your own audio to use as Soundsources and to create your own Patches and Multis. You can process and manipulate your own audio in creative ways using Omnisphere’s powerful synthesis capabilities. You might want to import a…
Notes View
The Main Page » Notes View
The MAIN NOTES view provides a visual representation of the Patch, along with useful information and performance suggestions. Click on the magnifying glass to access the Patch Zoom, for a more detailed description of the Patch, creative ideas for its…
MIDI Learn
The Orb » MIDI Learn
The Orb’s movements can be controlled using a MIDI controller. Since the Orb’s movements are plotted on 2 different X/Y-type planes, “Angle” and “Radius,” they must be assigned to different MIDI CCs to work effectively. To…
Sonic Extensions
Sonic Extensions
Sonic Extensions is a completely new experience for Omnisphere — an innovative brand of products built by Spectrasonics. Available as an optional purchase, each Sonic Extension focuses on a specific aesthetic with a unique interface, a vast array of stunning,…
Modifier Keys
Concepts » Interface Conventions » Modifier Keys
There are a number of Omnisphere functions that are modified by combining a mouse-click (or click and drag) with one of three Key Modifiers: the Command/Control key, Shift key, or the Option/Alt key. In the manual these are referred to as: Control-Click (Mac…