The STEAM Engine® is the core technology created by the Spectrasonics in-house development team, and is used as the basis of all Spectrasonics performance instruments, including Omnisphere, Keyscape, and Trilian. Like our core S.A.G.E. technology, used for groove-based instruments like Stylus RMX, STEAM completes the technology transition from earlier performance virtual instruments that were based on the licensed UVI Engine.
Virtual instruments built with the STEAM Engine® offer a wide variety of development possibilities in hybrid synthesis and control capabilities. These include high-resolution Streaming Sample Playback, Integrated FX, Variable Waveshaping synthesis, Granular synthesis, FM synthesis, polyphonic Ring Modulation, Timbre Shifting, and a comprehensive Flex-Mod modulation routing system.
Using the STEAM Engine®, new products are being created from the ground up that support Spectrasonics’ long-term vision of the highest-quality sounds and the most musically intuitive user experience. Our instruments are fully supported across industry changes and this flexible software permits more innovations and quick adaptations in the future.
Virtual instruments powered by STEAM have unlimited expansion possibilities. The core software is flexible and open, allowing sounds to be shared across hosts and computer platforms. New sounds can be added to the Core Library via Patch and Soundsource updates, User Audio import, Sharing, as well as with Sonic Extensions and Satellite Instruments like Keyscape and Trilian. In addition, all Spectrasonics virtual instruments based on S.A.G.E. and STEAM technologies can interact in musically useful and innovative ways.
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