LAYER PAGES - Oscillator Timbre Control
The TIMBRE slider alters the tonal characteristics of the Soundsource in different ways. There are two TIMBRE modes, CRUSH and SHIFT. The center-point of this bidirectional slider is null – meaning no TIMBRE change will occur.
TIMBRE CRUSH MODE - Polyphonic Bit-Crushing (Distortion) and filtering are applied to the Soundsource. Bit-Crushing with a Low-Pass Filter is applied left of the center-point. Right of the center-point, Bit-Crushing with a High-Pass filter is applied. Timbre Crushing works effectively with any Soundsource.
TIMBRE SHIFT MODE - Transposes the mapping of the samples in one direction and changes the pitch in the opposite. This results in significant harmonic changes in the Soundsource. Moving the TIMBRE slider to the right will transpose the sample mapping down and the pitches up and vise versa when moving it to the left. When SHIFT is applied in either direction, the character of the Soundsource can change significantly. When SHIFT is used as a modulation target, the character of the Soundsource can change dynamically. The more samples that are mapped across the keyboard, the more pronounced the TIMBRE SHIFT effect will be. Conversely, with a texture or other Soundsource that only contains a single sample, SHIFT will have no effect.
TIP: To see how many samples the Soundsource uses, select the Soundsource Zoom icon at the top of the OSCILLATOR header and refer to the SPECS.
NOTE: Because of the way TIMBRE SHIFT works, changes to the modulation of the TIMBRE slider must be re-triggered to hear the effect. TIMBRE changes cannot be heard on a sustained note.